jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Blog RSS Feed Report abuse Latest News: Carpe Diem Development Diary #2

About Carpe Diem with 4 comments by ATRcade on Apr 30th, 2015

Carpe Diem

Aside from capturing and releasing to the wild a small mouse living in the oven the past days have largely gone toward revamping existing Carpe Diem features. As you can see above the mini-map has received a major overhaul!

The mini-map can now be resized to accommodate your viewing preference by clicking and dragging any of the window's four corners. Additionally should you prefer a smaller mini-map window you can click and drag on the map to pan the view. A couple of additional buttons have made their way into the mini-map window, a camera button for centering the map view on the camera and a camera/lock toggle button that will enable the map-view to automatically pan to keep the camera within the mini-map's view-port.

Carpe Diem Preview Shots

The map itself now displays new information via icons. White areas indicate areas that are covered with dust clouds. Grey circles indicate the presence of an asteroid while colored circles indicate the presence of an asteroid that is occupied by a craft owned by the faction with the corresponding color. Stars, obviously, represent stars. Light blue stars reside outside of dust clouds, white stars reside within dust clouds and colored stars are occupied. Diamonds represent enemy units not occupying a star or asteroid and crescents indicate the presence of an enemy space station.

Carpe Diem Preview Shots

To round things out a bit I went ahead and added in some attack preview windows. After selecting the attack button in a unit's control window hovering the mouse cursor over an enemy unit in range will present some information regarding the possible attack. Modifications that each unit receives, such as terrain defense bonuses, and an estimation of the remaining hit points on each craft.

All this programming made me crave something to satisfy my artistic side. Carpe Diem also receives some new graphics including new hit point indicators, a new loading screen animation and, speaking of mice, an animated mouse cursor rendered with Blender's Cycles render engine.

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Post comment Comments  (20 - 27 of 27)
Lyaskavku
Lyaskavku Nov 14 2011, 7:38am says:

Nice. I like it.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Nov 15 2011, 1:07am replied:

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

+3 votes   reply to comment
Thales_The_Unstable
Thales_The_Unstable Sep 8 2011, 8:12am says:

Ok guys we have scoured the web all over tried several different options and all ended in failure so could someone *please* give us some help as to how to import and use Blender models in the JMonkey engine?

And please don't just say "export it to ogre". We have tried several different versions, several different exporters and whatnot. We've tried the simple tutorials on the main page of JMonkey, faulty xml converter libraries, that turned out to be vastly different from the ones used in the explanation, ... So in the end, we really don't know where to look for or even what to look for anymore.

For the record, we are using Eclipse to build our game; not the original JMonkey environment (which is I am guessing based on Netbeans?).

If you guys can help us out you will be rewarded with a truly epic game. I promise.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 24 2011, 1:51am replied:

Did you ever raise your question on the forum? We can only give our attention to one support board.

The new Blender loader should be exactly what you're looking for. I hope you found a way.

+2 votes   reply to comment
Khameli
Khameli Jan 6 2011, 5:43am says:

im now stalking you here too!

keep up the good work and post new content here too, i like to read all the milestones at indiedb when i get notified :D

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 21 2011, 3:00pm replied:

Yeah, I kinda forgot about this space for some time. I wish there were better ways to set up automatic updates, e.g. mirroring blog feeds and twitter updates. Will figure something out though.

I reckon I'll frequent this space more often once we've submitted MonkeyZone to the game directory.

+2 votes   reply to comment
SpeedRunGames
SpeedRunGames Sep 25 2009, 6:54am says:

This is an awesome engine! It is stable, fast, good features, easy to use and has a great community.
Grappling Hook is using it.

+2 votes     reply to comment
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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