Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

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New Release: 0 A.D. Alpha 20 Timosthenes
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 20 Timosthenes

0 A.D. Empires Ascendant 6 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 20 Timosthenes”, the twentieth...

New Release: 0 A.D. Alpha 19 Syllepsis
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 19 Syllepsis

0 A.D. Empires Ascendant 5 comments

Wildfire Games releases 0 A.D. Alpha 19. New features include a new pathfinder (improves performance as well), Building and Siege Engine Capture, New...

New release: 0 A.D. Alpha 18 Rhododactylos
0 A.D. Empires Ascendant

New release: 0 A.D. Alpha 18 Rhododactylos

0 A.D. Empires Ascendant 13 comments

Featuring an in-game tech tree, the Nomad game mode, performance improvements, and more!

Development Report: Campaign System #1
0BC Time Machine

Development Report: Campaign System #1

0BC Time Machine 0 comments

The campaign system consists of several layers: low-detail, high-detail, boarding from one map to another and the storyline handling. This news is about...

Development Report: Inventory System #1
0BC Time Machine

Development Report: Inventory System #1

0BC Time Machine 4 comments

Once told an inventory/item system with animation compatibility (exchange weapons, shields and more on the fly) to be impossible, now here is the proof...

New Release Alpha 17 Quercus!
0 A.D. Empires Ascendant

New Release Alpha 17 Quercus!

0 A.D. Empires Ascendant 13 comments

Please welcome Alpha 17 Quercus! Among other things it includes triggers and better mod support as well as units on walls and a major gameplay rebalance...

Development Report: Proof of concept jet fighter
0BC Time Machine

Development Report: Proof of concept jet fighter

0BC Time Machine 3 comments

Using rewritten stackable entity system. Ykkrosh' plane code reworked, wildly jumping planes now belong to the past [fixed]. Eurofighter and self-propellant...

Development Report: Proof of concept tank.
0BC Time Machine

Development Report: Proof of concept tank.

0BC Time Machine 1 comment

A proof of concept tank has been created to show that the engine is capable to simulate modern warfare.

0 A.D. Modders host Map Design Contest
0 A.D. Empires Ascendant

0 A.D. Modders host Map Design Contest

0 A.D. Empires Ascendant 1 comment

In celebration of the five year anniversary (It's really been five years?! Time flies!) of 0 A.D. going Open Source the Council of Modders (a group of...

New Release: 0 A.D. Alpha 16 Patañjali
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 16 Patañjali

0 A.D. Empires Ascendant 7 comments

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

New release: 0 A.D. Alpha 15 Osiris
0 A.D. Empires Ascendant

New release: 0 A.D. Alpha 15 Osiris

0 A.D. Empires Ascendant 12 comments

This new Alpha release features a Multiplayer Lobby, the Ptolemaic Egyptians, Auras, Skirmish Maps, and more.

Byzen will be released on January  5, 2014
BYZEN - 1811

Byzen will be released on January 5, 2014

BYZEN - 1811 6 comments

As the title says, byzen will be available on January 5, 2014 (GMT -3) and the whole ‘Revolución Oriental de 1811’ campaign will be able to be played...

Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
0 A.D. Empires Ascendant

Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)

0 A.D. Empires Ascendant 4 comments

Wildfire Games, the international group developing 0 A.D. - Empires Ascendant, is happy to present the 14th 0 A.D. development report (10 September ...

0 A.D. Development Report #13
0 A.D. Empires Ascendant

0 A.D. Development Report #13

0 A.D. Empires Ascendant 11 comments

Wildfire Games, the international group developing 0 A.D. - Empires Ascendant, is happy to present the 13th 0 A.D. development report covering everything...

New Release: 0 A.D. Alpha 14 Naukratis / IndieGoGo Fundraiser
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 14 Naukratis / IndieGoGo Fundraiser

0 A.D. Empires Ascendant 7 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more. Plus a fundraiser to gather money to pay contributors...

Music Blog #6
0 A.D. Empires Ascendant

Music Blog #6

0 A.D. Empires Ascendant 2 comments

The 6th Music Blog, in which Omri celebrates all the musicians who have contributed to the 0 A.D. soundtrack.

New Release: 0 A.D. Alpha 13 Magadha
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 13 Magadha

0 A.D. Empires Ascendant 9 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha...

Music Blog #5
0 A.D. Empires Ascendant

Music Blog #5

0 A.D. Empires Ascendant 1 comment

Part five of the 0 A.D. Music Blog in which Omri tells us how the new tracks for Alphas 9 and 10 were created, and amazes us further with his instrument...

Music Blog #4
0 A.D. Empires Ascendant

Music Blog #4

0 A.D. Empires Ascendant 2 comments

Part four of the 0 A.D. Music Blog in which Omri tells more about the instruments used to bring the music of the different civilizations in 0 A.D. to...

Featured Contributor: Pureon
0 A.D. Empires Ascendant

Featured Contributor: Pureon

0 A.D. Empires Ascendant 2 comments

It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...

Music Blog #3
0 A.D. Empires Ascendant

Music Blog #3

0 A.D. Empires Ascendant 1 comment

Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.

Music Blog #2
0 A.D. Empires Ascendant

Music Blog #2

0 A.D. Empires Ascendant 2 comments

Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...

Music Blog # 1
0 A.D. Empires Ascendant

Music Blog # 1

0 A.D. Empires Ascendant 8 comments

Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.

0 A.D. Development Report #11
0 A.D. Empires Ascendant

0 A.D. Development Report #11

0 A.D. Empires Ascendant 4 comments

0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.

New Release: 0 A.D. Alpha 12 Loucetios
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 12 Loucetios

0 A.D. Empires Ascendant 7 comments

This alpha features diplomacy, packing siege engines, super fancy water and more!

New Release: 0 A.D. Alpha 11 Kronos
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 11 Kronos

0 A.D. Empires Ascendant 14 comments

This alpha features new Celtic factions, many improvements to the graphics, functional gates, a new sound system, improved AI and more!

0 A.D. Weekly Report #3
0 A.D. Empires Ascendant

0 A.D. Weekly Report #3

0 A.D. Empires Ascendant 7 comments

The latest development news, compiled in our third weekly report.

0 A.D. Weekly Report #2
0 A.D. Empires Ascendant

0 A.D. Weekly Report #2

0 A.D. Empires Ascendant 5 comments

0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.

New Release: 0 A.D. Alpha 10 Jhelum
0 A.D. Empires Ascendant

New Release: 0 A.D. Alpha 10 Jhelum

0 A.D. Empires Ascendant 12 comments

This alpha features Hellenic factions such as Athens, Macedonia and Sparta; technologies, civilization phases, click-and-drag walls, healing and more!

Renderer changes and updates
0 A.D. Empires Ascendant

Renderer changes and updates

0 A.D. Empires Ascendant 6 comments

I fixed the non-shader-based rendering mode so that its lighting matches the shader mode - the difference is that it allows the sunlight to be brighter...