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TitaTech is a game framework/library developed by TitaMation and is used to create 2D games while being loosely based off XNA and Slick2D.
TitaTech is multi-language, when a developer obtains TitaTech the programmer(s) are given the chance to choose from a list of language that their TitaTech should be made in. Every language has their own pros and cons.
Most parts of TitaTech support transparency and color keys depending on the programmer(s) choice of language. Special effects(particles, glow, etc) are also supported in most parts of TitaTech still depending on the programmer's choice of language.
All parts of TitaTech support music and sound. TitaTech also has support for both 2D and 3D sound and music to create the atmosphere of choice.
Indie: Free. Non-Commercial License. Game must be free.
Pro: $10. Commercial License. Game price cannot exceed the price of $40.
AAA: 10% of sales. Commercial License. No set price limit.
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As we mentioned in our last news post we will be having a as3 version of TitaTech that will be usable through flashdevelop. The main reason for flash is mobile and air games.
We will be having a Java version of TitaTech and will resemble slick2d in a very close way.
The C# and VB.NET version of TitaTech will both be the same just different syntax of course.
The C++ version will more then likely be the most popular as most game developers use it, it will resemble SDL in a loose way.
This is not the official list of languages as some might get removed/added so stay tuned!