FOnline Developers are a young creative group determined to recreate the feeling and gameplay of the games Fallout and Fallout 2, pushing it even further, to the limits where massively multiplayer online game meets the role playing game. For this purpose, we are creating the FOnline Engine for everyone. FOnline is your Fallout world - online.

Though, even if the focus is set mostly on the Fallout games, it is possible to create totally new games without any Fallout connection at all.

For help and/or support in using the SDK and other problems, please visit the Russian development board at or the English speaking community (Rotators development team) at

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Blog RSS Feed Report abuse Latest News: AoP Dev diary 3: Skills

About FOnline: Ashes of Phoenix with 0 comments by Shangalar-aop on Aug 24th, 2014

Hello everyone!

The third dev diary is out. This time we talk about skills, and detail some of the options available in term of character building and combat tactics. This video shows some of the most advanced features of the game, that will enable complex dynamic gameplay for both individuals and groups. We hope you'll enjoy what you'll see and we look forward for your feedback!

Fallout Online Australia

Fallout Online Australia Fallout Online Australia Indie

Updated 8 months ago Released Jul 31, 2012 MMO Adventure

Fallout Online: Australia is a Project that basically places the "Fallout" Style world inside Australia. Its using the FOnline engine and has many features...

FOnline 2

FOnline 2 FOnline 2 Indie

Updated 2 weeks ago Released Jul 6, 2013 MMO Role Playing

FOnline 2 is a 100% free Fallout MMORPG, based on the original Fallout 1 and 2 games. WARNING: studies have shown Fonline2 is more addictive than jet!

Fonline Last Breath

Fonline Last Breath Fonline Last Breath Indie

Updated 2 days ago TBD Single Player Role Playing

Fonline Last Breath is a solo game build with Fonline engine. It take place in east of europe. The player will have full freedom in his action, you ll...

FOnline: 2238

FOnline: 2238 FOnline: 2238 Indie

Updated 1 year ago Released Aug 14, 2009 MMO Adventure

FOnline: 2238 brings you back to the world of Fallout once you knew it, only this time as a MMO-RPG hybrid. Cross the border where the unique game setting...

FOnline: Ashes of Phoenix

FOnline: Ashes of Phoenix FOnline: Ashes of Phoenix Indie

Updated 1 month ago Released Sep 4, 2014 MMO Role Playing

FOnline: Ashes of Phoenix is a Fallout MMORPG based on the FOnline engine. It takes you to Phoenix, Arizona, around 2220.

Post comment Comments  (0 - 10 of 16)
Guest Jan 28 2013, 10:51am says:

This comment is currently awaiting admin approval, join now to view.

Lexx2k May 20 2013, 11:02am replied:

2238 has its own changelog board. We only post updates on ModDB if something more important happens.

+1 vote     reply to comment
Darkenneko Dec 26 2012, 11:38am says:

I was wondering, I changed my settings in the config files but a lot of dialogue is still in Russian, is that normal? If it is, does someone have a vanilla version of the SDK translated? It would be great! Thanks!

+1 vote     reply to comment
Connall Mar 5 2012, 3:32pm says:

Is there still a place to download this? I don't get how the repository works.

+1 vote     reply to comment
rusek1 May 3 2012, 9:48am replied:

You need tortoise svn and by it download the sdk. Svn is because it easy to update and have newest revisions but warning - sometimes devs make big upgrades and it possible have bad optimalization so I suggest reading repo comits. Currently I have 360 revision which is ok. I am going to develop single player game based on this engine.

+1 vote     reply to comment
dctrader Jan 18 2011, 12:07am says:

I am playing with fonline 2238 SDK, it is amazing, thank you guys. And I found the language can be easily swithed between english and russion, however, I expect we can add other language to it in the same way. So, I tried to add other language to dialog files, but the client display goes wrong. I thought it might be encoding problem, so checked the server SDK encoding, and change the anglescript header file encoding to be "0" rather than "13". According to the anglescript document, "0" indicates UTF8. But it still not work. Can someone guide me where should I start, if I am plan to translate the game into other language with the help of SDK.

+1 vote     reply to comment
cerberix Oct 14 2011, 11:32am replied:

You can visit and ask there for help.

+1 vote     reply to comment
bocomarine Oct 31 2010, 9:09pm says:

I have a few questions about how to create new cities and what not.. I have an idea I want to implement can you point me to a file or line of code in the scripts that generate cities on the world map?

+1 vote     reply to comment
unknow5763 Sep 1 2010, 2:25pm says:

cool :)

+1 vote     reply to comment
maxpayne05 Mar 28 2010, 2:55pm says:

nice works guys.


+1 vote     reply to comment
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Released Aug 30, 2010
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