Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which consists of expanding supported platforms, with multiple choice of programming languages thats shares the same API structure. Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++, with a little Java and Objective-C. Lua and javascript are binded as scripting language. HTML5 branch, also known as cocos2d-html5, is written in Javascript, that focuses on desktop browsers XNA port, is written in C#, focus on Windows Phone 7 and XNA. All the branches above are released under MIT License. With cocos2d-x framework, developers can easily create or port their games onto iOS, Android, Bada, BlackBerry Qnx, Marmalade, WindowsXP/Windows7, Linux and Windows8 Metro.
The RC version 1.2, brings new features and improves on the core ones. Windows version.
New Update v1.1 brings, stability improvements and fixes.Players of v1.0 are required to update.
New Update v1.1 brings, stability improvements and fixes.Players of v1.0 are required to update.
I have ported flickit to now support Mac Os, it also runs on iOS but i dont have a iOS license yet to distribute.
This is the beta release of Flickit for the windows platform, I will be adding more features and other platforms soon.
PatOnline version 1.01 has been ported to the mac os platform.
This new version brings a package installer, along with improvements and additions. +Game private chat -Fixed bugs with QuickMatch -Fixed stats fetch...
This is a beta release of PatOnline compressed in 7zip format.Simply unpack and run the exe file. Feedback is welcomed good or bad.