The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
Just making these models for blender so anybody who don't have time to UV-map everything.
Includes many animals, block, flowers, mushrooms etc. and of course Steve. The torches are functional but you must also duplicate the lamp and parent the torch if you are making a night or cave scene. If anyone know how to make the torch and the lamp the same object please tell me and I will fix it. You can use any texture pack just replace the original ones and the blocks will change.