Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city.

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Installation the Source SDK Base 2013 Singleplayer for Linux

Installation the Source SDK Base 2013 Singleplayer for Linux

Installers Tutorial

Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...

"Bring out yer dead!"

"Bring out yer dead!"

Caliber: Source 2 comments

"I'm not dead!" Caliber: Source is very much alive, even if the pulse has been a bit on the weak side.

15 Years Since The Orange Box; 5 Timeless Mods For Orange Box Games

15 Years Since The Orange Box; 5 Timeless Mods For Orange Box Games

Feature 8 comments

It's been fifteen years since one of the best package deals in all of gaming, so here's a look at what the community has done with it!

Halfquake Rebirth - September 2021 Update

Halfquake Rebirth - September 2021 Update

News 9 comments

"I'm really sorry for not posting anything for two years" Edition.

Willgames' NPC Level Based Paths

Willgames' NPC Level Based Paths

Level Design/Theory Tutorial 1 comment

How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Willgames' Choreography Source Engine Tutorial

Willgames' Choreography Source Engine Tutorial

Voice Acting Tutorial 1 comment

This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...

oyqea NtrTAYnMnT Source Development Center is open for business

oyqea NtrTAYnMnT Source Development Center is open for business

News 2 comments

Anyone can apply, Everyone can collaborate! In this development company people from around the globe can join together to collaborate on each other's...

The work goes on... on Dust

The work goes on... on Dust

News

The work can go on... Glad that i could fix the maps simply...

DUSTMod Demo Release

DUSTMod Demo Release

News

Worked on my first Source Mod the last Months... Glad to release the demo today...

Experiment 04 - Continue to the story

Experiment 04 - Continue to the story

Experiment 04 3 comments

The Super Twin's story continues. The Super Twin escaped from the special facility. He will find his fate. And definitely he will destroy the DCI's Laboratory...

Experiment 04 Beta Version Is Ready

Experiment 04 Beta Version Is Ready

Experiment 04 1 comment

The first three playable maps are ready now. I hope you will like it.

Hello Everyone!

Hello Everyone!

News 1 comment

We talk about ourselves and what we will be doing on this site, ModDB

Half-Life is dead ... long live Half-Life !!

Half-Life is dead ... long live Half-Life !!

Feature 11 comments

Altough it was meant for a comment on the Valve page here in ModDB, it's size became something of a mini-article so I decided to post it as an featured...

Obsidian Conflict Fall 2018 media update

Obsidian Conflict Fall 2018 media update

News 12 comments

It has been five months since we announced our comeback, let us show you what we've been working on since then!

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

Obsidian Conflict is back on track

Obsidian Conflict is back on track

News 37 comments

Long time no see, huh? It’s already been eight years since the release of 1.35 in 2010, six years since the release of the 1.35 hotfix in 2012 and three...

RTSL Awards 2016

RTSL Awards 2016

News

Later, way later than I had hoped, but here are the full details of the RTSL Awards 2016.

Half-Life 2 : Enhanced - Progress Report

Half-Life 2 : Enhanced - Progress Report

News 6 comments

The progress report, update dates and new features planned for Half-Life 2 : Enhanced

"Abandoned House" (What you need for this "Mods" to work well)

"Abandoned House" (What you need for this "Mods" to work well)

Starting a mod Tutorial

"Abandoned House" (What you need for this "Mods" to work well)

BrainBread 2 - Early Access now on Steam [FREE]

BrainBread 2 - Early Access now on Steam [FREE]

News 17 comments

The moment has finally come! BrainBread 2 is now available for mass consumption on Steam! Bring your friends and some bravery! Show no mercy, let the...

Genetic Variation Article #7: Zombies, Progress & Livestream

Genetic Variation Article #7: Zombies, Progress & Livestream

News 13 comments

7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.

Genetic Variation Article #6: Houndeyes, Bullsquids & Logos

Genetic Variation Article #6: Houndeyes, Bullsquids & Logos

News 10 comments

Another bi-weekly issue of our articles. This one specifically goes over Houndeyes, Bullsquids and our new early logo, plus a new song.

RTSL: 2015 Awards

RTSL: 2015 Awards

News 7 comments

Check out the winners of the Run Think Shoot Live, Awards 2015.

Genetic Variation Article #5: Undefined Entity and WIP stuff

Genetic Variation Article #5: Undefined Entity and WIP stuff

News 5 comments

This week, we've finally finished our main theme song and we have a little bit of things to show you. Take a look.

Genetic Variation Article #4: More music and Misc

Genetic Variation Article #4: More music and Misc

News 3 comments

It's that time of the week again, the week to showcase some stuff. Not much, but hope you like anything you see.

Genetic Variation Article #3: Music & Headcrabs

Genetic Variation Article #3: Music & Headcrabs

News 7 comments

Come listen to a test Soundtrack we made for our mod, as well as an early weapon.

Version 1.0 announced!

Version 1.0 announced!

News 9 comments

Time to break a month long hiatus. Version 1.0 is coming out at July 31.

Game Competition (Half-Life 2: Episode One & Deathmatch)

Game Competition (Half-Life 2: Episode One & Deathmatch)

News 5 comments

In this competition you have the chance to win the game called: Half-Life 2: Episode One & Deathmatch / In this contest, there will be only one winner!

BrainBread 2 Public Alpha

BrainBread 2 Public Alpha

News 15 comments

We've been quiet lately and we want to make up for ourselves, this weekend (24.10.2014) BrainBread 2 will go public for 3 days! To get started grab our...