If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.

Melee System

  • Everybody loves combos--and everybody loves kicking an unsuspecting foe in the back of the head Chuck Norris style. Therefore, everybody will love this system. Sorry, no hadouken!

Weapons

  • Oh come on--headshots can only hold so much sweet, savory flavor before becoming an old piece of tasteless gum. Wouldn't you love indulging yourself in the joy of pushing enemies uncontrolably over a cliff with a Sonic Shotgun, or perhaps crush a few scared/hapless enemies with an almost comically proportioned tank with a 'front row seat'? Our personal favorite is setting bushes on fire with cesium slugs that may or may not contain hidden scouts or spies.

Gametypes

  • Sometimes, you just need to get away from the mundane deathmatch games and play something involving smacking eachother with sledgehammers. Perhaps you feel like a foreign spy, and you'd like playing a game involving the reconnoiter of bases for airstrikes (or perhaps you like fortifying bases and killing those jerks trying to blow you to next tuesday). Maybe you're into survival horror games that involve you hanging in a dark corner with nothing but a knife and a grenade hoping the scary man with the big gun doesnt turn you into a bullet sack. We're sure everybody will find something fun to do with these highly customizable gametypes if we end up making crappy variants.

Classes

  • Hunter
    The hunters are specially trained units that usually travel in small squads of 2-5 troops. They specialize in their ability for search and destroy, they use equipment which grant them vision in the dark, advanced radars, and ghilie suits for a fair but constant integrity of stealth.

  • Marine
    The generic, well trained, well armed combat specialist--he carries no specialised gear and therefore has space to carry more ammo, or more weaponry.

  • Spy
    Capable of slipping into nothing, the spy is the most violent class--if used right. Spies (ninjas, really) specialize in melee combat, and possess a modified exosuit which allows for higher jumping, and faster movement. But, are restricted from the heavier weapons and must rely on training for survival. Use these in CTS to make use of the barely swingable (and therefore deadly) sledgehammer--because who needs flags as symbols when you can have sledgehammers?

  • Technician-Medic
    A true support class, the medics goal is healing the weak and repairing the broken. They also carry copious amounts of extra ammo for whatever fires bullets, so if you run low--run to your Tecmeds!

  • Demolitions Specialist
    Wave Of Lag's personal favorite--these guys specialize in mass destruction. Enough said.

  • Pilot
    While most players cannot pilot the larger vehicles, these soldiers are capable of flying the transports, and driving the tanks. Nobody will ever take the weak pilot for granted when he sits within the carapace of a massive tank.
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0 comments by WaveOfLag on Feb 5th, 2008 digg this super bookmark


Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.

I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.

Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?

Until next time, amigos.

Comments  (20 - 30 of 37)
SneakySoft
SneakySoft Mar 25 2007, 3:37pm says:

I don't think Halo 2 came out in my country, on the pc.............

+1 vote     reply to comment
WaveOfLag
WaveOfLag Mar 25 2007, 1:49pm says:

You don't understand the capabilites that we have as halo modders. Ever heard of Prometheus? They are user developed tools with the modder in mind. We are going to use these tools to expand to single player.

Main.halodev.org

+1 vote     reply to comment
jonte00
jonte00 Mar 25 2007, 11:31am says:

Uhhmm........ You are not gonna be able to mod singleplayer for this if you look at the FAQ at Bungies Halo 1 & 2 pc forum section.

+1 vote     reply to comment
Agamemnon582bc
Agamemnon582bc Mar 21 2007, 8:06pm says:

...this is definitely a whole bowl of awesome.

+1 vote     reply to comment
ReaperManHK
ReaperManHK Mar 4 2007, 8:02pm says:

A prerequisite for release will be the release of Halo 2 Vista. As you can see in our information, Evolution is approximately 20% completed. We are not working with a deadline.

In other words: it will be done when it's done.

Please read the information before posting what could be considered spam here.

+1 vote     reply to comment
kodani13
kodani13 Mar 4 2007, 4:49pm says:

when will it be downloadable???

~HALO LOVERS EVERYWHERE<333

+1 vote     reply to comment
Zeph_Solaris
Zeph_Solaris Feb 18 2007, 4:51pm says:

I'm sorry, but the mod is still in pre-vis and early alpha stages. There is nothing for you to download as of now.

+1 vote     reply to comment
chris7127
chris7127 Feb 18 2007, 2:21pm says:

how can u down load can u send it to me at


christopher.markwell'ntlworld.com


plz chris7127

+1 vote     reply to comment
EchoRanger449
EchoRanger449 Jan 16 2007, 2:08am says:

Oh that's fine, and I wasn't asking you to be active, just post your mod link there and...well never return if you don't feel like it. Thanks anyway, and have fun!

+1 vote     reply to comment
samnwck
samnwck Jan 15 2007, 7:07pm says:

Sounds and looks a bit like the "sonic shotgun thing" from minority report featuring Tom Cruise. But it looks like an excellent mod you got here.

+1 vote     reply to comment
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Evolution
Platform
PC
Developed By
WaveOfLag
Engine
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