Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history.

Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.

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Blog RSS Feed Report abuse Latest News: HollywoodFX and Real Gun Sounds Make BiA Even More Badass

About Rendroc's WarZone with 0 comments by Rendroc on Jun 24th, 2011

Whoa, almost a whole year since the last news post.  Well, I may have slacked off a little on that, but one thing I haven't stopped is modding one of the most awesome WWII games in history: Brothers in Arms.  

Alright, first off, let's take a look at the HollywoodFX mutator and jmoney's Real Gun Sounds in action.


HollywoodFX heightens the excitement, immersion, and utter danger of war.  It's in the latest version of Rendroc's WarZone (v4.30 as of this writing).  Here's my boring-ass description of it from the ReadMe:

Someone wrote:This mutator significantly improves material detection and behavior.  Most surfaces in RtH30 and especially EiB default to a few basic bullet impact types of effects.  Well, say goodbye to the generic grey/white puffs of smoke.

Dead bodies and animals have their own effect when shot; leaves fall from trees; stone shards are thrown from walls; even glass windows shatter.  Bullets will seem to pass through thin cover like hay and wooden crates (although this is still only a visual effect).  Lots of bullet impacts in the same area will generate a smokey haze

The biggest difference you will see is the hedgerow, which now emits leaves, grass, and dirt instead of the default pieces of dried wood that Gearbox decided on for some reason.

Tank round explosions have been enhanced as well.  Stone impacts throw stone bricks into the air; shells hitting trees and hedges disperse a ton of leaves. 

The blood puffs from soldiers getting shot now more closely resemble the "pink mist" effect seen in Saving Private Ryan.  They also emit blood if hit by a melee attack.  Sometimes you will get some blood on your face from nearby soldiers when they are injured.  The shellshock effect is now more prolonged and has a new sound effect.

Finally, something... bad... happens when infantry suffer a direct hit froman explosive shell or rocket.


tl;dr

More effects put the awesomeness of WWII battles directly into your eyes.  Your eyes.  Goddamn.


jmoney's Real Gun Sounds

But wait, what's that?  It's like my ears are being kissed by hundreds of baby angels.  Angels with the sweetest-sounding Browning Automatic Rifles.

jmoney took actual recordings of authentic WWII weapons and edited them for your aural pleasure.  How many weapons?  All of them.  That's right, every weapon in Brothers in Arms, including the mortars and tank MGs, have a new realistic sound.  Plus some new bullet "whizzing-byes" to make you mess your pants again.  

Hell's Highway

No, I'm not modding Hell's Highway.  Sorry if I misled you there.  But, I know someone who is: Pooky.  Check out updates for his new map on the Gearbox Forums.  Plus, he's saying he's going to make some maps for EiB and RtH30, too.  Somehow he convinced me to help him out, I think it's because his name is so cute: "Pooky".  OK, so if you want to see new maps for EiB/RtH30, sound off on the forums, comrades!

Furious 4

I'm not going to go into this, their inspiration was Kelly's Heroes, you missed the mark.  I know Kelly's Heroes.  It's a family tradition.  It was my inspiration, too, for this, which I posted here on ModDB over a year ago:


I just might get this done someday.  

OK, enough talk.  Download here, BiA fans!

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Rendroc's WarZone and CommandMod v4.34 for RtH30
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.34 for RtH30

Jan 23, 2013 Rendroc's WarZone Full Version 27 comments

Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...

Rendroc's WarZone and CommandMod v4.34 for EiB
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.34 for EiB

Jan 23, 2013 Rendroc's WarZone Full Version 8 comments

Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...

