Command your troops and fight together and against other players in a persistent world. See your soldiers grow from rookies to hardened veterans. Manage individual soldier's skills, gear and style to make them perform, and stand out on the battlefield. Challenge other players in head to head skirmishes and form companies together for increased fire-power and reputation. Hostile Sector is a squad-level, turn based online combat game, that mixes tactical depth with rpg elements and soldier-level customization options. The game is currently in PUBLIC ALPHA, and looking for more players and feedback. It is browser based, and no download is needed (besides having java installed). Go to the home page and register an account to play. Update: Downloadable version now available, as well.

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Blog RSS Feed Report abuse Latest News: Build: 1.08.00. New maps, bug fixes

0 comments by breach on May 10th, 2013

This week i've spent some time working on the procedural map generator. It now creates more object types, and two different kinds of populated places, rural and urban. With that said, the architects still have some things to learn about city planning..

It now also produces a few destroyed buildings, that are more interesting for gameplay. My biggest problem with it right now, and stopping me from applying it wider is handling height differences in populated places. There is some functionality there to account for it, but there sometimes still occur big slopes in the middle of "streets".

With the new missions, i decided to replace the old generated maps, with these, that are more interesting, as well as take "swamp" and "crossroads" back into the rotation for "Patrol" missions. Here's a shot from one of the new maps:

New map

The build also contains a few fixes;

A shader bug, vLightDir not being consistent across the shaders.

Proper feedback when login fails.

I'd also like to remind you of the "View" function. Pressing "V" will show you what the selected squad can see, and if they can fire at what they see. Green representing tiles that are possible to attack, and the lightness of the tile shows how well they see it (or rather, how difficult it is to spot an enemy in it). Example:

View function

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Hostile Sector (Linux)

Hostile Sector (Linux)

Oct 19, 2012 Full Version 0 comments

Downloadable ALPHA version of Hostile Sector for Linux. Please note that you need to create an account at to be able to play. The...

Hostile Sector (Mac)

Hostile Sector (Mac)

Oct 19, 2012 Full Version 0 comments

Downloadable ALPHA Mac version of Hostile Sector. Please note that you need to create an account at to be able to play.

Hostile Sector

Hostile Sector

Oct 19, 2012 Full Version 0 comments

Downloadable ALPHA Windows version of Hostile Sector. Please note that you still need to create an account at to play.

Post comment Comments
newts Dec 2 2012, 8:33pm says:

I downloaded this game, registered and tried to login but it dosent do anything. It just stays at the login area withought saying anything or doing anything. is it a bug or something?

+2 votes     reply to comment
breach Creator
breach Dec 3 2012, 2:48pm replied:

It could be a bug. Admittedly, the feedback in the login screen is abysmal (read non existant). Could you try again? If it doesn't work, i'll dig into it.

+2 votes   reply to comment
newts Dec 3 2012, 6:09pm replied:

It works :) thanks

+2 votes     reply to comment
ShadowFear Nov 13 2012, 4:57am says:

Why am I getting a Jagged Alliance vibe from this? My trigger/mouse finger likes this.

+3 votes     reply to comment
Petrenko Oct 20 2012, 4:26am says:

I am sooooo tracking this :3

+2 votes     reply to comment
gmh_michael Aug 23 2012, 9:01am says:

interested on seeing how this goes.

+2 votes     reply to comment
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Hostile Sector
Windows, Mac, Linux
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Release Date
Released Jul 21, 2012
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Turn Based Tactics
Single & Multiplayer

Latest tweets from @hostilesector

New game client, news item and new screenshots:

Apr 28 2013, 11:07am

The focus on improving the game experience continues with another new game client. Both a bit smoother gameplay and better looking.

Apr 21 2013, 3:28pm

New version which fixes an issue with the Tutorial mission that was introduced on friday.

Apr 15 2013, 12:20am

New client version up. More particles, more animatons, and generally a smoother experience. More news to come this weekend.

Apr 12 2013, 2:13pm

@jmonkeyengine Due to its cross-platform capabilities, and initially for its huge resource base and easy web deployment. #javaforgames

Mar 24 2013, 4:47am

Gmail problems resolved!

Feb 8 2013, 1:01am

Unfortunately, it seems there is a problem with registering, using gmail. We're working to solve this!

Feb 7 2013, 12:16am

Updates, updates! Lots of server fixes that should speed things up, and new icons representing cover:

Jan 5 2013, 4:02am

Hostile Sector has been moved to a new server. Read more about that and the latest update:

Dec 14 2012, 11:01am

Server is currently down due to a server move! More info to come

Dec 14 2012, 9:35am

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Hostile Sector
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1 year ago
67 members