jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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I, unfortunately, lost my development computer since my last update which means only pictures today and not any new gifs. I’ve been focused mainly on fixing bugs that popped up with the switch to the new version of the jMonkey engine. There have been a number of hard to track down bugs like disappearing terrain with the SSAO on or tooltips not displaying for spells. It took a bunch of time but I’m glad to say that we are back to a stable state. This also gave me some time to fix some of the features I hadn’t had time to flesh out yet. For example, I’ve fleshed out the system that lets you equip “display” items. This lets you equip say a wizard hat which will display instead of whatever helm you currently have equipped and are getting increased stats from. I also spent a lot of time polishing parts of the UI that have broken. This is the current layout of the spell creation UI.

Spell Creation UI

I still have some adjustment to do. I will be making a video about the basics of spell creation when I get my main development box up and running again.

I’ve recently been working through boss ideas for Spoxel and have a first draft of what will eventually be a new boss fight.

Worm Boss

I’ve also continued making a number of spell changes. I added a new spell targeting rune called “Void” which creates a vacuum in space that pulls surrounding entities into it and applies any runes you have proceeding that shape. There are a lot of interesting ways to use it such as to create a teleportation vortex that will suck in enemies and drop them to their death or even just damage entities contained in it.


If you are getting tired of falling to your death you may want to make a spell with the new spell component slow fall. This also lets you “glide” over gaps and maintain momentum.

Slow Fall

I’ve also added a new color mutator to the spell system. Right now this only works on a few effects but will eventually allow you to set a color for any effect or targeting rune you use. If you want to create a fireball spell that shoots pink fireballs then you will totally be able to do that.

Pink Fireball

Or you could use a color mutator to color the void target shape green!

Green Void

Ouya Port Progress
Multi Domino

Ouya Port Progress

1 month ago Multi Domino 0 comments

First stages of the integration of ouya and the game.

The CHAOS is released !
CHAOS: In the Darkness

The CHAOS is released !

1 month ago CHAOS: In the Darkness 0 comments

We are happy and proud to announce that CHAOS will be available from 10.09.15.

On characters, their skills and abilities

On characters, their skills and abilities

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Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.

Skylimit Tycoon - Elevators and more pathfinding
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Skylimit Tycoon - Elevators and more pathfinding

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Post comment Comments  (10 - 20 of 27)
ceiphren Jun 25 2012 says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012 replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
Silent_Scream Apr 24 2012 says:

This engine is why I'm going to learn Java instead of C++. It proves to me that AAA Quality graphics, excellent gameplay, good responsiveness, and stability can be had all at once with an interpreted language.

+2 votes     reply to comment
Katana_ Jun 7 2012 replied:

By "good responsiveness" you mean "lag galore", right?

0 votes     reply to comment
Phr00t Apr 20 2012 says:

This engine is great -- thanks guys, my 3079 game wouldn't have existed without it :)

+4 votes     reply to comment
newbie2356 Mar 24 2012 says:

Cool, bsd license. I like the sound of that.

+4 votes     reply to comment
FrenchDeath Mar 20 2012 says:

Nice Engine !

+3 votes     reply to comment
Waddlesticks Jan 10 2012 says:

Is this going to be a free engine, pay once (Cheap), pay once (expensive) or like a yearly fee?
Could you please pm me?

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Jan 14 2012 replied:

Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.

To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting right now and downloading the latest Beta release. Have fun!

+3 votes   reply to comment
Waddlesticks Jan 15 2012 replied:

Sweet thanks!

I'm not sure but I don't think thats supported ):

+2 votes     reply to comment
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Release date
Released 2009
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45 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t


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