If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.
Melee System
Weapons
Gametypes
Classes
0 comments by WaveOfLag on Feb 5th, 2008 digg this super bookmark
Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.
I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.
Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?
Until next time, amigos.
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Oh laggie poo, where are you
Complete Indie Gamer has scored an exclusive interview with the creator where he spills the beans on this fantastic game.
Check it out here:
Completeindiegamer.squarespace.com
www.completeindiegamers.com
New website! :D
I can't wait until this is released. Really, I anticipate this game's release more than any other. The idea of a zipline is a really good one and assuming you are in earnest about the features discussed publicly being the tip of the iceberg, this will the the next Team Fortress or Counter-Strike in popularity's terms.
I love the Art that you got already :) Looks nice
wait what
stand-alone indie source game?
Keep dreaming. Get back to HL2 mod listing.
The reason it's under HL is because theres already mod under HL2 named Evolution.
We encounter a database error each time we attempt to list the project as a half life 2 mod. I have yet to hear back from ModDB for a solution.
I'm confused, your mods listed for HL1, but cited the Source engine in the description, yet everyones talking about Halo.
Which is it please?
my name in halo is jackson117 the same in halo 2 vista maybe a different name for my alien guy, also halo 2 vista came out for austrlia 17 may in JB-HIFI so i might get it on saturday and see if it works without vista it might work on directex9 and this mod is gonna take a while