//And through my work, i will always be remembered, and my existence remains eternal. Non Omnis Moriar.//
My custom story like project for AMFP, a visulization of what i think the Machine for Pigs' gameplay should have been. It continues the original game's events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit. I'm aware i re-used some structures from the original developer maps, but the thing is intentional, the main point of this mod is to give a picture how i imagined this sequel to TDD could be any better.
1.2 Version is OUT!
Walkthrough by amnesiaPUZZLES - Youtube.com
ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com
IEPYgaming - Youtube.com
Gavinanimator - Youtube.com
Custom Story Gatherers - Youtube.com
DEMO Review (at the bottom): Steamcommunity.com
First, here's a video for the occasion on my youtube channel!
I spent the last 4 years playing a shit ton of Dark Souls 3, which inspired my design and storytelling style a lot, while providing a fun time. My recent creations are heavily inspired by the whole series, so i thought why not do the opposite, and inject some Amnesia into a new run for the lolz. I might continue it if people like it, and i feel like doing so.
More weird stuff, my only (and all in all the only) AMFP mod is getting an update soon!
I decided to remaster my old maps from my previous mods, but this one has too much content from amfp to include them all in the release of a TDD mod in my opinion, so i decided to give it an update instead.
I created a menu and improved upon some aspects people didn't like as much, and it is now an ISOLATED full conversion mod. Thanks to DarkFires for that one!
This might not even be my last mod for AMFP! I'm planning to branch off some small stuff that i find unfitting for Quartz and Cordite, with some concepts i liked but have no space for anymore. Small releases such as these will come as part of my Black Eagle Tavern tales series, below
Also i'm now into porting rebirth entities, some smaller props are already in my assets, and i've recently released the TDD version of the lantern.
Quartz and Cordite's release is now estimated to release sometime in 2021. This should be all for now, i plan to release something before the year end! Stay tuned.
The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.
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