Dakoo is a 2d platformer that merges my love of classic cartoons and games together. Think funny, whacky character battles with a very easy to use control setup. The art has been completely re-done, including DaKoo's animations. The game has been designed with the PC player in mind. You can choose either your game pad or the keyboard it really doesn't matter, you'll have total control over this little dragon!
As a player progresses the difficulty will increase. Collecting stars becomes more and more important. Wings, and your companion both need star power to operate. without them you'll find the difficulty increase dramatically, getting harder and harder requiring even more skill to complete the stages.
With over 50 stages and multiple vortex levels, you must travel quite a ways before you can get a crack at the big boss man.
One of the major features is the Combo system. It allows the game to be new every time you play the game. A ton of randomization makes for new and unique situations every game. I'll break down more of the game over the next few updates so please check back often. Til then here is a list of some of the highlights of Adventures of DaKoo the Dragon
Character and world art designed by Clayton Domino
50+ Stages within 6 Locales
+Multiple Bonus levels
**Continuous game play with the vortex level system
Fun and Exciting Game play
Combo Scoring System
**Multiple Attack animations
Multiple Player sizes
** Level Specific Fireballs
Use the Star power system to power your defenses and Wings
Randomized Enemy spawning for extend repeat playability
Mac and Linux versions
And many more...
Xbox 360 and compatible controller support
Keyboard and mouse support
**newly added features, thanks to user comments and suggestions
Game and art created by Clayton Domino
You can visit me at
Adventures of DaKoo the Dragon has gone through some major changes.
New art style and animations also includes nearly all of the visuals have been reworked.
The backside of the game has been heavily overhauled cutting the memory usage to about one third of what was used in the previous iteration.
Level designs have also been reworked with a more heavy focus on re-playability.
Sound effects and music is currently being re-worked. Current Sound is NOT final.
This is Really a total Redux of what was posted here last year. I hope you enjoy the screens and Video.
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