GoldSrc
CommercialThis QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
The C4 Engine is a comprehensive suite of professional, robustly implemented game programming tools for the PlayStation 4, Windows, Mac OS X, Linux, and iOS platforms.
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This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine...
ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely...
ArcadeBox is an easy to use, codeless, open source and cross platform game engine developed by hanisoftwares and cutawayshot games for their games, its...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven...
This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially...