jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Blog RSS Feed Post news Report abuse Latest News: jMonkeyEngine 3.0 Stable - Capuchin Prime

0 comments by erlend_sh on Feb 15th, 2014

Introducing "Capuchin Prime"

Technically version 3.0.5, this lovable capuchin marks the end of an era for us. What started as what some might've thought was an April fool's joke quickly made other monkeys curious and before long, "jMonkeyEngine 3.0" was the talk of the jungle. There must have been some truly tasty bits in there, because the project just kept attracting one crazy talented primate after the other, and suddenly we were a proper little family (warts and all!), in a tribe of exceptional contributors committed to be part of the pack, through good and bad.

When we released our first alpha back in June 2010, we definitely weren't saying amongst ourselves "wohoo! only 4 years to go!". However:

  • Development never stopped
  • New contributors kept coming
  • More games got made
  • And it amounted to one heck of an impressive conclusion.

It's all semantics really. The project has been quite darn stable ever since our first beta release. We could have easily slapped the "Stable" sticker on it then - we chose to do it now. Why? Because bananas. Life. People switching jobs, taking the leap into indie, relatives passing, babies being born (and conceived; high five!)... But we've finally run out of excuses, and now so have you: It's time to make that game!

Download it now, it's free!

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Post comment Comments  (20 - 27 of 27)
Lyaskavku
Lyaskavku Nov 14 2011, 7:38am says:

Nice. I like it.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Nov 15 2011, 1:07am replied:

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

+3 votes   reply to comment
Thales_The_Unstable
Thales_The_Unstable Sep 8 2011, 8:12am says:

Ok guys we have scoured the web all over tried several different options and all ended in failure so could someone *please* give us some help as to how to import and use Blender models in the JMonkey engine?

And please don't just say "export it to ogre". We have tried several different versions, several different exporters and whatnot. We've tried the simple tutorials on the main page of JMonkey, faulty xml converter libraries, that turned out to be vastly different from the ones used in the explanation, ... So in the end, we really don't know where to look for or even what to look for anymore.

For the record, we are using Eclipse to build our game; not the original JMonkey environment (which is I am guessing based on Netbeans?).

If you guys can help us out you will be rewarded with a truly epic game. I promise.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 24 2011, 1:51am replied:

Did you ever raise your question on the forum? We can only give our attention to one support board.

The new Blender loader should be exactly what you're looking for. I hope you found a way.

+2 votes   reply to comment
Khameli
Khameli Jan 6 2011, 5:43am says:

im now stalking you here too!

keep up the good work and post new content here too, i like to read all the milestones at indiedb when i get notified :D

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 21 2011, 3:00pm replied:

Yeah, I kinda forgot about this space for some time. I wish there were better ways to set up automatic updates, e.g. mirroring blog feeds and twitter updates. Will figure something out though.

I reckon I'll frequent this space more often once we've submitted MonkeyZone to the game directory.

+2 votes   reply to comment
SpeedRunGames
SpeedRunGames Sep 25 2009, 6:54am says:

This is an awesome engine! It is stable, fast, good features, easy to use and has a great community.
Grappling Hook is using it.

+2 votes     reply to comment
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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