Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground. In the war torn year of 2741, Captain Jacob Angelus of the Northern Star Alliance (NSA) becomes the central figure in the fight against the warmongering Terran Empire. In an attempt to crush the NSA permanently, the Terran Empire sends in an alien race of powerful warriors - the Virons. It soon becomes apparent that the situation is bleak for the NSA and that their only hope is to embark on an Exodus to another part of the galaxy. Jacob Angelus must find a way to let his people survive.

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Terran Empire Mod Pack (Versions 1.2 + 1.3)

Terran Empire Mod Pack (Versions 1.2 + 1.3)

Apr 04, 2006 Full Version 1 comment

This mod actually allows u to play as the terrans, by replacing an existing race with them. U gett to choose whether u want to replace the NSA with the...

Comments  (0 - 10 of 11)
jacko1121
jacko1121 Jul 18 2008, 1:13am says:

Great game all around and a sturdy campain but, the morphing of the alien units is some times confusing. 9.8/10

+1 vote     reply to comment
jak1
jak1 Jan 27 2008, 6:45am says:

This game is the best.

However, when i play (00.8 patch) sometimes when i command my units to go somewhere that is not in the range of the page (i have to move the screen to see the place i want to go and the units i want to move are not on screen) the units will walk a few steps towards the objective i told them to get to and then stop. I don't know why but it is very annoying. DOes any1 else have the same problem?

+1 vote     reply to comment
Bluedrake
Bluedrake Nov 14 2005, 5:00pm says:

When I first began playing Ground Control 2 I found that its wonderful graphics and superb models enraptured me. But as I began combat in the game I realized a few things I wished to be changed, so now I am looking for a mod that might change this for me.

My infantry, though heavily aromoured, I believe to have much more health than they should have. A squad of mine entered combat against a platoon of tanks and I found that each soldier can withstand many tank rounds strait to the chest and hundreds of bullits that he was riddled with by opposing infantry. This made combat a very tedious factor in the game, as I waited for my my soldiers' hitpoints slowly decrease I actually got up and heated up myself a frozen pizza. This greatly lessened my enjoyment of the game.

Also on a much smaller note I found that the bullit trails that shot from my infantrys' weapons were quite colorful and brilliant but they were not very fitting in this type of game from my perspective.

I would like to know if there are mods that can modify these few details or if there is some other way I can change them.

+1 vote     reply to comment
sebhaque
sebhaque Jul 24 2005, 5:11pm says:

When I first saw GC1 on sale, I was immediately captivated by it's beauty. Now, four years later, the next official Ground Control has come out. I thought that there was nothing left to improve. How wrong I could be.....
GRAPHICS - 10/10
With a new 9800 Pro, the graphics on this game look wonderful. An airborne firefight rages over the sun-lit ocean and it is all visible as reflections of the water. A few stray shots go flying into nothing - even these can be seen. As always, the camera can go from a large space-covering to a ridiculously small area. At the largest range possible, you can get a good view of the field and watch as the amazing graphics suck you into the game, as if you were actually watching from over it. At the most zoomed-in point of the camera, you can easily see your infantry's scarred faces, and the expressions of pain as an enemy tank pounds shells into the poor guy's body. When his body reaches the end of it's tolerance, you can see (very graphically) as he is ripped apart with the force of the shells, the blood spewing from the ripped veins and arteries. Of course, if your machine can't handle this, there is always the option of turning the graphical detail down. 10 out of 10 for this category.
GAMEPLAY - 10/10
This game will keep you hooked for weeks on end. After the gigantic single-player, there are lots of little skirmishes to be played with the computer, on different difficulty and strategy levels. Play against an easy, infantry-loving CPU, or play against a battle-scarred, veteran aircraft commander. The choice is yours, with many in-between men to choose from. The game itself is wonderful. Units counter each other well - the airborne units are the hardest-to-hit units, but they have horrendously weak weapons. The tanks, the main units in the game, go against everything else well but can be countered with other tanks. Infantry are the hardest to hit and the stealthiest by default, but they are weak and slow. While battles rage, you can see how each unit selects the target it will be most effective against and pounds the living daylights out of it. 10 out of 10 for this again.
SOUND EFFECTS/MUSIC - 10/10
The sound effects are wonderful. You can hear the screams of infantry as they are ripped to shreds, you can hear the crashes of shells as they pound whatever they can find, the whizzes and zooms of bullets as they fly past the camera, everything. Rich in quality and plentiful in number, they are pleasing to the ear.
Music is also excellent. As the intensity of battle changes, as does the music. While you are peacefully building up your army, there is a quiet kind of music around. However, when you send this large army into a big battle, the sound changes faster than you can say "Chaos." The music itself is wonderful. High quality, well though-out music is always available, and when the sadder sections of the game comes, there is moving music to go too. It almost made me cry. 10 out of 10 for this.
ARTIFICIAL INTELLIGENCE - 10/10
As stated above, the enemy will always try to outsmart you, no matter what difficulty you choose. If you prefer infantry, the enemy will use tanks to counter you. If you prefer aircraft, the enemy will go for infantry, the hardest-to-hit and the only things that can target infantry. Excellently thought-out and well-done. 10 out of 10.
REPLAYABILITY - 10/10
This game can be played for hours on end, and over several months. The skirmishes can be played over and over, and the missions themselves never seem to lose enjoyability.
OVERALL - 10/10
This game is a definite must-buy. If you haven't got it, you should seriously consider getting it. It will definitely be worth it's price, I can tell you. Good luck and happy gaming.

