VRAGE™ is an in-house game engine developed by Keen Software House.

VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

Space Engineers is the first title fully utilizing VRAGE 2.0.

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Blog RSS Feed Post news Report abuse Related News: Update 01.095 - Rebalancing of systems and components, Tutorial scenario

About Space Engineers with 0 comments by MinerWars on Aug 13th, 2015

We have applied multiple changes regarding game-play balance. Main changes were in block and component costs, energy consumption and reactor outputs. Most of the basic blocks that you need early in the game now require only Fe, Si and Ni. More advanced blocks such as large ship blocks and weapons can additionally require Ag, Co, Mg. Moreover, the most expensive blocks will cost some U, Au and Pt.

Additionally, a new tutorial has been added that offers instruction on how to fly a ship and use the three ship tools. You must use each ship to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ship’s cargo and how to dock with connectors.

Full list of new features and fixes: Forum.keenswh.com

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Post comment Comments
AlexVSharp Feb 5 2012 says:

Meh, yet another engine without Linux and Mac support... Must be a trend... <_<

+3 votes     reply to comment
Maggy_ Aug 9 2014 replied:

Windows and linux support is a must. Mac not that much

+5 votes     reply to comment
Ichiman94 Jun 18 2010 says:

"voxel rage engine"
this engine support voxels? :O

-2 votes     reply to comment
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