With the largest fanbase of any game ever released and well over 50 awards to it's name, Half-Life by Valve Software is undoubtably one of the greatest games ever. Half-Life's great assets though is it's modding potential and as shown by brilliant titles such as Counter-Strike, Day of Defeat, Team Fortress Classic, there is no question as to why more mods exist for Half-Life than any other game. If you havn't given this game a whirl and one of it's many mods you are definitely missing out!
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...
So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!
This is a Tutorial for people who want realistic lighting in they're maps.
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1
This tutorial will cover the Basics for changing the colour of the HUD in HL
Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...
You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)
The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.
These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
Looking at, reviewing and getting background on the famous Half-Life Almanac.
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.