Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which consists of expanding supported platforms, with multiple choice of programming languages thats shares the same API structure. Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++, with a little Java and Objective-C. Lua and javascript are binded as scripting language. HTML5 branch, also known as cocos2d-html5, is written in Javascript, that focuses on desktop browsers XNA port, is written in C#, focus on Windows Phone 7 and XNA. All the branches above are released under MIT License. With cocos2d-x framework, developers can easily create or port their games onto iOS, Android, Bada, BlackBerry Qnx, Marmalade, WindowsXP/Windows7, Linux and Windows8 Metro.

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Blog RSS Feed Report abuse Latest News: New Battle Gameplay Video - Puzzle Mechanics and Spellcasting!

About Puzzle Warriors Adventure with 0 comments by casimmvancouver on Apr 11th, 2014

Hello there!
Today we have a bit of an update on UI, and a new work-in-progress battle gameplay video.

Although the game has been functional and in testing for a (very) long time, we are still hard at work on replacing all placeholder art with final versions. After tackling most of the characters (see some of these on IndieDB), we are now doing a sweeping pass on frontend UI, making sure the game's interface flows and looks right.

We will share some of that UI progress below, but before that...

New Battle Gameplay Video!

Today, we finally recorded a video showing off Puzzle Warriors Adventure's battle gameplay. The scene takes place at the Pygmil village, a location of the world of Four-Haven, that has been overrun by flying insects. Myr'tee, a young female Pygmil from the village, asked for your help before sending you there...

Note: some graphics are placeholder.

UI Screenshots

A few concepts that we are busy implementing:

Character Sheet & Inventory

Spellbook (card deck building)

Crystal Screen (upgrades, power-ups)

Thanks for reading and watching! We will have more in the near future as we progress towards release.

Stay in touch

If you'd like to know more, feel free to "track this game" right here on the site.

Other ways to reach us:
twitter: @CasimmVancouver
FB: "Like" us at Casimm Facebook Page to receive FB posts


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