The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.

Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.

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Blog RSS Feed Report abuse Latest News: Desura's 7 Days of Horror Sale - Day Five

6 comments by Henley on Nov 2nd, 2013

Day 5 - Frictional Games Collection

Frictional Games and Desura have combined forces to scare the pants off you! Amnesia: The Dark Descent, Amnesia: A Machine for Pigs and the Penumbra Collection (all three Penumbra games) have had their prices SLASHED!

  

Each game featured here is a first person survival horror all about about immersion, discovery and living through a nightmare. These experiences will chill you to the core. Perfect for scaring yourself senseless!


Prepare to be terrified by these amazing game deals for the next 3 days!

Check out the Halloween Jump Scare Video Contest for a chance to win an uberpack of horror games that will give you the chills!

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Post comment Comments  (10 - 20 of 517)
alldatcheese
alldatcheese Sep 30 2013, 8:11am says:

This isn't my complete review, this is only my review of what I think so far:

Amnesia: A Machine for Pigs is an amazing game, I truly like the emptiness of the entire environment that knows to give me the chills. Hell, the scares were amazing. These scares actually made me have a mini heart attack. The monsters are really creepy and they actually sound inhuman.

But then the removal of Inventory and Custom Stories was a huge downfall. How does my lantern stay up forever like that? You could've added 'batteries' or [insert random power item here], that would've worked. And the Inventory didn't do ANYTHING to you, you shouldn't have removed it. And I can't even move ANY random object, it makes me miss grabbing the knife on the table and going all "WHO DARES GO NEAR ME?" to the grunts.

That's my review so far. I'll post the REAL review after the completion.

+6 votes     reply to comment
TheUnbeholden
TheUnbeholden Sep 24 2013, 6:41am says:

I actually blame Frictional Games more than chineseroom. They where incharge of quality control. They should have tested the game and knew that it wasn't anywhere near as scary as the game should be. They knew it it barely had any enemy encounters, and when it did, it fell flat. They should have picked up on the chineseroom's inexperience and improved the game. Frictional games didn't fulfill their role.

+9 votes     reply to comment
boredgunner
boredgunner Oct 16 2013, 11:44am replied:

That's not what a publisher does... usually there's nothing a publisher can do about that. They put the product out there and helped fund it, they did a fine job with quality control by pushing the release date back this much (so the game isn't very buggy). When it comes to game design, usually they provide feedback and suggestions but nothing more. There are exceptions of course, such as horrible deals with EA that forces devs to put in multiplayer, but clearly Frictional Games isn't like that.

At the end of the day the game is made by thechineseroom. If you want to blame Frictional Games for something, I guess blame them for giving the green light in the first place? Which allowed A Machine for Pigs to be called Amnesia, making everyone have the wrong expectations.

+4 votes     reply to comment
TheUnbeholden
TheUnbeholden Jan 8 2014, 4:02pm replied:

Its not just the title that is the issue.. the trailer made the game seem like it was going to be scary. The end result as very very disappointing in this regard, they knew what they where doing to bring people in. The game doesn't even have some of the scares that are in the trailer. What we got was basically a interactive story with a tense atmosphere, not a horror title nor a amnesia title.

+2 votes     reply to comment
AudioGhostX
AudioGhostX Oct 13 2013, 9:37pm replied:

Well they were working on their own game at the time, and still are. So I doubt they hardly did any testing.

+2 votes     reply to comment
JACKERY12
JACKERY12 Sep 22 2013, 2:57pm says:

I didnt think it was scary but the story was so complex and intriguing and made me actually feel for the character. I am a little bit dissapointed that there is no custom strory support but overall the story had me wired in for hours. Great to buy for a complex story, not any puzzles so overall i enjoyed it (y)

+1 vote     reply to comment
VanOysterson
VanOysterson Oct 12 2013, 6:50pm replied:

No custom story support... yet.

+1 vote     reply to comment
Guest
Guest Sep 21 2013, 10:24am replied:

IT´S ME BLASTERLIZARD replying, but i´m not logged in

I agree with you, but what I meant is that Frictional gave the chance for the chinese room to try something different. Think with me... Do you think that Frictional would make a good fps action shooter game? the answer is simple: NO. The Chinese Room is not focused on horror games, but at least they´ve tried. This is why I liked the game. When you´re not good on something, at least you should try to do your best and they did! The Chinese Room is not a company specialized in horror games, but for their first one, and their second project, the game was absolutely amazing. This is what most people do not understand. But I completely agree with you, compared to the first one, Amnesia AMFP is not that goooooooooood enough. But it still is an amazing game!

+2 votes     reply to comment
Jane18CZ
Jane18CZ Sep 21 2013, 10:42am replied:

Yes, I understand what you mean :) And I agree with your point of view. :)

+2 votes     reply to comment
BlasterLizard
BlasterLizard Sep 22 2013, 8:23pm replied:

Thank you very much, this is what I am meaning. Frictional Games believed in the potential of The Chinese Room, they just gave a shot and threw everything in their hands. They did very well with the game.

+3 votes     reply to comment
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Amnesia: A Machine For Pigs
Platforms
Windows, Mac, Linux
Developer
The Chinese Room
Publisher
Frictional Games
Engine
HPL2
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Official Page
Aamfp.com
Release Date
Released Sep 9, 2013
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Highest Rated (5 agree) 7/10

I enjoyed this game quite a lot. I personally think that handing this to thechineseroom was not too much of the greatest idea, rather, Frictional Games should have done all the work, ALL, and they should have said NO DON'T DO THAT! AND THAT! BAD BAD! Removing elements (Yes I'M GONNA BRAG ABOUT IT BALHBVALH, I'LL TELL YOU WHY:) such as the sanity was something TDD was special for, because it created tension, and so did running out of oil, and what the hell am I gonna do with my life after it depletes…

Sep 11 2013, 8:00am by Kasumi-G

Lowest Rated (10 agree) 4/10

Compared to Amnesia: The Dark Descent I can only give 4 out of 10 points because it is not as scary and I miss the looting for laudanum and oil and the influence of the sanity. Also I miss the fear of running out of oil or walking in the dark.

Sep 10 2013, 8:44am by Big_Shield

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Amnesia: A Machine For Pigs, Released Sep 9, 2013
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Amnesia: The Dark Descent, Released Sep 4, 2010
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