The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.

Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.

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Blog RSS Feed Report abuse Latest News: Desura's 7 Days of Horror Sale - Day Five

6 comments by Henley on Nov 2nd, 2013

Day 5 - Frictional Games Collection

Frictional Games and Desura have combined forces to scare the pants off you! Amnesia: The Dark Descent, Amnesia: A Machine for Pigs and the Penumbra Collection (all three Penumbra games) have had their prices SLASHED!

Each game featured here is a first person survival horror all about about immersion, discovery and living through a nightmare. These experiences will chill you to the core. Perfect for scaring yourself senseless!

Prepare to be terrified by these amazing game deals for the next 3 days!

Check out the Halloween Jump Scare Video Contest for a chance to win an uberpack of horror games that will give you the chills!

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Post comment Comments  (30 - 40 of 518)
convulseaboveground Sep 17 2013, 3:50pm says:

I will actually PLAY the game before giving my opinion...

+3 votes     reply to comment
Trinitylynne98 Sep 18 2013, 1:42pm replied:

I only gave my opinion on it's being compared to TDD. I didn't rate it or say it was a great game etc. I bought Outlast over AMFP only because it came out a week earlier and I was dying to play a new survival-horror game. I will be buying AMFP hopefully on Friday, because I don't have much more than $50/month free in my budget for new games- Otherwise I would already own it.

+2 votes     reply to comment
endosine Sep 18 2013, 3:08am replied:

Great idea. I Highly doubt the poor reviewers played it at all.

-2 votes     reply to comment
wurmphlegm Sep 17 2013, 12:32am says:

Most excellent storyline. It was so crazy and messed up. I have been thinking about it for days. Wish the game was longer, but it was fun. Great game, but to those who are new to it. This game isn't a play to win. You must follow the storyline. This is what the game is all about. Yes it doesn't have as much interaction as TDD, but it was a fun experience.


+6 votes     reply to comment
prenz Sep 22 2013, 4:24pm replied:

Wath storyline? It's just "follow the ******* path".

0 votes     reply to comment
Trinitylynne98 Sep 16 2013, 4:22pm says:

I have not had the pleasure of playing it yet, but I have read a lot of reviews, and viewed many video clips on it's Steam page. I don't understand why it has to only be compared to TDD to be good, bad etc. It is a different story-Yes, the premise is the same, you wake up, dunno wtf is going on, and the story unfolds as you play-hence the title 'Amnesia.' Besides that I don't know why everyone expected EVERYTHING to be EXACTLY the same as in TDD.
Things do change in sequels, devs decide that certain things are mere distractions, or fillers to make games last longer, and serve very little purpose. To be clear, TCR may have developed it but FG approved it, so clearly they were happy with it, or they wouldn't have put their name on it!
As for actual game playtime-I mean lets be honest-how long would TDD take to play from beginning to end if you knew you didn't have to explore every nook and cranny to look for tinderboxes and oil? Furthermore, you wouldn't need those to keep your sanity, only to see. I mean c'mon, how many TDD players do you think DIDN'T use the cheat code for infinite oil?
The only thing that I think served better purpose that was removed, was the sanity meter. It IS scarier if you can't hide and stare at the monster, becomming used to the way they look. However, most TDD players know exactly what all three monsters looked like. AMFP deserves some serious credit, and more importantly it deserves reviews based off of it being it's own game, NOT being compared with TDD, down to every little detail .
To the TDD fans that are both furious with TCR, and unhappy with AMFP: Let's face it, if AMFP was EXACTLY like TDD, you would all be complaining that it is just a copy, like playing a custom story/mod/total conversion-whatever, and no tthought went into improving it. If you want to play TDD, but have it be a different story then there are literally 100's of mods out there!

-2 votes     reply to comment
Delirium92 Sep 17 2013, 5:28am replied:

Finally someone who I can relate to! I totally agree with you, I hate a lot of the complaints that this game gets, they're all so extraneous! No tinderboxes, no oil, infinite lantern, no sanity meter or effects and lacking the ability to pick up and throw inanimate objects, if the game gets given a low rating because of that then I think the reviewers have completely missed the point.

