If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.

Melee System

  • Everybody loves combos--and everybody loves kicking an unsuspecting foe in the back of the head Chuck Norris style. Therefore, everybody will love this system. Sorry, no hadouken!

Weapons

  • Oh come on--headshots can only hold so much sweet, savory flavor before becoming an old piece of tasteless gum. Wouldn't you love indulging yourself in the joy of pushing enemies uncontrolably over a cliff with a Sonic Shotgun, or perhaps crush a few scared/hapless enemies with an almost comically proportioned tank with a 'front row seat'? Our personal favorite is setting bushes on fire with cesium slugs that may or may not contain hidden scouts or spies.

Gametypes

  • Sometimes, you just need to get away from the mundane deathmatch games and play something involving smacking eachother with sledgehammers. Perhaps you feel like a foreign spy, and you'd like playing a game involving the reconnoiter of bases for airstrikes (or perhaps you like fortifying bases and killing those jerks trying to blow you to next tuesday). Maybe you're into survival horror games that involve you hanging in a dark corner with nothing but a knife and a grenade hoping the scary man with the big gun doesnt turn you into a bullet sack. We're sure everybody will find something fun to do with these highly customizable gametypes if we end up making crappy variants.

Classes

  • Hunter
    The hunters are specially trained units that usually travel in small squads of 2-5 troops. They specialize in their ability for search and destroy, they use equipment which grant them vision in the dark, advanced radars, and ghilie suits for a fair but constant integrity of stealth.

  • Marine
    The generic, well trained, well armed combat specialist--he carries no specialised gear and therefore has space to carry more ammo, or more weaponry.

  • Spy
    Capable of slipping into nothing, the spy is the most violent class--if used right. Spies (ninjas, really) specialize in melee combat, and possess a modified exosuit which allows for higher jumping, and faster movement. But, are restricted from the heavier weapons and must rely on training for survival. Use these in CTS to make use of the barely swingable (and therefore deadly) sledgehammer--because who needs flags as symbols when you can have sledgehammers?

  • Technician-Medic
    A true support class, the medics goal is healing the weak and repairing the broken. They also carry copious amounts of extra ammo for whatever fires bullets, so if you run low--run to your Tecmeds!

  • Demolitions Specialist
    Wave Of Lag's personal favorite--these guys specialize in mass destruction. Enough said.

  • Pilot
    While most players cannot pilot the larger vehicles, these soldiers are capable of flying the transports, and driving the tanks. Nobody will ever take the weak pilot for granted when he sits within the carapace of a massive tank.
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0 comments by WaveOfLag on Feb 5th, 2008 digg this super bookmark


Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.

I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.

Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?

Until next time, amigos.

Comments  (10 - 20 of 37)
DrZais
DrZais May 31 2007, 10:46am says:

I'm confused, your mods listed for HL1, but cited the Source engine in the description, yet everyones talking about Halo.
Which is it please?

+2 votes     reply to comment
drone565
drone565 May 18 2007, 5:08am says:

my name in halo is jackson117 the same in halo 2 vista maybe a different name for my alien guy, also halo 2 vista came out for austrlia 17 may in JB-HIFI so i might get it on saturday and see if it works without vista it might work on directex9 and this mod is gonna take a while

-1 votes     reply to comment
Bagahnoodles
Bagahnoodles Sep 1 2007, 7:44pm says:

I must say, this already looks like a good mod, screenies or not.

Also, it's an interesting concept giving the medics the spare ammo, but if I might make a suggestion, maybe you could change the name to Infantry Support, instead of just Medic?

Just a thought

+1 mW

+1 vote     reply to comment
EchoRanger449
EchoRanger449 Apr 9 2007, 1:33pm says:

Heh, I know...
Hey, can't blame me for thinking ahead ;)

+1 vote     reply to comment
WaveOfLag
WaveOfLag Mar 28 2007, 3:45pm says:

echo, that is gonna take a long, long time :p

+1 vote     reply to comment
Zeph_Solaris
Zeph_Solaris Mar 27 2007, 3:49pm says:

We aren't going to use them to begin with. Aside from that, we easily could if we wanted to. If you haven't read the mod's description, new content is being created for what is being made.

+1 vote     reply to comment
jonte00
jonte00 Mar 27 2007, 11:01am says:

You will have to make everiything on you're own is what I meant

+1 vote     reply to comment
jonte00
jonte00 Mar 27 2007, 11:01am says:

If I get this right you will be able to create singleplayer stuff but you can't use the models that Halo 2 Vista uses in Sp

+1 vote     reply to comment
EchoRanger449
EchoRanger449 Mar 28 2007, 2:46pm says:

Yes! moddb finally recognized Halo 2 mods!
Anyway, When you get it finished, please email me so I can link the file to the Halo Archives.

I haven't re-opened the Halo 2 Vista forum, but it exists, and I will re-open it when your mod is finished.

+1 vote     reply to comment
Zeph_Solaris
Zeph_Solaris Mar 25 2007, 7:49pm says:

jonte00, what you're forgetting is the innate ability of the game to run single player content. We understand how the engine works, we understand how the engine runs, and we understand how the engine determines the differences in all the content. Single player content for Halo 2 Vista will be possible even without Prometheus if we take the time to make it so.

Sneaky, H2V is due out on May 8th, 2007 in the United States. I'm not sure when it will be released outside of the USA.

+1 vote     reply to comment
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