If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.

Melee System

  • Everybody loves combos--and everybody loves kicking an unsuspecting foe in the back of the head Chuck Norris style. Therefore, everybody will love this system. Sorry, no hadouken!

Weapons

  • Oh come on--headshots can only hold so much sweet, savory flavor before becoming an old piece of tasteless gum. Wouldn't you love indulging yourself in the joy of pushing enemies uncontrolably over a cliff with a Sonic Shotgun, or perhaps crush a few scared/hapless enemies with an almost comically proportioned tank with a 'front row seat'? Our personal favorite is setting bushes on fire with cesium slugs that may or may not contain hidden scouts or spies.

Gametypes

  • Sometimes, you just need to get away from the mundane deathmatch games and play something involving smacking eachother with sledgehammers. Perhaps you feel like a foreign spy, and you'd like playing a game involving the reconnoiter of bases for airstrikes (or perhaps you like fortifying bases and killing those jerks trying to blow you to next tuesday). Maybe you're into survival horror games that involve you hanging in a dark corner with nothing but a knife and a grenade hoping the scary man with the big gun doesnt turn you into a bullet sack. We're sure everybody will find something fun to do with these highly customizable gametypes if we end up making crappy variants.

Classes

  • Hunter
    The hunters are specially trained units that usually travel in small squads of 2-5 troops. They specialize in their ability for search and destroy, they use equipment which grant them vision in the dark, advanced radars, and ghilie suits for a fair but constant integrity of stealth.

  • Marine
    The generic, well trained, well armed combat specialist--he carries no specialised gear and therefore has space to carry more ammo, or more weaponry.

  • Spy
    Capable of slipping into nothing, the spy is the most violent class--if used right. Spies (ninjas, really) specialize in melee combat, and possess a modified exosuit which allows for higher jumping, and faster movement. But, are restricted from the heavier weapons and must rely on training for survival. Use these in CTS to make use of the barely swingable (and therefore deadly) sledgehammer--because who needs flags as symbols when you can have sledgehammers?

  • Technician-Medic
    A true support class, the medics goal is healing the weak and repairing the broken. They also carry copious amounts of extra ammo for whatever fires bullets, so if you run low--run to your Tecmeds!

  • Demolitions Specialist
    Wave Of Lag's personal favorite--these guys specialize in mass destruction. Enough said.

  • Pilot
    While most players cannot pilot the larger vehicles, these soldiers are capable of flying the transports, and driving the tanks. Nobody will ever take the weak pilot for granted when he sits within the carapace of a massive tank.
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0 comments by WaveOfLag on Feb 5th, 2008 digg this super bookmark


Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.

I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.

Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?

Until next time, amigos.

Comments  (30 - 37 of 37)
WaveOfLag
WaveOfLag Jan 6 2007, 7:13pm says:

There's so many forums, i really hate signing up for new ones. I really believe in a singular community for halo 2, and halo2vista.net is that place. I'll place a link in there, but i dont think we'll be really active in your forum, sorry :/

+1 vote     reply to comment
EchoRanger449
EchoRanger449 Jan 6 2007, 4:02pm says:

Hey, check out Z11.invisionfree.com

You can post links to your mods here. Also, you can just upload your file to filefront and send a link in your next comment.

However, over at the Halo Archives, I think we have a few Halo CE'ers over there. It's up to you, but I was hoping that I could attract Halo fans beyond Halo Trial (I've had it set up for CE for a while).

So if you do decide to register to post a link to your mod, just enter your username, password, and your junk email.

+1 vote     reply to comment
ReaperManHK
ReaperManHK Jan 2 2007, 9:27am says:

-__- Snafubar said that the sniper I spent most of my morning on was already rejected when it was still in concept form. I'm still gunna finish the model, maybe I'll have use for it later.

+1 vote     reply to comment
rossmum
rossmum Jan 2 2007, 7:58am says:

Hey WoL, if you can add team members or something, do it please.

Also, never seen that room concept or the tank's original turret before. Awesome stuff.

+1 vote     reply to comment
BigBird
BigBird Jan 3 2007, 3:06am says:

You need a full mod related website up, whether its packed with media shots or not has nothing to do with it, forum boards are not counted as a website, they are a part of a website. After doing this within 1 week, please reply to this via pm and your mod will be properly authorized on ModDB.

BigBird

+1 vote     reply to comment
AdmiralBacon
AdmiralBacon May 31 2007, 3:58pm says:

They were originally going to use Halo 2, but the utter failure that is the Halo 2 Vista Editing Kit has forced them to switch to another engine.
Half Life = a Source game, they're just taking the quick and easy path of saying HL rather than some other game.
Any reference they make to Halo is from before they were forced to switch.

+1 vote     reply to comment
rossmum
rossmum Jan 13 2007, 10:00pm says:

Yeah. Ghost's got a pretty good (mainly CE) community going there at the moment, most of the members will likely become H2V mappers as soon as they get it. It's always good to have a single community for something, and I'd definitely nominate H2Vista.net... most of us don't have time for any more forums as we spend too much time on the damn things as it is :P

+1 vote     reply to comment
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