The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.
The release trailer is here, early-access is available, and we can fish for Sand-worms in the latest version!
Create outlandish decks each time you play (and die) in Slay the Spire. - Greenlight Announcement.
Learn about new fancy ropes, gravity fields and first real levels. Also a brief mention about rewriting the whole game! :D
A 15 year old guy has spent last 4 months working on DigiBall. Interested in learning how a small game like this evolves? Look no further :D.
This week I've added two new interfaces to the game that should help with combat and inventory maintenance along with some changes to monsters once they've...
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