et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.
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Ruins Interior 1 New Scene Aura Close-up
Blog RSS Feed Report abuse Latest News: April Development Update!

2 comments by RedOwl on Apr 26th, 2013

Greetings! It's been a while since our last development update, but that doesn't mean exciting stuff hasn't been happening! Here's what we've been making and some insight into the development process.


Art

A large new area was completed yesterday. This is one of 6 of the most important areas in the game, and is a part of the first world (of three) that Aura adventures through. Here is a partial screenshot of the scene (it shows about 1/4 of the entire thing):

New Scene
(click for full size)

And here is a GIF showing a step-by-step of the digital painting process:

 photo wip1_zpsbee5ef04.gif

Additionally, four mini-scenes (all related to the first puzzle of the game) were completed. These smaller scenes are accessible from the space-time ruins area. Here is Aura standing in one of them:

Ruins Interior 1

You can also find detailed step-by-step notes about painting this interior on my blog: Process Journal: Ruins Interior.

The four non-player characters we posted about before were also completed (as well as animated). Here are a few of them painted up (not to scale): 


Art assets for cut-scenes have been progressing as well, including the revision/improvement of this close-up of Aura we posted before:


What do you think? Better, right?


Animations

Speaking of that close-up shot, animations have been made for it, including several different expressions and a hair animation. Here's a screen-capture of my workspace, using VIDE (our animation engine), showing the bones, frames, and layers of the animations:


And here is a short video showing a little bit of the animations (just hair and blinking, no expressions):

Several animations for in-game Aura have also been created since our last update, including a sit/stand and stumble/fall.

Writing

Writing has progressed by leaps and bounds since our last update! Since Havencall is such a strongly story-driven game, we recently decided to take a good long time organizing, revising, and re-writing all the story material we had into a comprehensive, all-inclusive "Game Script."

The game script is currently very close to complete (just a few scenes left to write/revise), and currently weighs in at 30 single-spaced pages! With the script in place, all of the details of every scene, puzzle, interaction, dialogue and battle is available for us to reference at any time. It's an invaluable resource, and is already helping to speed along development in all other areas.

Music

Last but not least, an awesome new song was recently completed by our talented composer. Give it a listen:


That's it for now, but look forward to more updates as we forge ahead in development!

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Post comment Comments
Anatolio
Anatolio Apr 27 2013, 2:45am says:

This looks very promising

+3 votes     reply to comment
all_zebest
all_zebest Jan 30 2013, 6:10am says:

I absolutely love the character design, both original and beautiful. You have so much talent!

+2 votes     reply to comment
RedOwl
RedOwl Jan 30 2013, 11:45am replied:

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

+1 vote     reply to comment
grimmquest
grimmquest Dec 17 2012, 3:26pm says:

Love the art style and direction, great stuff!

+2 votes     reply to comment
RedOwl
RedOwl Dec 18 2012, 12:03am replied:

Thanks so much! Glad you like where we're going with it! :)

+1 vote     reply to comment
CJ_COIMBRA
CJ_COIMBRA Oct 22 2012, 7:10am says:

Very interesting... will track this game!

+4 votes     reply to comment
RedOwl
RedOwl Dec 16 2012, 11:58pm replied:

Thank you for tracking! Much appreciated! :)

+1 vote     reply to comment
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Havencall
Platforms
Windows, Mac, Linux
Developer & Publisher
Fancy Fish Games
Engine
VIDE
Contact
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Official Page
Havencall.com
Release Date
Coming Q4 2013
Game Watch
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Style
Genre
Point and Click
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Past ~24hrs: Battling ants, drawing, animating, battling ants, watching birds w/ my cat, animating, reading Warbreaker by @BrandSanderson

Jun 10 2013, 7:41pm by nataliedmaletz

@Rowan_the_boat Haha, I've never got them to come by meowing, although they sometimes respond to their names :P.

Jun 9 2013, 11:54pm by davidmaletz

There's nothing more fun than meowing at your cats and watching them look at you like you're an idiot.

Jun 9 2013, 10:26pm by davidmaletz

Just got tickets! Excited to be seeing Godspell @ Brelby Studio - featuring my super talented sis @JamieMaletz!! T.co

Jun 9 2013, 1:13am by nataliedmaletz

@airodinamic No problem, I really enjoyed it (and got biab5 to play the previous blackwell games haha), it's a great point & click!

Jun 8 2013, 3:42pm by davidmaletz

@airodinamic Sent! Enjoy!

Jun 8 2013, 3:38pm by davidmaletz

Just got Bundle in a Box 5, already had Blackwell Deception, so if someone wants it, respond to this tweet and I'll PM you a steam code!

Jun 8 2013, 3:33pm by davidmaletz

@chaosTechnician ♫ Cause if you don't crash then you're no code of mine! ♫

Jun 8 2013, 1:46pm by davidmaletz

I was intentionally trying to keep the code clean and readable, but I'm still surprised, usually I get a headache when I read my old code.

Jun 8 2013, 1:37pm by davidmaletz

Also got native targets to properly do ColorTransforms. Apparently, you need the tag <window require-shaders="true" > to enable shaders.

Jun 7 2013, 6:22pm by davidmaletz

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