Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

BSP-Level based game Engines
Game

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 6 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Creating Fake bumpmapping in JKA
Star Wars: Jedi Academy

Creating Fake bumpmapping in JKA

Sep 6, 2008 Star Wars: Jedi Academy Intermediate mapping/technical 4 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.

From GTKradiant to UDK
Quake III Arena

From GTKradiant to UDK

Mar 17, 2013 Quake III Arena Intermediate mapping/technical 0 comments

This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.

Gamespy Shutdown Solutions
Game

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 44 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

Handling map-objects (md3, ase)
World of Padman

Handling map-objects (md3, ase)

Mar 31, 2008 World of Padman Basic mapping/technical 2 comments

In this tutorial I would like to show you how to insert, modify and export pre-modelled and skinned map-objects (md3, ase) in GtkRadiant.

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Apr 11, 2010 Star Wars: Jedi Academy Intermediate ui/hud 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

How to create a RoQ video-file
Game

How to create a RoQ video-file

Jun 28, 2008 Basic other 7 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Make your own music pack
World of Padman

Make your own music pack

Jan 20, 2008 World of Padman Basic music 0 comments

World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 8 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Scripting #1: Basics
Game

Scripting #1: Basics

Jan 10, 2013 Intermediate server side coding 0 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Setup GTK Radiant 1.4 for Smokin' Guns
Smokin' Guns

Setup GTK Radiant 1.4 for Smokin' Guns

Nov 5, 2009 Smokin' Guns Basic mapping/technical 5 comments

The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...

Platform
Windows
Company
id Software
Contact
Send Message
Official Page
Idsoftware.com
Licence
GPL
Release Date
Released Dec 3, 1999
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