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2 comments by RedOwl on Apr 26th, 2013
Greetings! It's been a while since our last development update, but that doesn't mean exciting stuff hasn't been happening! Here's what we've been making and some insight into the development process.
Art
And here is a GIF showing a step-by-step of the digital painting process:
Additionally, four mini-scenes (all related to the first puzzle of the game) were completed. These smaller scenes are accessible from the space-time ruins area. Here is Aura standing in one of them:
You can also find detailed step-by-step notes about painting this interior on my blog: Process Journal: Ruins Interior.
The four non-player characters we posted about before were also completed (as well as animated). Here are a few of them painted up (not to scale):
Art assets for cut-scenes have been progressing as well, including the revision/improvement of this close-up of Aura we posted before:
What do you think? Better, right?
Animations
And here is a short video showing a little bit of the animations (just hair and blinking, no expressions):
Several animations for in-game Aura have also been created since our last update, including a sit/stand and stumble/fall.
Writing has progressed by leaps and bounds since our last update! Since Havencall is such a strongly story-driven game, we recently decided to take a good long time organizing, revising, and re-writing all the story material we had into a comprehensive, all-inclusive "Game Script."
The game script is currently very close to complete (just a few scenes left to write/revise), and currently weighs in at 30 single-spaced pages! With the script in place, all of the details of every scene, puzzle, interaction, dialogue and battle is available for us to reference at any time. It's an invaluable resource, and is already helping to speed along development in all other areas.
Last but not least, an awesome new song was recently completed by our talented composer. Give it a listen:
That's it for now, but look forward to more updates as we forge ahead in development!
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Latest tweets from @fancyfishgames, @nataliedmaletz, @davidmaletz
Past ~24hrs: Battling ants, drawing, animating, battling ants, watching birds w/ my cat, animating, reading Warbreaker by @BrandSanderson
Jun 10 2013, 7:41pm by nataliedmaletz
@Rowan_the_boat Haha, I've never got them to come by meowing, although they sometimes respond to their names :P.
Jun 9 2013, 11:54pm by davidmaletz
There's nothing more fun than meowing at your cats and watching them look at you like you're an idiot.
Jun 9 2013, 10:26pm by davidmaletz
Just got tickets! Excited to be seeing Godspell @ Brelby Studio - featuring my super talented sis @JamieMaletz!! T.co
Jun 9 2013, 1:13am by nataliedmaletz
@airodinamic No problem, I really enjoyed it (and got biab5 to play the previous blackwell games haha), it's a great point & click!
Jun 8 2013, 3:42pm by davidmaletz
@airodinamic Sent! Enjoy!
Jun 8 2013, 3:38pm by davidmaletz
Just got Bundle in a Box 5, already had Blackwell Deception, so if someone wants it, respond to this tweet and I'll PM you a steam code!
Jun 8 2013, 3:33pm by davidmaletz
@chaosTechnician ♫ Cause if you don't crash then you're no code of mine! ♫
Jun 8 2013, 1:46pm by davidmaletz
I was intentionally trying to keep the code clean and readable, but I'm still surprised, usually I get a headache when I read my old code.
Jun 8 2013, 1:37pm by davidmaletz
Also got native targets to properly do ColorTransforms. Apparently, you need the tag <window require-shaders="true" > to enable shaders.
Jun 7 2013, 6:22pm by davidmaletz
This looks very promising
I absolutely love the character design, both original and beautiful. You have so much talent!
Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)
Love the art style and direction, great stuff!
Thanks so much! Glad you like where we're going with it! :)
Very interesting... will track this game!
Thank you for tracking! Much appreciated! :)