VRAGE™ is an in-house game engine developed by Keen Software House.

VRAGE stands for “volumetric rage” and/or “voxel rage”.

VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.

Space Engineers is the first title fully utilizing VRAGE 2.0.

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The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog: Blog.marekrosa.org


Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!

Full list of bugfixes and improvements: Forum.keenswh.com

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Comments
AlexVSharp
AlexVSharp

Meh, yet another engine without Linux and Mac support... Must be a trend... <_<

Reply Good karma Bad karma+3 votes
Maggy_

Windows and linux support is a must. Mac not that much

Reply Good karma Bad karma+6 votes
Ichiman94
Ichiman94

"voxel rage engine"
"voxel"
this engine support voxels? :O

Reply Good karma Bad karma-2 votes
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