About Marathon: INFESTED with
by AlexanderSmith on May 26th, 2009
To all ModDB users who have watched this game progress, many apologies for the lack of updates. I try my best to get news out to all the websites I use, but sometimes I miss one or two by accident. I hope this update makes up for the lost time...
I have made tremendous progress since my last update here. The engine I am using has improved considerably, and I now am using per-pixel lights, and multitexturing for my own lightmaps/AO bake. Currently shaders work, but are being integrated with lightmaps, so there are no shaders in use for these pictures.
Report:
* Imported all monsters into project.
* Basic rigging/animation/SFX for Pfhor Fighter
* Basic rigging/animation/SFX for Pfhor Trooper
* Basic rigging/animation/SFX for Cyborg
* Basic rigging for Juggernaut
* Basic AI for Cyborg/Fighter/Trooper/Drone
* New lightmaps/lighting FX for Thunderdome
* New lightmaps/lighting FX for Route 66
* Modeled/Textured Cyborg Grenade
* Created new projectiles for Fighter/Trooper/Cyborg
* New Normal/Specular maps for Sewage Set
* New Normal/Specular maps for Lava Set
* And more that I can't remember now...
**NOTE** I only post major updates, or updates with media on ModDB. If you wish to keep track of ALL progress, go to: Infested.coldfusiongames.com
where is the download button?
Go on their forum: Klinksoftware.net
can the engine support physics ?
It has physics, but they're not very advanced.
link?
Lol dude you posted this on one of my B-days
Were is the download link?
I want a download link now!!!
Klinksoftware.com
Note that the engine is still in development; there are a lot of bugs, a lot more features to add, and a new demonstration project is on the way.
Hey a fellow gmodder :P