Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which consists of expanding supported platforms, with multiple choice of programming languages thats shares the same API structure. Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++, with a little Java and Objective-C. Lua and javascript are binded as scripting language. HTML5 branch, also known as cocos2d-html5, is written in Javascript, that focuses on desktop browsers XNA port, is written in C#, focus on Windows Phone 7 and XNA. All the branches above are released under MIT License. With cocos2d-x framework, developers can easily create or port their games onto iOS, Android, Bada, BlackBerry Qnx, Marmalade, WindowsXP/Windows7, Linux and Windows8 Metro.

The Magic of Cocos2d-x
Game

The Magic of Cocos2d-x

May 21, 2015 Basic sound effects 0 comments

Take the first steps in an adventure of mobile game development with a very friendly book, and aspire to become a master developer some day.

Jackpots All the Way, with Cocos2d-x
Game

Jackpots All the Way, with Cocos2d-x

May 15, 2015 Basic sound effects 0 comments

Learn to develop mobile games smoother, faster, and for free, and be part of the gaming revolution that Android boasts of

How to play Ring Of Spell
Ring Of Spell

How to play Ring Of Spell

Feb 16, 2015 Ring Of Spell Basic design/concepts 0 comments

Ring Of Spell is a turn based multiplayer game for 2 players to spell Chinese word.

Integrating Google analytics to cocos2d-x game
Game

Integrating Google analytics to cocos2d-x game

Aug 28, 2014 Advanced server side coding 0 comments

Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller” using...

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

Company
cocos2d-x team
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Official Page
Cocos2d-x.org
Licence
MIT
Release Date
Released Feb 4, 2012
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