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Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.

Export to HTML5

Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.

HTML5 Demos

Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.

Construct 2 Versions

There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.

Learning Resources

Scirra's website has lots of tutorials and their forum is very active.

Download Free Edition

You can download Construct 2 Free Edition here. Make some games today!

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Blog RSS Feed Post news Report abuse Latest News: Upcoming Release: Fry Me Omelettes Pre-Beta Demo

About Fry Me Omelettes with 0 comments by SnoutyPlays on Jun 29th, 2015

After months of development, The egg frying simulation game-- 'Fry Me Omelettes', is now ready for 2nd demo release! (pre-beta version)

The date of the demo release is confirmed at JULY 25.

Comparing to the 1st alpha demo on April, The 2nd demo (pre-beta) will be showing most improvements out of the graphics & some gameplay mechanics.

Major additions to the game are listed below: (as till current version 0.48)

  • more egg variations
  • fillings
  • topping area (or dressing zone)
  • flashing headlines
  • menu interface
  • winning animations
  • options
  • item name showing
  • visual & taste critiques
  • 'rejection time' in judging panel system
  • sounds effects & music tracks (draft only)
  • "ace" & "pass" points (winning points)
  • unlock item system

Now here are some important features needed to be introduced:

Random Mode (default)
The pre-beta demo have only 1 gameplay mode-- the random mode. Mostly you'll have no restrictions at first: a full 5 minutes time and you're free to cook anyhow. But due to more 'play-counts', you're getting random restrictions. Sometimes you get only 3 even 1 minute cooking time, sometimes you need to cook certain types of egg/omelette, so it'll be challenging.

Fillings & Toppings (dressings)
There can never be 'omelettes' without them. Fillings can be found around the kitchen platform now, but first you have to 'unlock' them by winning points. After you're done cooking, you'll enter the "topping area" to apply toppings before serving to the critics. Only 2 types of fillings & toppings are available in the pre-beta release.

Enhanced Critic System
The unique judging panel's now got even better! The critique mechanism had splitted into 3 steps:
'Visual critiques', 'Rejection time' & 'Taste critiques'. After the first visual critiques, critics can either reject the ir dishes, or continue to judge by taste. On the verdict, the critic will give you either Yes ("O") or No ("X"), it functions like the popular 3-stars rating system.


The Ham/ No Ham Toggle
This is an important element for those who might refuse any pork/ham in the game. There is now an option to toggle off ham, so you can play the game carefree without the existence of any pork/ham.

Note: Snouty Plays is humbly respectful of one's choices of food, any misconception to one's personal/cultural/religious preferences is purely unintentional.

Some key features like the 'Egg look', 'Records' & 'Achievements' will not be included in pre-beta demo, but will be fully implemented in the final release version.

That's all for the news,thank you.

Please visit for my official game development log.
Or visit via Facebook or Google+ for follow & support my game.


-Allen T, Snouty Plays

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Post comment Comments  (10 - 17 of 17)
TheUnabridgedGamer Sep 15 2011, 3:08pm says:

Correct me if I'm wrong -- but wasn't Construct made to be an open source engine?

+6 votes     reply to comment
Guest May 3 2013, 8:20pm replied:

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Scirra Creator
Scirra Feb 1 2012, 9:42am replied:

We have Construct Classic, and open source game making engine.

We have since written a new engine from the ground up, Construct 2, which isn't open source.

They are both very distinct.

+4 votes   reply to comment
VegBerg Oct 2 2011, 1:11pm replied:

They probably thought they could change that by adding a "2" at the end :c

-2 votes     reply to comment
Scirra Creator
Scirra Feb 1 2012, 9:43am replied:

We added a 2 to the end because it's our second game engine! They are not the same product.

+7 votes   reply to comment
figalot Oct 9 2011, 6:33am replied:

You are a ******* idiot. Construct 1 was mostly in c++ and this is now in html5 and javascript (making it web compatible). So basically its a whole new engine.

+2 votes     reply to comment
koburamoe Oct 10 2011, 4:49pm replied:

Construct 1 is still FREE and OPEN-SOURCE .... so i don't see the big hoey about the fact that they want to make a profit out of a new web compatible version .

+5 votes     reply to comment
koburamoe Feb 3 2012, 2:30am replied:

Exactly , at least people can still use the open source one for free and commercial use , The second one is more for web-use , i don't like web games :(

+1 vote     reply to comment
Rmas Feb 3 2012, 11:42am replied:

You can use Construct 2 for commercial use too!

+5 votes     reply to comment
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Released Jul 2011
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Highest Rated (2 agree) 10/10

Very flexible ! I'd say it outmatches Game Maker , TOTALLY !

Feb 3 2012, 3:31am by koburamoe

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