Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.

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Modception: Part 1 – The Origins Of Day Of Infamy

Modception: Part 1 – The Origins Of Day Of Infamy

Feature 5 comments

An interview series with the modders turned developers of World War II shooter Day of Infamy.

Introducing the Source Filmmaker!

Introducing the Source Filmmaker!

News 19 comments

The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine.

Blender SMD Tools 1.0 released

Blender SMD Tools 1.0 released

News 19 comments

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 6 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

New shaders in dod source

New shaders in dod source

High Definition Pack 12 comments

Valve integrated new shaders in the Orange Box Engine, I discovered these and tried to make it work in dod source.

install skins

install skins

Skinning Tutorial 7 comments

this is for people who dont know how to install skins

Podcast17 - Transmission 11225

Podcast17 - Transmission 11225

Feature 16 comments

This week we are joined by Gabor from The Curse and Phillip from PlanetPhillip. We talk about a variety of portal maps and Phillip has an announcement...

New DoDS Map : Rive

New DoDS Map : Rive

News 1 comment

In a great late summer afternoon setting, Rive provides a balanced Capture The Flag gameplay where any class will have its use, and many different strategies...

Creating a Weapon For Source - Part 2

Skinning Tutorial 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source

Weapons Modelling Tutorial 31 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

DoD Mapping Tutorial

Mapping/Technical Tutorial 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

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Day of Defeat: Source
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Valve
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Source
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