VRAGE™ is an in-house game engine developed by Keen Software House.

VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

Space Engineers is the first title fully utilizing VRAGE 2.0.

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We also did some other little tweaks to make things nicer, like the trees now fade in and out, rather than pop in and out, we fixed some material definitions so the sound and particle effects are correct again, and we made the DS work on the latest version of Windows 10 again.
Finally, we will be holding another Castle Siege event later this month! So start showing us your castles, and maybe we will visit it with our trebuchets! :) For more information, read the Castle Siege segment in this post!


Full list of new features and fixes: News.medievalengineers.com

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Comments
AlexVSharp
AlexVSharp

Meh, yet another engine without Linux and Mac support... Must be a trend... <_<

Reply Good karma Bad karma+3 votes
Maggy_

Windows and linux support is a must. Mac not that much

Reply Good karma Bad karma+6 votes
Ichiman94
Ichiman94

"voxel rage engine"
"voxel"
this engine support voxels? :O

Reply Good karma Bad karma-2 votes
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