0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
0 A.D. Alpha 6 Fortuna includes hundreds of new terrain textures and dozens of new sounds, new Hellenic units and buildings, unit stances and some WW2 fighter planes, just to show that the game engine can support flight.
Posted by Jeru on Jul 10th, 2011
Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 6 Fortuna", the sixth alpha version of 0 A.D., a free, open-source game of ancient warfare. We have added hundreds of terrain textures and dozens of sounds, redrawn and added Hellenic units and buildings, implemented unit stances and put in some WW2 fighter planes, just to show that the game engine can support flight.
Easy Download and Install
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. You can redistribute it and modify it as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC-BY-SA. No "freemium" model, no in-game advertising, no catch.
New features in this release:
Top new features:
These are just a few of the sounds created for the game by the Dynamite Sound Bytes sound design team, made up of three contributors who are professionals in the recording arts, based in Vancouver, Canada. Video compiled by 0 A.D. contributor Pureon. (CC-BY-SA Wildfire Games)
New Greek houses, updated shield patterns and the Thracian Mercenary unit. (CC-BY-SA Wildfire Games)
The Atlas scenario editor:
Two new features in the Atlas scenario editor: The improved "Player settings" panel and the new entity filtering function. (CC-BY-SA Wildfire Games)
Just for fun:
Room for improvement:
We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). In recognition of some of our good fortune recently as a development team, we have decided to code-name 0 A.D. Alpha 6 "Fortuna".
Fortuna was the goddess of fortune and the personification of luck in Roman religion. She was believed to bring both good and bad luck, and so came to represent life's capriciousness. She could be represented as veiled and blind, as in modern depictions of Justice, and was usually portrayed standing and wearing a rich dress.
Her cult was introduced by Roman king Servius Tullius, who reigned in the years 578-535 BC. She had a sanctuary on top of Quirinal Hill, one of the seven hills of Rome, and a temple on the Forum Boarium, the oldest food market in ancient Rome. This market was used both for cattle trade and as a religious center.
Also, in Praeneste, a city 35 km east of Rome, there was an oracle dedicated to Fortuna. This oracle was a shrine where Fortuna was believed to reveal the future, through a ritual in which a young boy would choose one of several rods, each inscribed with a different prediction. (This was the ancient Roman version of the magic 8-ball.) To this day, the ruins of this sanctuary can be seen in modern-day Palestrina, Italy. (Sources: Wikipedia: Fortuna and Encyclopedia Mythica: Fortuna.)
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter G. It's best if you think of something related to Carthage or the Punic Wars. Keep it original and within the 0 A.D. time-frame (appx. 500 BC - 1 BC)!
A Special Call for Contributions
Over the last few months we have been particularly privileged to welcome great contributors in various areas (programming, art, sound, music and more). But we'd like to take this opportunity to share some of our plans for this summer, and invite you to pitch in and contribute in two particular areas.
The first area is 3d art, as part of our aim to release the Carthaginian faction of 0 A.D. by the autumn of 2011. To achieve that goal, we invite 3D modelers to join the 0 A.D. development team. You must have adequate experience in a mainstream 3D application such as 3DS Max or Blender, and be able to properly UV map a model with a given texture. Also, it's best if you know a little bit about animating, but it is not required.
The second area is web design. We would like to design a new website for 0 A.D. over the next few weeks and are seeking one or more experienced web designer(s) for that purpose. You should be able to demonstrate that you can design usable interfaces, effective website layouts, and attractive 2d graphics, as well as write readable, standard-compliant code. We need to create uniform navigation and branding across a Wordpress blog, a Trac wiki and an IPB forum and create corresponding graphics for 0 A.D. profiles on other websites, such as ModDB/IndieDB, Facebook, Twitter, YouTube and Bandcamp.
These roles on the 0 A.D. development team are a boon if you want to brush up on your skills and update your portfolio, if you're seeking a project for school with real-life applications, or if you care about the cause of free culture and software and are willing to work pro bono with a group of dedicated volunteers from all over the world.
Long Time, No Siege
Wildfire Games will continue releasing new versions of 0 A.D. periodically. Watch our news feed to keep updated, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.