et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.

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If you’ve been following Havencall for a while, you may have guessed that this announcement was on it’s way. Development has been slow - at best - the past year or so. Havencall is a visually complex game and requires extensive work by artists and animators. Today we’re sadly announcing that the project has been put on indefinite hold until we can raise enough funds to hire more artists/animators. While Havencall has certainly not been assigned to the death-vault of games-that-will-never-be-finished, it is unclear how long it will take for us to resume development on it.

Our small independent studio, Fancy Fish Games, will be releasing two other games this year, I Can’t Escape: Darkness (an ambient horror adventure game - coming this Fall), and ADventure Lib (a humor, parody adventure game - releasing August 4th!). We also have several promising new game designs on our development horizon. And, we are also considering setting up an ongoing donation fund to help us start working toward our funding goals. So depending on how well these projects do, Havencall will hopefully be up and running again sooner rather than later!

If you would like to be notified when Havencall development is back in action, you may sign up for the Havencall newsletter, here:

Newsletter Sign-up

Or follow Fancy Fish Games on social media:

FFG Facebook

FFG Twitter

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Thank you for all your support thus far! We look forward to bringing you this game - which has always been a passion project for us - someday in the future!

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The Havencall Story: Magic, Philosophy, and Aura's Journey

The Havencall Story: Magic, Philosophy, and Aura's Journey

News

Aura is a girl with questions. Her small world is surrounded by an impassible space-time barrier, and she wants to know why. What is beyond the barrier?...

Early Trailer, World 1 Done, and IndieCade!

Early Trailer, World 1 Done, and IndieCade!

News 4 comments

The first 1/3 of the game is complete, we have made our first official trailer, and we successfully submitted Havencall to IndieCade!

Erithos Complete, Teaser Video & SceneEditor

Erithos Complete, Teaser Video & SceneEditor

News 3 comments

A deadline approaches, we have a whole world to complete, but at least Erithos is done!

Update and Progress!

Update and Progress!

News 5 comments

Development has been kicked into high gear as we prepare for IndieCade and head for a September release! New environments, character art, revisions, animations...

Comments
Anate
Anate

This looks very promising

Reply Good karma Bad karma+3 votes
all_zebest
all_zebest

I absolutely love the character design, both original and beautiful. You have so much talent!

Reply Good karma Bad karma+2 votes
RedOwl Creator
RedOwl

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

Reply Good karma+1 vote
grimmquest
grimmquest

Love the art style and direction, great stuff!

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RedOwl Creator
RedOwl

Thanks so much! Glad you like where we're going with it! :)

Reply Good karma+1 vote
CJ_COIMBRA
CJ_COIMBRA

Very interesting... will track this game!

Reply Good karma Bad karma+4 votes
RedOwl Creator
RedOwl

Thank you for tracking! Much appreciated! :)

Reply Good karma+1 vote
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Havencall
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Fancy Fish Games
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Twitter

We brainstormed a lot of good ideas and story notes while editing this book. The ending is much stronger, but now we have more editing!

Feb 25 2017 by davidmaletz

Now back to </reality> to release book 2 this month (we decided to release it all at once). @NatalieDMaletz is a behind on art though.

Feb 25 2017 by davidmaletz

I should probably move that block unless I want to allow crouching in game

Feb 25 2017 by davidmaletz

RT @chasebethea: Live piano recording session for #visualnovel </Reality> #gameaudio #gamedev #indiedev #vgm #indiegame #musicT.co

Feb 24 2017 by fancyfishgames

RT @apogeedwell: Directing in code sucked, so I made a tool for camera controls in the Unity editor! (WIP assets) T.co

Feb 22 2017 by nataliedmaletz

RT @YLivay: And they said #gamedev was hard T.co

Feb 21 2017 by davidmaletz

RT @RemortStudios: #visualnovel #FF: EVN Devs and those that support us. @RenpyTom @oelvn @ebihimes @GamesByKinmoku @VNsNow @VNBroadcastClub @HanakoGames

Feb 17 2017 by fancyfishgames

RT @DejiNyucu: I don't reblog stuff on my tumblr, but I have to share this here because SO MUCH TRUTH ROFL. T.co

Feb 17 2017 by nataliedmaletz

RT @BloodDaughters: Synergia is now on Steam Greenlight! Steamcommunity.com T.co

Feb 16 2017 by nataliedmaletz

RT @RemortStudios: So our composer finished Moody Philly! Listen and let me know what you think! #indiedevhour #gamedev #visualnovel T.co

Feb 15 2017 by nataliedmaletz

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