Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel; Diehard Dungeon is a game that feels both familiar and quite different at the same time, "occupying a curious middle ground between The Legend of Zelda and The Binding of Isaac". [Edge online 2012] Followed by a trusty, treasure collecting companion chest, the player must make their way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious! To aid them in their quest, the player may be lucky enough to encounter one or more upgrades, or new abilities, scattered throughout the dungeon. A randomly generated dungeon is created every playthrough. Discover the dungeons many secrets and multiple outcomes. Do you have what it takes to survive the dungeon?
Happy new year everyone! I hope your experience of 2014 has, thus far, been a positive one.
Diehard Dungeon is currently ranked in the top 50 on Steam Greenlight, but has been struggling for many months to be approved.
If you haven't already, please vote for Diehard Dungeon HERE
I hope you have been enjoying the latest update (1.4.2). Thanks to everyone that has supported Diehard Dungeon over the last year. The game has changed quiet considerably since it's initial release, thanks in part to the excellent feedback I've received.
Thank you for your support and happy dungeoneering! I look forward to sharing more news soon!
Latest tweets from @tricktale
@Case_Portman Lookin' great!
Jul 2 2014, 1:36pm
Jun 28 2014, 3:50pm
Jun 27 2014, 3:20am
Jun 27 2014, 3:20am
Jun 27 2014, 3:19am
Player shields are coming to Diehard Dungeon. Here's the finished designs. T.co
Jun 26 2014, 10:35am
RT @SumoDigitalLtd: How about a massive HAPPY BIRTHDAY to the one true, blue hedgehog! Sonic hit the ripe old age of 23 today! Congratulati…
Jun 23 2014, 1:45pm
@Omegatani Thanks for the suggestion.
Jun 20 2014, 2:58pm
@Omegatani no, I haven't, but I've been meaning to for a long time. A rez-on-death type pickup could work. I'll see what I can come up with.
Jun 20 2014, 2:57pm
@Omegatani Hi! Yeah, it triggers on death. You should restart at the beginning of the area(route), with all abilities you collected. :)
Jun 20 2014, 2:37pm