Like you said: this game isn't a direct sequel and I don't think it's fair to say that TDD is better than this. To me both games have a different approach to horror and I think both games deliver it brilliantly. One of the complaints I hate the most is: 'It's linear.' All I have to say to people like that is: ALL GAMES ARE LINEAR!

To sum it all up, the game is brilliant and I think a lot of the fans have missed the point, I fail to see the reason for such negative attitude towards a game just because its predecessor was different.

+3 votes     reply to comment
endosine Sep 16 2013, 4:27pm replied:


-1 votes     reply to comment
Trinitylynne98 Sep 18 2013, 1:39pm replied:

I was referring to the sanity meter in TDD-No one has mentioned the "terror-meter" yet but it is nice to know that there is something to replace it. Thanks for the info :) All I have heard is complaining that it isn't exactly like TDD-it's driving me nuts!

+2 votes     reply to comment
endosine Sep 18 2013, 1:51pm replied:

oh ok, sorry if i was a bit on edge there. Sanity meter could have been left in but it's still a good game.

+3 votes     reply to comment
Trinitylynne98 Sep 18 2013, 11:41pm replied:

Its all good! I totally agree with you 100% -everyone is going batsh!t crazy over it not being exactly like TDD...There are so many mods/cs/conversions that they can play if they want TDD with a different story. This is supposed to be new and improve, as many sequels to games are. I am shocked at the outpouring of tantrums, and flat out hate over it! I cannot wait to get it myself on Friday. I am sure I will like it, but if I don't it would be becuase of the story/gameplay/music etc NOT because it isn't a carbon copy of TDD. BTW from what have seen it LOOKS (not feels) a lot like TDD, with better graphics. I'll be back here later to give my opinion on AMFP, the game itself, and not a "can you spot the differences" b!tchfest between TDD, and AMFP.

+3 votes     reply to comment
Delirium92 Sep 19 2013, 4:48am replied:

I think a lot of people have to remember that it was a different group that made it - so be sure to expect a different game! I see nothing wrong with change and the direction TCR took with this game was great. Hopefully you enjoy it. It seems you're in it for the same reasons as I am and if that's the case then I'm sure you'll like it.

-1 votes     reply to comment
endosine Sep 18 2013, 11:53pm replied:

I'm actually making a mod similar to AMFP called Amnesia - Intervene and it's supposed to be a A Machine with a different story and Gameplay.

Feel free to check it out if you want.

+2 votes     reply to comment
Delirium92 Sep 17 2013, 5:31am replied:

She wasn't referring to the screeching UI terror sound. She's referring to the terror meter that shows your sanity level and the visual effects that appear when looking at enemies.

+2 votes     reply to comment
Delirium92 Sep 17 2013, 5:39am replied:

Terror meter, I mean sanity meter.

+2 votes     reply to comment
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Amnesia: A Machine For Pigs
Windows, Mac, Linux
The Chinese Room
Frictional Games
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Release Date
Released Sep 8, 2013
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229 votes submitted.

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Highest Rated (5 agree) 7/10

I enjoyed this game quite a lot. I personally think that handing this to thechineseroom was not too much of the greatest idea, rather, Frictional Games should have done all the work, ALL, and they should have said NO DON'T DO THAT! AND THAT! BAD BAD! Removing elements (Yes I'M GONNA BRAG ABOUT IT BALHBVALH, I'LL TELL YOU WHY:) such as the sanity was something TDD was special for, because it created tension, and so did running out of oil, and what the hell am I gonna do with my life after it depletes…

Sep 11 2013, 8:00am by Kasumi-G

Lowest Rated (10 agree) 4/10

Compared to Amnesia: The Dark Descent I can only give 4 out of 10 points because it is not as scary and I miss the looting for laudanum and oil and the influence of the sanity. Also I miss the fear of running out of oil or walking in the dark.

Sep 10 2013, 8:44am by Big_Shield

Single Player
Amnesia: A Machine For Pigs, Released Sep 8, 2013
Amnesia: The Dark Descent, Released Sep 3, 2010

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