Van Buren: A Fallout RPG Adventure is a remake of Interplay's canceled Fallout 3 by fans. You are the Prisoner in this - the biggest ever - Fallout game. We are using original design documents, developer interviews and forum posts as info sources. We're looking for contributors so feel free to contact us. The game will require preinstalled copies of Fallout 2 and Fallout Tactics. WARNING: This page contains SPOILERS!

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Blog RSS Feed Report abuse Latest News: InXile trademarked Van Buren

4 comments by hexer! on Dec 9th, 2014

Hello mutants!

In the light of the recent news that InXile trademarked Van Buren, I want to clarify that I didn't take the pause from Van Buren because of that, but only because of my business. I just found out about the trademark 10 minutes ago and don't know what to think of it...

We haven't been contacted by anyone but in case they're developing the game on their own, it would be cool if they would check out what we plan to do. We're fans, not boogeymen. In any case, I wish them the best.

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zach5jakeu Apr 29 2015, 9:36pm says:

How's the progress coming along? Can't wait for it!

+1 vote     reply to comment
Guest Apr 11 2015, 12:17pm says:

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BetaParticipant Apr 15 2015, 6:39am replied:

Someone who doesn't know anything about fallout shouldn't be writing for a fallout game. Because the last time someone tried to write for a fallout game without any knowledge of the series, Bethesda's fallout 3 happened. They made so many mistakes, so many things that could have been easily avoidable if someone in their writing department actually played fallout 1 or 2.

Truth be told, Bethesda has a history of contradicting established lore either in an attempt to increase sales (cyrodiil's jungle environment and Asian cultural influences being completely ignored and retconed out, and the lack of consistency of skyrim's climate between games, etc), or were too lazy to look it up before they started writing the quests and dialog (certain aspects of nord culture are missing completely or were only lazily implemented, certain defining characteristics of the imperial city and other cyrodilic cities are gone and are never mentioned again, certain aspects of dunmer culture are never brought up despite the situation demanding it, the list goes on and on).

So I guess since Bethesda couldn't stay on track with the lore, I shouldn't be so pessimistic about some random guy writing for a fallout game since Bethesda is known for that. as a precaution someone whos planning on writing for a series they have never played, or played but don't remember much of it, should play the earlier games so they don't make stupid mistakes. If anything, Bethesda is a testament about how simple mistakes can be completely ignored by the writing team and the higher ups don't bother changing or removing them, which is why each writer needs to make sure they aren't making continuity errors by at least fact checking on Google or something before they submit it.

+2 votes     reply to comment
Chamo66 Mar 16 2015, 9:07pm says:

Hello, was just wandering if you guys need any help in a specific area. I know you were looking for mappers in October, I could do some writing if needed, and possibly even coding but I am not the most experienced at coding.

I would probably be best doing mapping due to the fact, if still true, prior experience of mapping not being needed. For coding and writing I don't know what you seek in either of the two, and not having prior experience in either for game or mod development. I just want to offer any help possible to make this a full reality.

+4 votes     reply to comment
Trar Feb 8 2015, 11:24pm says:

I have a couple questions:

Is there an IRC channel for this mod? I'd be willing to set one up if people want it.

I might be interested in writing (MAYBE coding as well, but I have little prior experience) for this mod. Where would I talk with people about that? I'm curious as to what sort of writing it would entail, as well.

I am intensely interested in this mod and I wish the dev team luck. Thank you for making this a reality.

+2 votes     reply to comment
Sp4ceGh0st Feb 26 2015, 2:54pm replied:

Hey, sorry for such a late reply -- we haven't really discussed an IRC channel, but we have a Facebook page where most of our news is posted:

If you're interested in helping out, feel free to send me a message entailing the kind of writing you most like to do, and we can go from there!

+3 votes     reply to comment
Trar Mar 12 2015, 10:53am replied:

Thanks for the reply anyway. I'll send you a message.

+1 vote     reply to comment
BetaParticipant Feb 8 2015, 8:38am says:

Jesus h. Christ, I can't wait until this gets released. Reading around the design documents has both ****** me off that the original didn't get released so close to its completion, and exited that I will eventually get to play it probably sometime in the next decade (lol jk, but srsly). Keep working on this hexer

Best regards, an old fallout fan

+3 votes     reply to comment
LT_Jones Jan 29 2015, 2:56am says:

More recent updates here

+1 vote     reply to comment
rusek1 Dec 21 2014, 4:00pm says:

WHERE ARE NEW UPDATES?! Give us more!!!1 :-)

+3 votes     reply to comment
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Apr 6 2015, 6:31pm

Mar 31 2015, 2:59pm

Some more foreboding sounds...

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Rite Mutants another little treat for you. Should we add some Tesla lightning arcs going from pylon to pylon?...

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Mutants!!! Just a quick update, we're adding a little more diversity to the robot pods, what do you think?

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Dec 19 2014, 12:28pm

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Greetings mutants! As some of you are probably aware, Hexer has become quite busy in some of his personal life...

Dec 15 2014, 12:01pm

Greetings mutants! As some of you are probably aware, Hexer has become quite busy in some of his personal life...

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