NOTE: THIS IS NOT A HALO MOD, this is a Marathon mod, if you've never played it, here:


Marathon: INFESTED is set in the vast and deep world of Marathon (, the player is a cyberneticaly enhanced supersolder, a world destroyer, the last of 10 Mjolnir Mark IV Cyborgs to be created by the United Earth Space Council. When the destruction of a colony killed 9 of these cyborgs, one remained. This last cyborg saved the Star-ship "Marathon", repelled the Pfhor invasion, and pushed these alien creatures to the edges of the galaxy.

Marathon: Infested has no campaign, but will instead feature an challenging solo/coop mode called "Survival". In this game type, players will fight either solo or together to destroy waves of monsters. Play Survival on your favorite Marathon maps, including classics like Route 66 and Thunderdome, as well as all new maps made just for Survival.

Gametypes from the original Marathon games are also available, such as "King of the Hill", "Kill the Man with the Ball", and others! Play against bots, or against other players, LAN or online.

Operating Systems:
*Mac OS X 10.4+
*Windows XP/Vista+



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Marathon Infested Screenshots 5/25/09 Marathon Infested Screenshots 5/25/09 Marathon Infested Screenshots 5/25/09
Blog RSS Feed Report abuse Latest News: Marathon Infested Update 5/25/09

3 comments by AlexanderSmith on May 26th, 2009

To all ModDB users who have watched this game progress, many apologies for the lack of updates. I try my best to get news out to all the websites I use, but sometimes I miss one or two by accident. I hope this update makes up for the lost time...

I have made tremendous progress since my last update here. The engine I am using has improved considerably, and I now am using per-pixel lights, and multitexturing for my own lightmaps/AO bake. Currently shaders work, but are being integrated with lightmaps, so there are no shaders in use for these pictures.


* Imported all monsters into project.
* Basic rigging/animation/SFX for Pfhor Fighter
* Basic rigging/animation/SFX for Pfhor Trooper
* Basic rigging/animation/SFX for Cyborg
* Basic rigging for Juggernaut
* Basic AI for Cyborg/Fighter/Trooper/Drone
* New lightmaps/lighting FX for Thunderdome
* New lightmaps/lighting FX for Route 66
* Modeled/Textured Cyborg Grenade
* Created new projectiles for Fighter/Trooper/Cyborg
* New Normal/Specular maps for Sewage Set
* New Normal/Specular maps for Lava Set
* And more that I can't remember now...

**NOTE** I only post major updates, or updates with media on ModDB. If you wish to keep track of ALL progress, go to:

Post comment Comments  (0 - 10 of 31)
JCDenton2000 Jan 22 2013, 2:46pm says:

It looks nice, it's a shame it is dead.

+1 vote     reply to comment
theplock99 Oct 6 2012, 3:13am says:


+1 vote     reply to comment
JohnFreemanFYEAH Nov 17 2011, 4:38pm says:

Now I am even more sad.

+3 votes     reply to comment
RequiemLux Oct 1 2011, 11:05am says:

too bad it's dead : (

+1 vote     reply to comment
Aguila. Jun 28 2009, 11:19pm says:

Can't wait!

+1 vote     reply to comment
noobthenoob May 26 2009, 10:08pm says:

Looks great

+1 vote     reply to comment
vus May 26 2009, 3:37pm says:

Your work so far is amazing. I am not sure about the engine.

+1 vote     reply to comment
AlexanderSmith Creator
AlexanderSmith May 26 2009, 5:15pm replied:

It's not the best in the world, but it's free, and stand-alone, and suits my needs. I'm not much of a scripter or programmer.

+1 vote   reply to comment
vus May 28 2009, 6:11am replied:

I was comparing it to quake derivative engines(like darkplaces, qfusion, and ioquake3)which are multiplatform. But you are right those may require more work

0 votes     reply to comment
Neurological Feb 10 2009, 7:27pm says:

This is an interesting project. Just curious, the dim 3 engine allow to use the developer tools only for Mac users? Because is really an interesting engine.

+1 vote     reply to comment
AlexanderSmith Creator
AlexanderSmith Feb 11 2009, 1:57pm replied:

Hello. The dim3 game engine is currently only available for development on the Mac platform. There is only one programmer working on it, so while it is upgraded really fast, a major thing like porting the tools to Windows would be too time consuming. Deployment is on both platforms though, and Linux too I believe.

The dim3 game engine works quite well for FPS games, but in my opinion, it is extremely good for beginners, and for any kind of platformer or side scroller.

+1 vote   reply to comment
StrikerMan780 May 8 2009, 7:31pm replied:

While it can only be Developed using Tools on the Mac, can the final game still be PLAYED on Windows?

+1 vote     reply to comment
c^5 Jul 31 2009, 11:51pm replied:

Yeah, you can play it on windows.

+1 vote     reply to comment
Neurological Feb 11 2009, 7:06pm replied:

Yeah, infact I was interested for a sidescroller game, but currently I haven't a Mac. Btw watching this game, seems well developed and fun to play.

+1 vote     reply to comment
AlexanderSmith Creator
AlexanderSmith Feb 11 2009, 11:41pm replied:

Thank you! I appreciate the comments. I've been working on this project on and off for about 4 years now, and ONLY now have I really felt confident in my abilities enough to produce a decent FPS. :)

+1 vote   reply to comment
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Marathon: INFESTED
Windows, Mac, Linux
Developer & Publisher
Cold Fusion Games
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6 years ago
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