Blood Voxel Pack 0.96.1 (Fresh Supply)
Full VersionThis pack provides voxel replacements for sprites in Blood. It is meant to be used with Fresh Supply.
ABOUT
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This pack provides voxel replacements for sprites in Blood.
It is meant to be used with BuildGDX, NBlood and Raze ports.
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HOW TO USE
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BuildGDX (1.15 or later) and NBlood (r11419 or later):
- put voxels_blood_*.zip into autoload folder located in a game directory
- make sure "enable autoload folder" checkbox is enabled
Raze:
- drag and drop voxels_blood_*.zip onto Raze.exe and select then Blood
Fresh Supply:
- unpack voxels_freshsupply_*.zip in the Fresh Supply folder
- start fs_install.bat
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LINKS
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> BuildGDX port:
M210.duke4.net
> NBlood dev builds:
Github.com
> Raze port
Github.com
> GitHub repo:
Github.com
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CREDITS
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> Voxel creation
fgsfds (Twitter.com)
Dzierzan (Twitter.com)
Chillo (Twitter.com)
SomeThingEviL
warezeater
> Maphacks
fgsfds
Dzierzan
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This pack provides voxel replacements for sprites in Blood. It is meant to be used with Fresh Supply.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with BuildGDX, NBlood and Raze ports.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with Fresh Supply.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with BuildGDX, NBlood and Raze ports.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with BuildGDX, NBlood and Raze ports.
This pack provides voxel replacements for sprites in Blood. It is meant to be used with Fresh Supply.
Any likelihood of doing something like this for Shadow Warrior and Redneck Rampage at some point in the future?
SweetRamona
There's one for SW already which I maintain now. I am planning to put it on Moddb some day: Github.com
As for Redneck Rampage, I never planned making voxel pack for it.
Fairs the artstyle for RR…idk it would be difficult to adapt to voxel.
Any plans to finish the remaining voxels? I have encountered stones (https://i.imgur.com/PZCsnsL.png) and fences (https://i.imgur.com/KmnVZDj.png) still being sprites.
eqagunn
Yeah, they will be done when I have time for them.
Does this work with the Coagulated mod?
itaranto
Technically speaking yes, but there will be conflicts like both packs replace shared voxels. You'd have to manually figure out which ones are shared and comment them out, either in this pack or Coagulated's one. If you don't do it, the mods will work together, just voxels will be mixed in some way.
Any plans for version with both in one?
do DOS BLOOD maps need to update their sprites to get the new voxels to show up?
voxel.dat not updated correctly?
zproxy
This pack was never meant to be used for DOS Blood. I believe it can work in DOS to some degree, but animated voxels wouldn't work.