Download the current demo and try the game for yourself. The installer auto-updates itself, so once you download and install Miner Wars, you will be notified...
Receive Steam key to activate the game. Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions. The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player. The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.
Today we released second major update for Miner Wars 2081:
Why have we decided to release full engine and game source code? Please see the full press release: Mirror1.minerwars.com
Latest tweets from @minerwars
PC GAMER: Miner Wars 2081′s source code cracked open for modders who own the game on Steam T.co
Mar 22 2013, 9:39am
Rock Paper Shotgun - Miner Wars 2081 Source Code Made Available To Modders T.co
Mar 21 2013, 5:47pm
@ProfessorNaf Thank you!
Mar 21 2013, 3:27pm
Miner Wars 2081 is on the Steam Indie Spring Sale!! T.co
Mar 21 2013, 3:24pm
Save 50% on Miner Wars 2081! Daily Deal on Steam! T.co
Mar 15 2013, 9:23am
Mar 15 2013, 7:41am
@int_SiPlus_void When you get low FPS in MW (should be pretty rare today) - it's mostly because of bad algorithm (dumb programmer).
Mar 14 2013, 5:19pm
Mar 14 2013, 4:33pm
@int_SiPlus_void No we are not kids. We are super old. C# isn't best but has superior compiling times (seconds vs. minutes in C++)
Mar 14 2013, 11:05am
@prudislav We have released new DirectX build, this one should work better with Optimus
Mar 14 2013, 11:04am