et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.
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Blog RSS Feed Post news Report abuse Latest News: The Havencall Story: Magic, Philosophy, and Aura's Journey

0 comments by RedOwl on Jul 12th, 2014

Curious, imaginative and stubborn, excluded but tolerated: this is Aura, a girl with questions. Her entire world is just a swath of countryside and a single village, encircled by an impassible space-time barrier. Lore and literature tell her that there are more worlds beyond the barrier, but dogma tells her that going beyond will curse her forever. She has always been an outsider in her world, but every night she dreams of a place she belongs, another world, where a glowing figure beckons her into a beautiful haven.


In this post we will take a closer look at the Havencall story, and reveal a little background as well some questions that inspired the story. We won't give any blatant spoilers, however reading this post may make events in the game more transparent, so if you want to play with absolutely no preconceptions, you may not want to read on.


Aura is tired of being trapped in her tiny home world, but more than that, she also wants to know why her world is closed off the way it is. Who established the space-time barrier and for what purpose? There are some mysterious things around her that spark her curiosity and set her on a course to find out much more about her universe than anyone has known for centuries. Aura keeps her most important notes and observations in her hand-made journal (a new feature since our last update!), as she is on a mission to puzzle out the truth.


One of the first things you can find out in the game (by looking at a prayer book) is that the barriers were created by this world's "god," a being named Isoran who had power over space and time. But why would he divide up humanity into many small communities that they could not leave? According to the prayer book, Isoran was a "savior" who freed humans from the "time of Chaos," an age of war, disease, colonization, and all-around suffering. His solution to the problems was to section off tiny city-states from each other, much like sending feuding children to separate time-out corners.

But now, the isolation has become stifling, especially for Aura, who has never fit in, with her mismatched eyes, uncertain parentage, and strange amulet. After a certain experience (which we won't spoil), Aura gains a power very similar to Isoran's: the ability to manipulate space and time! Using this magic, she is finally able to pass through the barrier and begin her search for the world in her dreams. But the journey ends up being more complicated and eye-opening than Aura expected.


It turns out that (minor spoilers here) Isoran was not the only "god" to attempt to "fix" the problems of the time of Chaos. Two other gods established worlds of their own, not worlds divided into many smaller realms like the space-time world, but big worlds, with completely different approaches to fixing society's vices. Aura travels through these other worlds, encountering people, beliefs, and practices wildly different from anything she has ever experienced. She learns a new power in each world that will help her move forward, and faces a "boss" in each, a manifestation of the structure of each world. At times shocking, at times mystifying, and sometimes delightful, these worlds slowly reveal their secrets over the course of the game, and Aura learns more and more about her universe.

So maybe you are wondering: how is any of this philosophical? Havencall's story is primarily about Aura's search for the place she belongs, and is not blatantly, in-your-face philosophical. However, the universe as a whole and each world was conceived through musings on philosophical questions: "Are humans intrinsically good or evil?" Isoran, the creator of the many-world space-time realm, believed that people could only be good as long as they did not have the opportunity to do bad deeds. The other two "gods" had very different answers to this question. "If a moral system is accepted by a whole society, does that make it ok?" This question inspired the second world, which was created through life-death power and is the most shocking of the worlds. "Is human behavior more reasonable when we are focused on survival?" was the question that led to the third world, a world of thermal (heat/cold) power, and the most unforgiving and epic realm.


By the time Aura has adventured through all three worlds, she has learned three types of magic, knows more than she ever imagined, and has made the biggest differences the universe has seen in thousands of years. But will she be able to discover the identity of the dream-figure who calls to her? And ultimately, can she find her haven, the place where she is meant to be?

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Post comment Comments
Anate
Anate Apr 27 2013, 2:45am says:

This looks very promising

+3 votes     reply to comment
all_zebest
all_zebest Jan 30 2013, 6:10am says:

I absolutely love the character design, both original and beautiful. You have so much talent!

+2 votes     reply to comment
RedOwl Creator
RedOwl Jan 30 2013, 11:45am replied:

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

+1 vote   reply to comment
grimmquest
grimmquest Dec 17 2012, 3:26pm says:

Love the art style and direction, great stuff!

+2 votes     reply to comment
RedOwl Creator
RedOwl Dec 18 2012, 12:03am replied:

Thanks so much! Glad you like where we're going with it! :)

+1 vote   reply to comment
CJ_COIMBRA
CJ_COIMBRA Oct 22 2012, 7:10am says:

Very interesting... will track this game!

+4 votes     reply to comment
RedOwl Creator
RedOwl Dec 16 2012, 11:58pm replied:

Thank you for tracking! Much appreciated! :)

+1 vote   reply to comment
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Havencall
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Fancy Fish Games
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I wrote an article about I Can't Escape: Darkness - "Surviving the Tomb" T.co via @IndieDB

Jun 24 2015, 7:47pm by nataliedmaletz

@830toAwesome @ICantESC If we're talking literally in ICED, the ghosts patrol the area and keep an eye on them all :P.

Jun 24 2015, 9:35am by davidmaletz

What does it take to survive in @ICantESC ? Find out in Surviving the Tomb news T.co via @IndieDB

Jun 24 2015, 9:34am by davidmaletz

After taking 461 steps and collecting 1 keys in 0h 18m 44s, I became a watcher, ever vigilant, forever trapped via @ICantESC

Jun 24 2015, 12:30am by davidmaletz

Today we're doing our very first voice-recording session for #gamedev! We're voicing ADventureLib thanks to @JamieMaletz & actor friends!

Jun 23 2015, 7:00pm by fancyfishgames

Considering some printed materials for @icantesc... #indiedevs, any recommendations for good printing services? #indiedev #marketing

Jun 22 2015, 7:20pm by fancyfishgames

@IrresistableCom Thank you!

Jun 22 2015, 1:02pm by fancyfishgames

Just two hours left on the Deity Quest sale! #indiegames #RPG #strategy T.co T.co

Jun 22 2015, 11:03am by fancyfishgames

Wooohoo!! SO soon! T.co

Jun 22 2015, 10:56am by nataliedmaletz

Our #strategy game Deus Shift is one of our earliest games; lots of depth but not super easy to pick up: T.co

Jun 21 2015, 7:20pm by fancyfishgames

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