jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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New game name!

As you might have noticed, the game was recently renamed from Lightspeed Patrol to Lightspeed Frontier as the old title didn't quite make any sense and reflect the gameplay at all. Some people I've asked have said that 'patrol' mostly reminds them of highway police which wasn't really my intention. :)

New warp effects

A total overhaul of the warp effects features a color changing warp bubble that expands to fit the ship's size. It might not be quite apparent but the bubble elongates more, the faster you go. When you drop out of warp the ship is compressed by the spacetime to fit through the collapsing bubble before it closes behind it.

The gif might have poor performance here so have an alternative link.

Texture and model overhaul

The United Research Alliance modules have a new cleaner look, based on a hex design. These guys are all about the latest tech, with laser weapons and shields.

United Research Alliance

Most of this faction's modules also glow in some places and change the intensity or even pulse depending on what their status is. I had to modify the damage shader a bit so it supports layering of two glowmaps as the damage overlay also has one.


If you want to assemble a starship on a budget, the space junkjards have a great deal for you selling old outdated parts at low prices. Now looking extra old and rusty.

Junkers


The Industrial faction now has a an appropriately industrial dark metal look and the command pod looks like a diesel locomotive.

Future plans

As the game is reaching a sort of playable state I can already say that you'll see it on Steam Greenlight somewhere in the next two months so stay frosty. :)


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Post comment Comments  (20 - 27 of 27)
Lyaskavku
Lyaskavku

Nice. I like it.

Reply Good karma Bad karma+3 votes
erlend_sh Creator
erlend_sh

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

Reply Good karma+3 votes
Thales_The_Unstable
Thales_The_Unstable

Ok guys we have scoured the web all over tried several different options and all ended in failure so could someone *please* give us some help as to how to import and use Blender models in the JMonkey engine?

And please don't just say "export it to ogre". We have tried several different versions, several different exporters and whatnot. We've tried the simple tutorials on the main page of JMonkey, faulty xml converter libraries, that turned out to be vastly different from the ones used in the explanation, ... So in the end, we really don't know where to look for or even what to look for anymore.

For the record, we are using Eclipse to build our game; not the original JMonkey environment (which is I am guessing based on Netbeans?).

If you guys can help us out you will be rewarded with a truly epic game. I promise.

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erlend_sh Creator
erlend_sh

Did you ever raise your question on the forum? We can only give our attention to one support board.

The new Blender loader should be exactly what you're looking for. I hope you found a way.

Reply Good karma+2 votes
Khameli
Khameli

im now stalking you here too!

keep up the good work and post new content here too, i like to read all the milestones at indiedb when i get notified :D

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erlend_sh Creator
erlend_sh

Yeah, I kinda forgot about this space for some time. I wish there were better ways to set up automatic updates, e.g. mirroring blog feeds and twitter updates. Will figure something out though.

I reckon I'll frequent this space more often once we've submitted MonkeyZone to the game directory.

Reply Good karma+2 votes
SpeedRunGames
SpeedRunGames

This is an awesome engine! It is stable, fast, good features, easy to use and has a great community.
Grappling Hook is using it.

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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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