+2 votes     reply to comment
Disco
Disco Jun 28 2005, 8:41pm says:

I played and finished GC1, 2 and I recently got the Dark conspiracy expansion (which was very hard to find I may ad). I loved both 1 and 2 so I don't know what you lot are on about. Most reviews of GC2 I've read have been pretty much the same "oh the camera is hard to control" "Oh there's no building or resource management" "Oh it's not like starcraft". I had very little trouble with the camera in both games, although it got annoying how the camera was at a fixed height above ground level, meaning that it kept changing as the camera moved over hills. This became even more annoying when the camera moved over gullies and sharp cliffs. Despite this, I had no trouble with the game, troop management was a breeze and the strategy of the game was deep and involving. The engine worked flawlessly for me and considering the level of detail in everything, it loaded faster than most games I've played. It did feel like they tried harder to make the game appeal to the average strategy player (planes stood still, camera could be used like a standard RTS camera) but it was still a great new gaming experience. So, take your buildings and resource managements and shove them up your ass, games need to try new things so stop living in the past.

+2 votes     reply to comment
Haladar
Haladar Dec 23 2004, 11:19pm says:

Yes, every feature about this game seems to be halfway between what it was in GC1 and Starcraft. It's creepy, it's like they tried to mix GC's unique gameplay to that of more traditional RTS's. Well, needless to say, the game suffered for it.

It's still a good game that retains a reasonable amount of GC1's depth, but the interface in particular, people are right about having to fight it every step of the way.

+1 vote     reply to comment
Ikarus
Ikarus Sep 30 2004, 1:48pm says:

They could have done smth more about the multiplayer in GC2. Maybe smth like in HOmeworld 2 - limit for any given type of units. As it is now, the game requires 1-2 patches and a big expansion set to be at the level of the first game. Anyway it is a game worth buying.

+1 vote     reply to comment
Avatar_of_Ammun_re
Avatar_of_Ammun_re Sep 24 2004, 10:11am says:

RPG? You're joking...It's a RTS game, not rpg. Or rtt, Real TimeTactical if you insist.

As fo the camera, i'd recommend you use the middle/3rd mouse button to rotate the camera, wheel to zoom, wasd keys to control movement and it becomes very fluid. you don't even need to move your cursor to the edges of the screen.

+1 vote     reply to comment
EvilFish
EvilFish Aug 7 2004, 4:27pm says:

I feel as though it's very difficult to organize my troops properly, and the interface is a bit clumsy. I much prefer fixed camera RTSs where I can move about efficiently and don't constantly have to be worried about unintuitive controls and organization hotkeys. 6/10

+1 vote     reply to comment
UberSoldat
UberSoldat Aug 7 2004, 1:33pm says:

I got Ground Control 2, and I was only able to play like 5 minutes of it since my Graphics Card has been fluctuating errors and freezing the computer. :(

+1 vote     reply to comment
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Ground Control II
Platform
PC
Publisher
Vivendi
Engine
Unknown
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Official Page
Massive.se
Release Date
Released Jun 22, 2004
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8.8

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Style
Genre
Real Time Strategy
Theme
Western
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Single & Multiplayer
Project
Commercial
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