The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

RSS feed scanevaro says
9 scanevaro

Aug 21st, 2015 0 people agree 0 people don't

Its a great framework and has the best performance of all other frameworks and engines out there, pretty much.
Its bad things are that it doesnt have HotSwap when using Gradle, it doesnt have Windows Mobile build (or at least i dont know about it) and some others, but in general its as powerful as any other engine/framework and most of the times better.

RexdeVries says
10 RexdeVries

Apr 22nd, 2015 0 people agree 0 people don't

This engine is perfectly suited to my needs. Everything works very well, it is completely flexible, contains lots of support for third party libraries. Most importantly for me, it got rid of weeks of work implementing OpenGL, audio processing, allows for publishing on a wide range of platforms, all without the annoying, often incompatible, and very strict developer interfaces and heavy engine code (which often isn't even used) from engines like Unity. Couldn't think of a flaw to name so far.

nhydock says
10 nhydock

Oct 7th, 2014 0 people agree 0 people don't

After using this engine for well over a year for multiple games and test demos, I can honestly say it's grown to an amazing state. It provides a natural feel for object oriented programming and game design, making it a high-level framework that one can jump right into using, unlike low-level alternatives like SDL. Additionally, the freedom it provides programmers with still providing access to low-level functions and opengl wrappings make it ideal for anyone familiar with Java who wants to fiddle with all degrees of development.

It addresses short-comings of the language's api, it's highly portable and cross-platform, and best of all it has an extremely active development team. A few years ago it was just a little LWJGL wrapper, but now it's truly a project worth recognizing and is a dream to work with. XNA/Monogame barely even compare to the amount of out-of-the-box features LibGDX provides, as well with the amount of control you get from it.

buzzyboy says
9 buzzyboy

May 8th, 2014 0 people agree 0 people don't

Relatively simple to use. Amazing capability to run on Desktop, HTML5, Android, and iOS. My only issue with the engine is the Scene2DUI widgets. They're very confusing and hard to work with.

hen31 says
10 hen31

May 19th, 2015

No review provided

Thulsadum says
10 Thulsadum

Feb 9th, 2015

No review provided

sergiogsJp says
10 sergiogsJp

Dec 21st, 2014

No review provided

Zeirus says
8 Zeirus

Sep 1st, 2014

No review provided

EdgeChan says
8 EdgeChan

Jun 25th, 2014

No review provided

Ernyz says
10 Ernyz

Feb 6th, 2014

No review provided

Community Rating



16 votes submitted.

You Say


Ratings closed.