VRAGE™ is an in-house game engine developed by Keen Software House.
VRAGE stands for “volumetric rage” and/or “voxel rage”.
VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.
Space Engineers is the first title fully utilizing VRAGE 2.0.
For more info go to Marek's blog post describing all the changes in detail along with visual examples: Blog.marekrosa.org
Full list of bugfixes and improvements: Forum.keenswh.com
Hello, Engineers and Happy New Year everyone! We hope you all got through the festive weeks with full bellies and happy memories.
Hello, Engineers! We have been preparing another major update for you - and this one is huge!
With today’s major update we are releasing a large overhaul to the physics in Space Engineers.
It was a hard process trying to decide the best 16 images from over 200 that were submitted but we have now come to a conclusion with Marek himself choosing...
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