jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Carpe Diem with 1 comment by ATRcade on May 12th, 2015

Carpe Diem Music Player Shots

Over the last couple of weeks I've been busy implementing a music player, something I've been wanting to get into Carpe Diem since I started working with it. The music player in Carpe Diem supports both MP3 and Ogg file formats and comes complete with all the features one might expect a media player to support from playlist management to drag and drop functionality.

Carpe Diem Music Player Shots

Initially you'll use the Music Browser window to browse your hard drive for music. From there you can add a selection of audio directly to the queue or add it to a new or existing playlist. Both the play queue and playlists can be organized and reorganized by creating a selection, use shift/ctrl select for selecting multiple files, and then dragging those files to the desired position in the list and dropping them right in.

Carpe Diem Music Player Shots

Use the Playlist Browser to perouse your current playlists. From here you can open one or more playlists, drag a selection of playlists directly into the play queue or create a new playlist either blank or with an initial selection of music imported from any selected existing playlists. All of the windows associated with the music player, such as playlists, browsers and the player itself, can be resized, minimized and closed.

Carpe Diem Music Player Shots

Use the drag and drop interface to move songs from one playlist to another, from a playlist to the play queue, from the Music Browser to a playlist or the play queue or from the Playlist Browser to a playlist or the play queue. Playlists can be created from any of the associated music windows. Selecting the new playlist button in any window will create a new blank playlist or a new playlist with an initial selection of music imported from one or more existing playlists or from a selection of music from the play queue, Music Browser or another playlist.

Of course you can certainly just double click a song in a playlist or the Music Browser to clear the play queue and begin playing the selected song or select a range of songs/playlists and click the respective window's play button to clear the play queue, add the selection and begin playing the first song, or random if enabled, in the newly added selection.

The music player has a couple of odds and ends that need tying up, but for the most part this feature is functional and Carpe Diem is ready for some more game related work to be done. Until next time...

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Post comment Comments  (10 - 20 of 27)
ceiphren Jun 25 2012, 7:22am says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
Silent_Scream Apr 24 2012, 3:19am says:

This engine is why I'm going to learn Java instead of C++. It proves to me that AAA Quality graphics, excellent gameplay, good responsiveness, and stability can be had all at once with an interpreted language.

+2 votes     reply to comment
Katana_ Jun 7 2012, 12:10am replied:

By "good responsiveness" you mean "lag galore", right?

0 votes     reply to comment
Phr00t Apr 20 2012, 1:51pm says:

This engine is great -- thanks guys, my 3079 game wouldn't have existed without it :)

+4 votes     reply to comment
newbie2356 Mar 24 2012, 11:26pm says:

Cool, bsd license. I like the sound of that.

+4 votes     reply to comment
FrenchDeath Mar 20 2012, 1:09pm says:

Nice Engine !

+3 votes     reply to comment
Waddlesticks Jan 10 2012, 7:45pm says:

Is this going to be a free engine, pay once (Cheap), pay once (expensive) or like a yearly fee?
Could you please pm me?

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Jan 14 2012, 2:32pm replied:

Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.

To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting right now and downloading the latest Beta release. Have fun!

+3 votes   reply to comment
Waddlesticks Jan 15 2012, 10:03am replied:

Sweet thanks!

I'm not sure but I don't think thats supported ):

+2 votes     reply to comment
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Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t


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