et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.
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Blog RSS Feed Post news Report abuse Latest News: Havencall on Indefinite Hold

0 comments by RedOwl on Aug 3rd, 2015

If you’ve been following Havencall for a while, you may have guessed that this announcement was on it’s way. Development has been slow - at best - the past year or so. Havencall is a visually complex game and requires extensive work by artists and animators. Today we’re sadly announcing that the project has been put on indefinite hold until we can raise enough funds to hire more artists/animators. While Havencall has certainly not been assigned to the death-vault of games-that-will-never-be-finished, it is unclear how long it will take for us to resume development on it.

Our small independent studio, Fancy Fish Games, will be releasing two other games this year, I Can’t Escape: Darkness (an ambient horror adventure game - coming this Fall), and ADventure Lib (a humor, parody adventure game - releasing August 4th!). We also have several promising new game designs on our development horizon. And, we are also considering setting up an ongoing donation fund to help us start working toward our funding goals. So depending on how well these projects do, Havencall will hopefully be up and running again sooner rather than later!

If you would like to be notified when Havencall development is back in action, you may sign up for the Havencall newsletter, here:

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Or follow Fancy Fish Games on social media:

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Thank you for all your support thus far! We look forward to bringing you this game - which has always been a passion project for us - someday in the future!

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Anate
Anate Apr 27 2013 says:

This looks very promising

+3 votes     reply to comment
all_zebest
all_zebest Jan 30 2013 says:

I absolutely love the character design, both original and beautiful. You have so much talent!

+2 votes     reply to comment
RedOwl Creator
RedOwl Jan 30 2013 replied:

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

+1 vote   reply to comment
grimmquest
grimmquest Dec 17 2012 says:

Love the art style and direction, great stuff!

+2 votes     reply to comment
RedOwl Creator
RedOwl Dec 18 2012 replied:

Thanks so much! Glad you like where we're going with it! :)

+1 vote   reply to comment
CJ_COIMBRA
CJ_COIMBRA Oct 22 2012 says:

Very interesting... will track this game!

+4 votes     reply to comment
RedOwl Creator
RedOwl Dec 16 2012 replied:

Thank you for tracking! Much appreciated! :)

+1 vote   reply to comment
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Havencall
Platforms
Windows, Mac, Linux
Developer & Publisher
Fancy Fish Games
Engine
VIDE
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Official Page
Havencall.com
Release Date
TBD
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Style
Genre
Point and Click
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

RT @GameplanetAU: I Can't Escape: Darkness gameplay trailer - Bespoke engine. T.co T.co

Sep 1 2015 by fancyfishgames

RT @GCMtweets: Surprise! I Can't Escape: Darkness is arriving a month early! It'll make its Steam debut on Sept. 17th for... T.co

Sep 1 2015 by fancyfishgames

New Game+ in @ICantESC is brutal - and that's from the developer. Unlike normal, you have almost no leeway - can't waste any battery power.

Aug 30 2015 by davidmaletz

RT @Urania_Orwell: Fran Bow is now available on STEAM and GOG! Check our website!<3 T.co Thank you for the support! <3 ht…

Aug 27 2015 by nataliedmaletz

Final Gameplay Trailer & Release Date!! Mark you calendars for I Can't Escape: Darkness! T.co #horror #ICED #indiegames

Aug 27 2015 by nataliedmaletz

Woohooo release countdown!!! T.co

Aug 26 2015 by nataliedmaletz

Mark your calendars, @ICantEsc is coming out Sept. 17th! T.co via @IndieDB

Aug 26 2015 by davidmaletz

@adag_dot_me It's all about the tweaking and polishing. Sometimes all the nitpicks can make you crazy, but they really add up in the end!

Aug 26 2015 by davidmaletz

@adag_dot_me The alpha version was pretty unbalanced (although had surprisingly few bugs). The finished version is WAY better :P

Aug 26 2015 by davidmaletz

@adag_dot_me Thanks man, I really appreciate that!

Aug 26 2015 by davidmaletz

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