/And through my work, I will always be remembered, and my existence remains eternal. Non Omnis Moriar.//
My one and only custom story like project for AMFP, a reimagination/sequel of the Machine for Pigs base game. It continues the original lore events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit.
Requirements:
- Machine for Pigs latest patch (preferably Steam version)
- Patience, focus and the usual dark room setting
- Reading the installation instruction as this is not your regular custom story / total conversion!
1.4 Version is OUT!
Enjoy the refined original experience for AMFP's 10th anniversary!
v1.0 version
ThtBinkzyGuy - Youtube.com
Harry in a Hurry - Youtube.com
v1.2
IEPYgaming - Youtube.com
Gavinanimator - Youtu.be
Custom Story Gatherers - Youtube.com
Swankest CZ (czech) - Youtu.be
DEMO Review (at the bottom): Steamcommunity.com
Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.
To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:
- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!
- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.
Get them both on Moddb or Steam!
Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!
The mod started as Slaughterhouse now the final name is decided, and the mod splitted into two halves. The smaller one is now Non Omnis Moriar which basically...
It's been a long time since i updated this mod, but i can say for sure, the final release will be finished this year! Details about it in the description...
The demo is released on the 6th of October, development of the final version will continue. It is likely that it will only be finished in 2015.
The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...
The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...
A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...
Hey, so I'm having an issue with the latest version of this mod. Whenever I re-enter the record office to get the replacement lantern to continue forward to the archives; I seem to lose said lantern when I re-enter the archives and I'm unable to progress any further. Any fixes would be appreciated.
Well this shouldn't be possible. I never remove the lantern outside upon entering the living quarters for the first time, but I'll definitely look into it. Basically you're stuck in an infinite loop of trying of find the lantern and unable to progress in the dark because it gets removed?
Yes. And whenever I go back to the Records Offices after in this state, the game seems to retrigger the event when the hatch opens and the text shows up again on the screen confirming it, but when I go to said location, there's no lantern to be found. So the game acknowledges that I picked up the lantern initially, but it just disappears upon getting to the living quarters.
Wonderful! :D thanks for letting me know, I'll get back to you on that shortly
Updated it! Check how it works now (altho you probably should reload an autosave from before you entered the Record Office)
Hello developer! On the map, where there is a valve on the bed, I do not have the door open, although in theory it should not be there at all. Is there any way to fix this?
Hi! Can you please describe me the problem in more detail, and the event/levels you have gone through so far? Feel free to send me a DM and I'd gladly help troubleshooting the issue in more length :)
Hello There Kiraimmortal
I give your mod 11/10 and i wish there is a sequel.
It might not be the last amfp release i'll have in my modding carreer, and the mod itself could definitely use an update. We'll see how things go!
Hi KiraImmortal,
I want to restore the interaction of the original Machine For Pigs, so not a custom story, but a patch for the original vanilla game. Do you know how this is possible? Can I just open the maps in Level Editor and then add an interaction function to the objects?
Thanks for your answer.
Hey! Look into the files of my mod, into entites to be exact. I restored many things myself for this mod, the entity files were modified to be non-interactable, i reverted them back. You most likely have to do the same with the things i've missed. Editing original AMFP maps is a chore, some things are stored in cache files, so modification in the editor might not help, and i'm not familiar with those files.
Definitely possible, especially with the source code released, but i don't even think you need to change that.