jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About System Recovery with 0 comments by PoshDan on Jan 19th, 2015

Apparently I'm terrible at guessing the amount of time and effort it takes to get things done. Nevertheless, I've been working nearly full-time on System Recovery, and the people I've shown it to have noticed it.

I'm not out of the woods yet - there's a plethora of things left to add, polish and fix before I start whipping out the big guns: advertising. Meanwhile, I've been preparing the game for a friends-and-family beta test with the bar of quality set way higher than before.

I've set out to schedule the official beta release by the end of January.

Even though the game is still missing some of content (in the form of missions and other small things), it doesn't even compare to the quality of the alpha I've had lying around. I'll be updating the demo aswell, so keep an eye out for that.

I'd like to take this opportunity to go over all the changes and additions System Recovery has gone through since the last release:

  • The wave-based invasion gamemode "DDOS" has been added, and supports user created levels (with a great deal of customization!)

  • Screenshots from beta

  • The Campaign gamemode has been fully reworked with a more-streamlined gameplay experience and now focuses on progression: each victory makes the next session harder.
  • Currency has been introduced to the game, whether it's a new weapon you want, an upgrade for your base of operations in the campaign, or a boost to your firing speed, the various shops have got you covered.

  • Screenshots from beta

  • Dialogue has been added to the game, bringing about a lot of soul and personality to the ingame characters.
  • There are now various prebuilt missions for System Recovery. Among others, there's going to be a story-driven mission pack aswell.

  • Screenshots from beta

  • Achievements have been added, acknowledging your ingame actions ranging from silly things through making progress, all the way to beating difficult challenges.
  • The graphics have been slightly enhanced, and some great optimizations have been made, so if previously you had trouble running the game at a smooth framerate, the new version might just be your saviour.

I'm going to look into the possibility of multiplayer support if the game ends up having at least mild success once I start advertising it. It'd be really awesome.

Looking forward to hearing your thoughts!
-Dan


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Post comment Comments  (20 - 26 of 26)
N1ck22
N1ck22 Nov 14 2011, 7:38am says:

Nice. I like it.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Nov 15 2011, 1:07am replied:

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

+3 votes   reply to comment
Thales_The_Unstable
Thales_The_Unstable Sep 8 2011, 8:12am says:

Ok guys we have scoured the web all over tried several different options and all ended in failure so could someone *please* give us some help as to how to import and use Blender models in the JMonkey engine?

And please don't just say "export it to ogre". We have tried several different versions, several different exporters and whatnot. We've tried the simple tutorials on the main page of JMonkey, faulty xml converter libraries, that turned out to be vastly different from the ones used in the explanation, ... So in the end, we really don't know where to look for or even what to look for anymore.

For the record, we are using Eclipse to build our game; not the original JMonkey environment (which is I am guessing based on Netbeans?).

If you guys can help us out you will be rewarded with a truly epic game. I promise.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 24 2011, 1:51am replied:

Did you ever raise your question on the forum? We can only give our attention to one support board.

The new Blender loader should be exactly what you're looking for. I hope you found a way.

+2 votes   reply to comment
Khameli
Khameli Jan 6 2011, 5:43am says:

im now stalking you here too!

keep up the good work and post new content here too, i like to read all the milestones at indiedb when i get notified :D

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 21 2011, 3:00pm replied:

Yeah, I kinda forgot about this space for some time. I wish there were better ways to set up automatic updates, e.g. mirroring blog feeds and twitter updates. Will figure something out though.

I reckon I'll frequent this space more often once we've submitted MonkeyZone to the game directory.

+2 votes   reply to comment
SpeedRunGames
SpeedRunGames Sep 25 2009, 6:54am says:

This is an awesome engine! It is stable, fast, good features, easy to use and has a great community.
Grappling Hook is using it.

+2 votes     reply to comment
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Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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