Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history.

Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.

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Blog RSS Feed Report abuse Latest News: HollywoodFX and Real Gun Sounds Make BiA Even More Badass

About Rendroc's WarZone with 0 comments by Rendroc on Jun 24th, 2011

Whoa, almost a whole year since the last news post. Well, I may have slacked off a little on that, but one thing I haven't stopped is modding one of the most awesome WWII games in history: Brothers in Arms.

Alright, first off, let's take a look at the HollywoodFX mutator and jmoney's Real Gun Sounds in action.


HollywoodFX heightens the excitement, immersion, and utter danger of war. It's in the latest version of Rendroc's WarZone (v4.30 as of this writing). Here's my boring-ass description of it from the ReadMe:

Someone wrote:This mutator significantly improves material detection and behavior. Most surfaces in RtH30 and especially EiB default to a few basic bullet impact types of effects. Well, say goodbye to the generic grey/white puffs of smoke.

Dead bodies and animals have their own effect when shot; leaves fall from trees; stone shards are thrown from walls; even glass windows shatter. Bullets will seem to pass through thin cover like hay and wooden crates (although this is still only a visual effect). Lots of bullet impacts in the same area will generate a smokey haze.

The biggest difference you will see is the hedgerow, which now emits leaves, grass, and dirt instead of the default pieces of dried wood that Gearbox decided on for some reason.

Tank round explosions have been enhanced as well. Stone impacts throw stone bricks into the air; shells hitting trees and hedges disperse a ton of leaves.

The blood puffs from soldiers getting shot now more closely resemble the "pink mist" effect seen in Saving Private Ryan. They also emit blood if hit by a melee attack. Sometimes you will get some blood on your face from nearby soldiers when they are injured. The shellshock effect is now more prolonged and has a new sound effect.

Finally, something... bad... happens when infantry suffer a direct hit froman explosive shell or rocket.


tl;dr

More effects put the awesomeness of WWII battles directly into your eyes. Your eyes. Goddamn.


jmoney's Real Gun Sounds

But wait, what's that? It's like my ears are being kissed by hundreds of baby angels. Angels with the sweetest-sounding Browning Automatic Rifles.

jmoney took actual recordings of authentic WWII weapons and edited them for your aural pleasure. How many weapons? All of them. That's right, every weapon in Brothers in Arms, including the mortars and tank MGs, have a new realistic sound. Plus some new bullet "whizzing-byes" to make you mess your pants again.

Hell's Highway

No, I'm not modding Hell's Highway. Sorry if I misled you there. But, I know someone who is: Pooky. Check out updates for his new map on the Gearbox Forums. Plus, he's saying he's going to make some maps for EiB and RtH30, too. Somehow he convinced me to help him out, I think it's because his name is so cute: "Pooky". OK, so if you want to see new maps for EiB/RtH30, sound off on the forums, comrades!

Furious 4

I'm not going to go into this, their inspiration was Kelly's Heroes, you missed the mark. I know Kelly's Heroes. It's a family tradition. It was my inspiration, too, for this, which I posted here on ModDB over a year ago:


I just might get this done someday.

OK, enough talk. Download here, BiA fans!

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BiA M1 Garand Patch
Brothers in Arms: Road to Hill 30

BiA M1 Garand Patch

Mar 28, 2015 Marcomix's Real Weapons: Brothers in arms Edition Patch 1 comment

Improved Real wood for M1 Garand taken directly from HD photos of the rifle, edited and corrected by myself. This patch includes also a new type of sling...

MRW: Brothers in arms -Warzone edition-
Brothers in Arms: Road to Hill 30

MRW: Brothers in arms -Warzone edition-

Mar 26, 2015 Marcomix's Real Weapons: Brothers in arms Edition Patch 4 comments

Just a patch that replace the npc texture of the nickel-plated M1911 with a classic M1911A1. So, using the Warzone mod by Rendroc, you won't have any...

MRW: BiA Edition V.2.0
Brothers in Arms: Road to Hill 30

MRW: BiA Edition V.2.0

Mar 25, 2015 Marcomix's Real Weapons: Brothers in arms Edition Full Version 6 comments

The second version of the mod is here! Here's the main feature of this version: -Textures enhanced with some HD image of the real steel version of each...

Rendroc's WarZone and CommandMod v4.36 for RtH30
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.36 for RtH30

Mar 8, 2015 Rendroc's WarZone Full Version 0 comments

Adds RealTankShells mutator, that allows tank shells to do the same amount of damage as all other anti-tank weapons in the game.

Rendroc's WarZone and CommandMod v4.36 for EiB
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.36 for EiB

Mar 8, 2015 Rendroc's WarZone Full Version 0 comments

Adds RealTankShells mutator, that allows tank shells to do the same amount of damage as all other anti-tank weapons in the game.

MRW: BiA edition -SOUND MOD-
Brothers in Arms: Road to Hill 30

MRW: BiA edition -SOUND MOD-

Jan 5, 2015 Marcomix's Real Weapons: Brothers in arms Edition Full Version 0 comments

Well, Santa was a little late this year...but still he's finally here! I basically changed the US weaponry sound with some of the Medal of Honor one...

Post comment Comments  (20 - 26 of 26)
Shadowfox
Shadowfox Apr 26 2005, 12:29am says:

I have to disagree with everyone here, I found this game boring and predictable

It was the same stuff over and over again.

Find some Germans, flank them, kill them, return to step one. Occasionally find an MG nest, which to get past MUST have a grenade thrown in

MG nest? They made it physically impossible to put a bullet through the hole, you shoot directly down the barrel of the gunner, and it somehow always hits the edge of the nest.

I spent 20 minutes shooting into the hole with a K98 rifle, and nothing.

Spent 5 hours playing, its now going to be used as much as an $90 ($90 for this thing?) paperweight.

+3 votes     reply to comment
Karuto
Karuto Apr 25 2005, 8:14am says:

This is also one of my favorite games. It's a lot of fun, although I haven't been able to play it for a while. I still want to beat it, though. :D

+2 votes     reply to comment
sickre
sickre Apr 25 2005, 8:02am says:

There are two mods for it, so I would hope so.

+2 votes     reply to comment
frosty-theaussie
frosty-theaussie Apr 25 2005, 7:45am says:

Is this moddable?

+2 votes     reply to comment
exdeath
exdeath Apr 16 2005, 5:27pm says:

this game is realistc

+2 votes     reply to comment
Stickmaster
Stickmaster Apr 9 2005, 10:57am says:

This is one of my favorite games. The graphics are good. The sound is amazing. The gameplay is godly.

+2 votes     reply to comment
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Brothers in Arms: Road to Hill 30
Platform
Windows
Developer
Gearbox Software
Publisher
Ubisoft
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Official Page
Gearboxsoftware.com
Release Date
Released Mar 14, 2005
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Project
AAA
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Sequels
Brothers in Arms: Earned in Blood, Released Oct 26, 2005
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Brothers in Arms: Road to Hill 30, Released Mar 14, 2005
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