Cause of War: 1944 is a PSP FPS game using a heavy modified Quakeengine based on WW2.
Content planned for the first alpha:
Stuff that got currently removed / never got in the game:
This is not really a news, more a call for help.
I am totally overwhelmed with all the work, and now i pushed the emergency break.
I cant do all the work alone anymore, theres almost no progress because i dont know
where to start.
Also i tried to make the new playermodels by myself, but i suck so bad at human models
and animations, the results were totally bad.
So This is not really a statusupdate, consider this as an "job" ad.
- Modeler and Animator for making the NPC´s and the Playermodels and animations.
MS3D if possible, or if you use Blender make sure you can export the mesh and
animations to Valve SMD.
All playermodels should be lowpoly, our current one have too many.
Also we have a human MS3D basemesh, but its not textured and boned yet.
- GFX / Artworkdude for making menu backgrounds and EBOOT pic.
- Musician / SFX artist for some background music and ingame ambience (no Meatbox plz)
The character modeler is more needed than the other.