VRAGE™ is an in-house game engine developed by Keen Software House.

VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

Space Engineers is the first title fully utilizing VRAGE 2.0.

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Blog RSS Feed Post news Report abuse Related News: Update 01.091: Bugfixing, New scenario editor options

About Space Engineers with 0 comments by MinerWars on Jul 16th, 2015

In this week’s update, we are focusing on fixing various bugs. We are planning to have a more intense bug-fixing period during the upcoming weeks, so you should expect more fixed bugs in the next updates. Additionally, we are adding some more options and possibilities for the scenario creators.

Designers are now able to display videos in the scenarios, either at the start or triggered by a condition. They can also add the option to load a map based on a scenario condition (currently available for offline/single player mode missions only). In addition, there is a new option to view the scenario’s progress and inform the player about all the rules set in the current scenario (list of win / lose conditions and basic settings).

Moreover, there is a new option to add a player directly into a faction when he spawns in the medical room. When this option is enabled, the player that spawns in the medical room will automatically join the faction that the owner is part of.

There is also a new world option for starting in respawn screen. Any player that plays a scenario should start in a spawn screen with listed spawn points. Even if the player plays an offline single player game, he should still start in the respawn screen.

Lastly, we have improved the ownership/faction options in the scenario edit mode. When a player creates a faction, it is possible to add a 0 entity that will be added to the faction. He can then assign ownership of blocks to the NPC (the NPCs should be hostile to each other).

Full list of new features and fixes: Forum.keenswh.com

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Post comment Comments
AlexVSharp Feb 5 2012, 6:11pm says:

Meh, yet another engine without Linux and Mac support... Must be a trend... <_<

+3 votes     reply to comment
Maggy_ Aug 9 2014, 10:40am replied:

Windows and linux support is a must. Mac not that much

+5 votes     reply to comment
Ichiman94 Jun 18 2010, 2:59pm says:

"voxel rage engine"
this engine support voxels? :O

-2 votes     reply to comment
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