jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About System Recovery with 0 comments by PoshDan on Jan 19th, 2015

Apparently I'm terrible at guessing the amount of time and effort it takes to get things done. Nevertheless, I've been working nearly full-time on System Recovery, and the people I've shown it to have noticed it.

I'm not out of the woods yet - there's a plethora of things left to add, polish and fix before I start whipping out the big guns: advertising. Meanwhile, I've been preparing the game for a friends-and-family beta test with the bar of quality set way higher than before.

I've set out to schedule the official beta release by the end of January.

Even though the game is still missing some of content (in the form of missions and other small things), it doesn't even compare to the quality of the alpha I've had lying around. I'll be updating the demo aswell, so keep an eye out for that.

I'd like to take this opportunity to go over all the changes and additions System Recovery has gone through since the last release:

  • The wave-based invasion gamemode "DDOS" has been added, and supports user created levels (with a great deal of customization!)

  • Screenshots from beta

  • The Campaign gamemode has been fully reworked with a more-streamlined gameplay experience and now focuses on progression: each victory makes the next session harder.
  • Currency has been introduced to the game, whether it's a new weapon you want, an upgrade for your base of operations in the campaign, or a boost to your firing speed, the various shops have got you covered.

  • Screenshots from beta

  • Dialogue has been added to the game, bringing about a lot of soul and personality to the ingame characters.
  • There are now various prebuilt missions for System Recovery. Among others, there's going to be a story-driven mission pack aswell.

  • Screenshots from beta

  • Achievements have been added, acknowledging your ingame actions ranging from silly things through making progress, all the way to beating difficult challenges.
  • The graphics have been slightly enhanced, and some great optimizations have been made, so if previously you had trouble running the game at a smooth framerate, the new version might just be your saviour.

I'm going to look into the possibility of multiplayer support if the game ends up having at least mild success once I start advertising it. It'd be really awesome.

Looking forward to hearing your thoughts!
-Dan


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Post comment Comments  (10 - 20 of 26)
ceiphren
ceiphren Jun 25 2012, 7:22am says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
Silent_Scream
Silent_Scream Apr 24 2012, 3:19am says:

This engine is why I'm going to learn Java instead of C++. It proves to me that AAA Quality graphics, excellent gameplay, good responsiveness, and stability can be had all at once with an interpreted language.

+2 votes     reply to comment
Katana_
Katana_ Jun 7 2012, 12:10am replied:

By "good responsiveness" you mean "lag galore", right?

0 votes     reply to comment
Phr00t
Phr00t Apr 20 2012, 1:51pm says:

This engine is great -- thanks guys, my 3079 game wouldn't have existed without it :)

+4 votes     reply to comment
newbie2356
newbie2356 Mar 24 2012, 11:26pm says:

Cool, bsd license. I like the sound of that.

+4 votes     reply to comment
FrenchDeath
FrenchDeath Mar 20 2012, 1:09pm says:

Nice Engine !

+3 votes     reply to comment
Waddlesticks
Waddlesticks Jan 10 2012, 7:45pm says:

Is this going to be a free engine, pay once (Cheap), pay once (expensive) or like a yearly fee?
Could you please pm me?

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Jan 14 2012, 2:32pm replied:

Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.

To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting jmonkeyengine.org right now and downloading the latest Beta release. Have fun!

+3 votes   reply to comment
Waddlesticks
Waddlesticks Jan 15 2012, 10:03am replied:

Sweet thanks!

I'm not sure but I don't think thats supported ):

+2 votes     reply to comment
N1ck22
N1ck22 Nov 14 2011, 7:38am says:

Nice. I like it.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Nov 15 2011, 1:07am replied:

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

+3 votes   reply to comment
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Company
jMonkey Team
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BSD
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Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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