If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.
Melee System
Weapons
Gametypes
Classes
0 comments by WaveOfLag on Feb 5th, 2008 digg this super bookmark
Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.
I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.
Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?
Until next time, amigos.
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I'm confused, your mods listed for HL1, but cited the Source engine in the description, yet everyones talking about Halo.
Which is it please?
my name in halo is jackson117 the same in halo 2 vista maybe a different name for my alien guy, also halo 2 vista came out for austrlia 17 may in JB-HIFI so i might get it on saturday and see if it works without vista it might work on directex9 and this mod is gonna take a while
I must say, this already looks like a good mod, screenies or not.
Also, it's an interesting concept giving the medics the spare ammo, but if I might make a suggestion, maybe you could change the name to Infantry Support, instead of just Medic?
Just a thought
+1 mW
Heh, I know...
Hey, can't blame me for thinking ahead ;)
echo, that is gonna take a long, long time :p
We aren't going to use them to begin with. Aside from that, we easily could if we wanted to. If you haven't read the mod's description, new content is being created for what is being made.
You will have to make everiything on you're own is what I meant
If I get this right you will be able to create singleplayer stuff but you can't use the models that Halo 2 Vista uses in Sp
Yes! moddb finally recognized Halo 2 mods!
Anyway, When you get it finished, please email me so I can link the file to the Halo Archives.
I haven't re-opened the Halo 2 Vista forum, but it exists, and I will re-open it when your mod is finished.
jonte00, what you're forgetting is the innate ability of the game to run single player content. We understand how the engine works, we understand how the engine runs, and we understand how the engine determines the differences in all the content. Single player content for Halo 2 Vista will be possible even without Prometheus if we take the time to make it so.
Sneaky, H2V is due out on May 8th, 2007 in the United States. I'm not sure when it will be released outside of the USA.