Rendroc's WarZone and CommandMod v4.33 for EiB
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.33 for EiB

Jun 21, 2012 Rendroc's WarZone Full Version 10 comments

Added "The Germans" Mutator, which is a rough preview of the Wehrmacht Mod for Brothers In Arms. Since so many of you have requested this, I've released...

jmoney's Real Gun Sounds for RtH30 Patch v2.3
Brothers in Arms: Road to Hill 30

jmoney's Real Gun Sounds for RtH30 Patch v2.3

Apr 7, 2012 Rendroc's WarZone Patch 1 comment

Patch for new sounds for US tank main guns, Flakvierling AA, and PaK 36 anti-tank guns. Requires jmoney's Real Gun Sounds version 2.0.

jmoney's Real Gun Sounds for EiB Patch v2.3
Brothers in Arms: Road to Hill 30

jmoney's Real Gun Sounds for EiB Patch v2.3

Apr 7, 2012 Rendroc's WarZone Patch 0 comments

Patch with new sounds for US tank main guns, FlaK 88s, Flakvierling AA, and PaK 36 anti-tank guns. Requires jmoney's Real Gun Sounds for EiB version 2.0.

jmoney's Real Gun Sounds for RtH30 Patch v2.2
Brothers in Arms: Road to Hill 30

jmoney's Real Gun Sounds for RtH30 Patch v2.2

Oct 24, 2011 Rendroc's WarZone Patch 0 comments

Patch with new sounds for the StG44 and a slightly punchier P38. Requires jmoney's Real Gun Sounds for RtH30 v2.0.

Post comment Comments  (10 - 20 of 24)
Algara91
Algara91 Jan 20 2006, 5:53am says:

This game was alright i found that it was enjoyable the first time you play it, i dont like the sand box effect you HAVE to stick too the objective and you HAVE to go the main path to do so. Opress and Flank every time repetative at some times, and the whole team ordering thing good consept but DUMB AI. You tell them too get over here or go over there and then they run in your line of fire and there dead.

+2 votes     reply to comment
General_Bison
General_Bison Nov 11 2005, 3:28am says:

*the focus is on tactics
:o

+2 votes     reply to comment
General_Bison
General_Bison Nov 11 2005, 3:27am says:

$90 is about £50
XD
You paid £50/$90 for Brothers in Arms.

And I think you're missing the whole point of the game, to focus is on tactics and ordering your team-mates around, not straight up shooting.

Call of Duty rip off? Wtf are you on? They're both based in WWII, but so is Medal of Honor, so is Hidden and Dangerous, so are a bunch of games. How old are you?

+2 votes     reply to comment
Spearhead64
Spearhead64 May 15 2005, 4:44am says:

Correction, i forgot to add something about my comment below

How did you (get) $90 for this game?

+2 votes     reply to comment
Spearhead64
Spearhead64 May 15 2005, 4:39am says:

What Call of Duty ripoff? I don't think so.

and how did you $90 for this game? i got it for $42!

This game rocks :thumbup:

+1 vote     reply to comment
Surak
Surak May 13 2005, 5:03pm says:

Call of Duty rip-off

+1 vote     reply to comment
Black-Milano
Black-Milano May 10 2005, 10:14pm says:

How did you pay 90 dollars for BIA? you got ripped!

+2 votes     reply to comment
Shiftykp
Shiftykp May 7 2005, 8:08pm says:

you payed 90 dollars for this game. omg i got it for 45. and even if it was 90 i would pay it cause this game is amazing!

+2 votes     reply to comment
Shadowfox
Shadowfox Apr 26 2005, 12:29am says:

I have to disagree with everyone here, I found this game boring and predictable

It was the same stuff over and over again.

Find some Germans, flank them, kill them, return to step one. Occasionally find an MG nest, which to get past MUST have a grenade thrown in

MG nest? They made it physically impossible to put a bullet through the hole, you shoot directly down the barrel of the gunner, and it somehow always hits the edge of the nest.

I spent 20 minutes shooting into the hole with a K98 rifle, and nothing.

Spent 5 hours playing, its now going to be used as much as an $90 ($90 for this thing?) paperweight.

+3 votes     reply to comment
Karuto
Karuto Apr 25 2005, 8:14am says:

This is also one of my favorite games. It's a lot of fun, although I haven't been able to play it for a while. I still want to beat it, though. :D

+2 votes     reply to comment
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Brothers in Arms: Road to Hill 30
Platform
Windows
Developer
Gearbox Software
Publisher
Ubisoft
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Official Page
Gearboxsoftware.com
Release Date
Released Mar 14, 2005
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Project
AAA
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Sequels
Brothers in Arms: Earned in Blood, Released Oct 26, 2005
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Brothers in Arms: Road to Hill 30, Released Mar 14, 2005
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