Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.
In this tutorial I would like to show you how to insert, modify and export pre-modelled and skinned map-objects (md3, ase) in GtkRadiant.
This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.
Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.
This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...
In this tutorial, we are setting up everything, which is needed for scripting.
This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.