Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

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BSP-Level based game Engines

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Creating Fake bumpmapping in JKA
Star Wars: Jedi Academy

Creating Fake bumpmapping in JKA

Sep 6, 2008 Star Wars: Jedi Academy Intermediate mapping/technical 4 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Mar 17, 2013 Quake III Arena Intermediate mapping/technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

Gamespy Shutdown Solutions

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 53 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Apr 11, 2010 Star Wars: Jedi Academy Intermediate ui/hud 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

How to create a RoQ video-file

How to create a RoQ video-file

Jun 28, 2008 Basic other 7 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Klingon Texture Tutorial

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Scripting #1: Basics

Scripting #1: Basics

Jan 10, 2013 Intermediate server side coding 0 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Platform
Windows
Company
id Software
Contact
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Official Page
Idsoftware.com
Licence
GPL
Release Date
Released Dec 1999
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