et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.
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Blog RSS Feed Report abuse Latest News: Happy Holidays from Havencall!

2 comments by RedOwl on Dec 25th, 2013

Happy Holiday from the Havencall team! Aura and her little sidekick are celebrating the season with some magic!

Although updates have been sparse, development is continuing to move forward. Currently we are focusing on completing environments, specifically those of the second (life-death) world. Most recently an island puzzle location (plus the graphics for making the puzzle interactive) has been completed, as well as a large stadium in the middle of the city (the city from afar can be seen here). Here's a small section of the stadium scene:

Completing the backgrounds has definitely been taking more time than expected, however it is very important to us to make every location really special, because exploration and learning the stories of the different locations and the people living there is a big part of Havencall. And progress is good overall - there are currently an estimated 6 scenes remaining incomplete, of approximately 22 total. We're getting there! And once the new year has begun, we should be able to step up the pace and churn out those last 6 more quickly.

So look forward to much more content and updates as we forge ahead in 2014, the year we plan to release Havencall!

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Anate Apr 27 2013, 2:45am says:

This looks very promising

+3 votes     reply to comment
all_zebest Jan 30 2013, 6:10am says:

I absolutely love the character design, both original and beautiful. You have so much talent!

+2 votes     reply to comment
RedOwl Jan 30 2013, 11:45am replied:

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

+1 vote     reply to comment
grimmquest Dec 17 2012, 3:26pm says:

Love the art style and direction, great stuff!

+2 votes     reply to comment
RedOwl Dec 18 2012, 12:03am replied:

Thanks so much! Glad you like where we're going with it! :)

+1 vote     reply to comment
CJ_COIMBRA Oct 22 2012, 7:10am says:

Very interesting... will track this game!

+4 votes     reply to comment
RedOwl Dec 16 2012, 11:58pm replied:

Thank you for tracking! Much appreciated! :)

+1 vote     reply to comment
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RT @DavidMaletz: Wow, I haven't updated my blog since last year! This one's overdue, but talks about Deity Quest and my next projects! http…

4hours 3mins ago by fancyfishgames

Recommended kickstarter of the day: APEXICON (Fantasy Puzzle Combat) Looks very cool! via @kickstarter

Apr 17 2014, 12:44am by nataliedmaletz

Steampunk eggs! It's a thing. Some studies from yesterday:

Apr 16 2014, 11:21pm by nataliedmaletz

RT @DavidMaletz: Wow, I haven't updated my blog since last year! This one's overdue, but talks about Deity Quest and my next projects! http…

Apr 16 2014, 11:10pm by nataliedmaletz

Wow, I haven't updated my blog since last year! This one's overdue, but talks about Deity Quest and my next projects!

Apr 16 2014, 10:48pm by davidmaletz

IndieRPGs posted a blurb about Deity Quest! Read it here:

Apr 16 2014, 1:16pm by davidmaletz

You know, I haven't coded in C++ in years... maybe I should remove Code::Blocks from my taskbar... kind of sad though, I kinda liked C++...

Apr 15 2014, 1:03am by davidmaletz

@NatalieDMaletz has been making a great effort finishing all the art in the first world of Havencall, so that project is coming along too!

Apr 15 2014, 12:46am by davidmaletz

Been a slow week with personal stuff and finishing up Deity Quest, but other than some loose ends/UI stuff, multiplayer works cross platform

Apr 15 2014, 12:45am by davidmaletz

Today's practice sketches:

Apr 13 2014, 12:19am by nataliedmaletz

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