VRAGE™ is an in-house game engine developed by Keen Software House.
VRAGE stands for “volumetric rage” and/or “voxel rage”.
VRAGE 1.0 was built and tailored specifically for Miner Wars 2081 and its core feature is the destructible voxel terrain and open-world environment. Full source code available: Github.com
VRAGE 2.0 is under development and its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.
Space Engineers is the first title fully utilizing VRAGE 2.0.
This was a massive overhaul and that’s why it wasn’t possible to make this update in weekly increment - so thanks a lot for your patience!
We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.
But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!
Full list of features and improvements: Forum.keenswh.com
Marek's blog post: Blog.marekrosa.org
Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number...
Hello, Engineers and Happy New Year everyone! We hope you all got through the festive weeks with full bellies and happy memories.
Hello, Engineers! We have been preparing another major update for you - and this one is huge!
With today’s major update we are releasing a large overhaul to the physics in Space Engineers.
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Meh, yet another engine without Linux and Mac support... Must be a trend... <_<
Windows and linux support is a must. Mac not that much
"voxel rage engine"
this engine support voxels? :O