If you love the diversity and varied gameplay behind Team Fortress2, if you love sneaking around in the Splinter Cell series, if you loved the massive arenas and battles in Battlefield 2--if you always enjoyed gunning the "hog out of blue base with the flag and outrunning that tank in Halo...then you will love our taste in what games should be.
Melee System
Weapons
Gametypes
Classes
Basically all i can say is that this project is being held off for a while until the boys and I have a working engine thats far enough down the line (as well as the 'premiere' game for the engine, which isn't Evo) that we can work on this game. So far i've modeled placeholders for every weapon, equipment, and vehicle. The next update won't come for another long period of time, it's best to give everybody working plenty of time due to personal matters etc. I personally had an art meltdown for three months where i couldn't dare open up max or photoshop--but my illness is healed, thanks to some modwork on Bridge CE (that i cant talk about, yet) and High Res Halo.
I have updated the summary etc for the game, you'll find some juicy info about systems that will be implemented. I like to look at this game as a sandbox for the user--giving the player options to do some really different stuff and take a departure from normal FPS. If halo did it thanks to a combination of machinima, custom content, and an awesome gametype editor (now with forge), then im sure that this game will have lots of replay potential.
Like most times before it--everything is up in the air being juggled by many hardworking individuals who are constantly hampered due to mishaps such as car accidents, moving into foreign countries to satisfy their career options, robberies, horrible sicknesses, etc etc. I really have no idea how Zeph is still alive after his college schedule allows him only 4 to 7 hours of sleep a night. But we never stop working--even if we might do a small side project or a large project that pushes previous work on the backburner, we will remain dedicated and passionate to our work. Who couldn't love making their own universe?
Until next time, amigos.
Work has been slow this month. Spring break, illness, and personal issues have kept work from getting done at the usual pace, but a few things have been...
I have added a link to a board housing a series of dev blogs in the mod's main profile. Enjoy!
A few things publicly involving Evolution have happened here recently. In regard to Mod DB, two new images have been added to the gallery today, entitled...
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This looks great. Hope the 3 years scince the last update dosen't mean its dead...
PLz dont die
still alive or dead ?
you have a team helping you
RE: Naruto_Uzamaki
Evolution started with an amazing team of people working to create a conversion for H2V (Halo 2 for Vista). When we found out how bad H2V sucked for modding, we started looking for alternative solutions for a platform. We made about three platform switches ranging from Source, to CryEngine2 before we took a step back to look at the design of the game once more. Up to that point, the team probably had around 10 or so conceptual artist and around 3 or 4 designers trying to piece things together. Past that point, the artists pretty much dispersed to do their own thing while the design of the game was hammered out. The extent of our ideas put us in great need of engineers to program stuff for us. By then, the team dispersed while we waited for our buddy's engine to become feature complete so we can hijack it for awesomes. When that happens, artists will gather again to develop the game's visual content.
What 3d work you see here is all art from Wave of Lag as he works to refine his own artistic style to set a benchmark for the game. It's been so long since I've gone through the design documents, I'm not sure what he's pulled from other peoples concepts and what he's come up with completely on his own.
Oh laggie poo, where are you
I love the Art that you got already :) Looks nice
wait what
stand-alone indie source game?
Keep dreaming. Get back to HL2 mod listing.
The reason it's under HL is because theres already mod under HL2 named Evolution.
We encounter a database error each time we attempt to list the project as a half life 2 mod. I have yet to hear back from ModDB for a solution.