With the largest fanbase of any game ever released and well over 50 awards to it's name, Half-Life by Valve Software is undoubtably one of the greatest games ever. Half-Life's great assets though is it's modding potential and as shown by brilliant titles such as Counter-Strike, Day of Defeat, Team Fortress Classic, there is no question as to why more mods exist for Half-Life than any other game. If you havn't given this game a whirl and one of it's many mods you are definitely missing out!

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DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 04, 2007 Advanced mapping/technical by Jager7 4 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 19 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Reskinning A Model

Reskinning A Model

Jul 09, 2006 Basic players modelling by bobby0415 4 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

BumpMapping

BumpMapping

Feb 10, 2006 Intermediate textures by PrivateBalls 3 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Modding Weapons (Ammo, Weight etc)

Modding Weapons (Ammo, Weight etc)

Dec 07, 2005 Basic client side coding by Davik 13 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

HuD Colouring

HuD Colouring

Dec 04, 2005 Basic client side coding by Davik 13 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Basic mapping/technical by Pr0stSh0cKeR 3 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory by HughBear 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Making a Rotating Door

Making a Rotating Door

Dec 15, 2004 Basic mapping/technical by MenZa 4 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox

Adding a Skybox

Dec 14, 2004 Basic mapping/technical by MenZa 0 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Standard Measurements (CS)

Standard Measurements (CS)

Dec 14, 2004 Basic mapping/technical by MenZa 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Using the Clipping tool

Using the Clipping tool

Dec 14, 2004 Basic mapping/technical by MenZa 8 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Making { Textures Invisible

Making { Textures Invisible

Dec 13, 2004 Basic mapping/technical by MenZa 3 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Rigging Characters for Half-Life (3ds MAX)

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Advanced animation by Con_Artist 3 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management by jacksonj04 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Basic client side coding by d0t 6 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

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Half-Life
Platform
PC
Developer & Publisher
Valve
Engine
GoldSource
Contact
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Official Page
Valvesoftware.com
Release Date
Released Oct 26, 1998
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