VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here:

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

Post article RSS Related Articles

ADventure Lib has been released to the wild, wild web! It's making some people laugh, and others face-palm, but the consensus seems to be that people want more! Well, I'm not surprised... 20 minutes of AdLibs is better than 10 minutes of AdLibs...

Puns! Glorious Puns!

So, the good news is that we have written an outline for a second, longer, campaign to the game, which we plan to release as a free update around the end of this year. We'll also be adding a campaign editor that will allow players to create and share their own campaigns to the game (and share them via Steam Workshop). I will be posting more announcements about this as it gets closer to completion!

Trading Cards!

Last, but certainly not least, we have added trading cards to the game! Play the game to collect them, swap them around with your friends to get all sorts of wacky combinations!

A Spear!

Charles, Elizabeth and a King! What are the chances?

ADventure Lib is currently available on Steam:

We are Greenlit and Voice Acting is in!
ADventure Lib

We are Greenlit and Voice Acting is in!

ADventure Lib

ADventureLib has been greenlit and a Steam release date has been set - prepare for craziness!

Announcing ADventure Lib!
ADventure Lib

Announcing ADventure Lib!

ADventure Lib

ADventure Lib could have been a respectable adventure game, except that it is totally wacky, randomized and full of terrible puns! When everything gets...

The Havencall Story: Magic, Philosophy, and Aura's Journey

The Havencall Story: Magic, Philosophy, and Aura's Journey


Aura is a girl with questions. Her small world is surrounded by an impassible space-time barrier, and she wants to know why. What is beyond the barrier?...

Early Trailer, World 1 Done, and IndieCade!

Early Trailer, World 1 Done, and IndieCade!

Havencall 4 comments

The first 1/3 of the game is complete, we have made our first official trailer, and we successfully submitted Havencall to IndieCade!

Add game Games


Point and Click

Let the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find...

ADventure Lib

ADventure Lib


The shuffle button has been hit. All the objects and characters have been mixed up! Randomness threatens to overrun the kingdom, and nothing is what it...

Mecha Squad

Mecha Squad

Third Person Shooter

Upgrade your mecha and those of your partners and protect the human colonies against the creatures of Shay, a burning sands world.


Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Send Message
Release date
Engine watch
Community Rating



0 votes submitted.

You Say


Ratings closed.


Latest tweets from @davidmaletz

RT @fantasticodev: Some other great #indiegamedev #Kickstarter projects we have backed to support them toward their goals! @WWGAMINGNZ…

Feb 26 2018

RT @TheBlueDungeon: New #indiegame preview on the web! Survive in a #pixelart world, crafting🛠️, exploring🔭, and unlocking🔓 new skills.…

Feb 25 2018

RT @fancyfishgames: Kickstarter Update #5 is here! Celebrating #agroundgame being 100% funded, with a new sneak peek, PayPal Backing op…

Feb 23 2018

RT @kongregate: Would you help the stranger? Reach level 5 to earn the Badge of the Day 'Newfound Power" in Aground @…

Feb 23 2018

RT @gamejolt: 7 days left to go @kickstarter! Aground by @DavidMaletz only needs $198USD to hit their goal! Let's get this game f…

Feb 22 2018

Aground is almost 100% funded on @Kickstarter: !

Feb 22 2018

The Magic Island update will be coming in a week. Magical equipment is quite awesome! See more info in our latest…

Feb 19 2018

RT @fancyfishgames: Update #3 is here! Featuring a sneak peek from the upcoming magic isle, some valentines love, and possible t-shirt…

Feb 18 2018

I probably should've tweeted this yesterday, but we posted a new update: ! It includes some…

Feb 15 2018

Embed Buttons
Link to VIDE by selecting a button and using the embed code provided more...
184 of 921
Last Update
10 members
You may also like
RenderWare Commercial
ZDoom Public Domain
Raycasting Game Maker
Raycasting Game Maker Public Domain
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary
Source Commercial