VRAGE™ is an in-house game engine developed by Keen Software House.

VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

Space Engineers is the first title fully utilizing VRAGE 2.0.

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The 4th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're bringing you a short video where we will give you a peek into how we are designing the planets for Medieval Engineers. We're going to talk about the scale and resolution, as well as some of the design decisions we've made.Finally, this week we're also starting a little experimental, episodic video where we will showcase new features we are currently working on. It's the first installment in a short story about a few guys trying to make a living on a planet. We hope you'll like it!

Main forum thread: Forums.keenswh.com

Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements
Space Engineers

Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements

Space Engineers 0 comments

Update 01.139 and 01.140 (dev) has been released! Stable branch, planetary improvements and more...

Medieval Engineers: Developer Diaries - Episode 3
Medieval Engineers

Medieval Engineers: Developer Diaries - Episode 3

Medieval Engineers 0 comments

Medieval Engineers: Developer Diaries - Episode 3

Update 01.138 - Bug Fixes and Improvements
Space Engineers

Update 01.138 - Bug Fixes and Improvements

Space Engineers 0 comments

Update 01.138 has been released! Bug Fixes and more improvements...

Medieval Engineers: Developer Diaries - Episode 2
Medieval Engineers

Medieval Engineers: Developer Diaries - Episode 2

Medieval Engineers 0 comments

The 2nd episode in our new series of behind-the-scenes footage and developer diaries has been released!

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Comments
AlexVSharp
AlexVSharp

Meh, yet another engine without Linux and Mac support... Must be a trend... <_<

Reply Good karma Bad karma+3 votes
Maggy_
Maggy_

Windows and linux support is a must. Mac not that much

Reply Good karma Bad karma+5 votes
Ichiman94
Ichiman94

"voxel rage engine"
"voxel"
this engine support voxels? :O

Reply Good karma Bad karma-2 votes
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