Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...
Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history.
Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.
Whoa, almost a whole year since the last news post. Well, I may have slacked off a little on that, but one thing I haven't stopped is modding one of the most awesome WWII games in history: Brothers in Arms.
Alright, first off, let's take a look at the HollywoodFX mutator and jmoney's Real Gun Sounds in action.
HollywoodFX heightens the excitement, immersion, and utter danger of war. It's in the latest version of Rendroc's WarZone (v4.30 as of this writing). Here's my boring-ass description of it from the ReadMe:
Dead bodies and animals have their own effect when shot; leaves fall from trees; stone shards are thrown from walls; even glass windows shatter. Bullets will seem to pass through thin cover like hay and wooden crates (although this is still only a visual effect). Lots of bullet impacts in the same area will generate a smokey haze.
The biggest difference you will see is the hedgerow, which now emits leaves, grass, and dirt instead of the default pieces of dried wood that Gearbox decided on for some reason.
Tank round explosions have been enhanced as well. Stone impacts throw stone bricks into the air; shells hitting trees and hedges disperse a ton of leaves.
The blood puffs from soldiers getting shot now more closely resemble the "pink mist" effect seen in Saving Private Ryan. They also emit blood if hit by a melee attack. Sometimes you will get some blood on your face from nearby soldiers when they are injured. The shellshock effect is now more prolonged and has a new sound effect.
Finally, something... bad... happens when infantry suffer a direct hit froman explosive shell or rocket.
More effects put the awesomeness of WWII battles directly into your eyes. Your eyes. Goddamn.
But wait, what's that? It's like my ears are being kissed by hundreds of baby angels. Angels with the sweetest-sounding Browning Automatic Rifles.
jmoney took actual recordings of authentic WWII weapons and edited them for your aural pleasure. How many weapons? All of them. That's right, every weapon in Brothers in Arms, including the mortars and tank MGs, have a new realistic sound. Plus some new bullet "whizzing-byes" to make you mess your pants again.
No, I'm not modding Hell's Highway. Sorry if I misled you there. But, I know someone who is: Pooky. Check out updates for his new map on the Gearbox Forums. Plus, he's saying he's going to make some maps for EiB and RtH30, too. Somehow he convinced me to help him out, I think it's because his name is so cute: "Pooky". OK, so if you want to see new maps for EiB/RtH30, sound off on the forums, comrades!
I'm not going to go into this, their inspiration was Kelly's Heroes, you missed the mark. I know Kelly's Heroes. It's a family tradition. It was my inspiration, too, for this, which I posted here on ModDB over a year ago:
I just might get this done someday.