Gwynflex allows you to import an unanimated bipedal mesh, weight the verts of the mesh to bones in the skeleton, and apply all of the Heretic II player...
This week we added a few animated keys and worked on key selection and switching!
The mod is now in it's alpha stage, it is playable start to finish and is currently being playtested by someone other than myself for the first time!
Ever wondered how my daily routine work looks like? I bet you didn't.
This is a model viewer and converter utility for Moto Racer 3. Created by Delphine software for use with importing lwo static and rigged models into the...
This is a set of source files and an import tool to convert lightwave meshes into proprietary .f3d meshes. Intended for use with importing custom bike...
Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
Tweaking the vegetation can really enhance the theme and look of a track
This is a tutorial originally created by Twisteddirt on how to import meshes into MCM2.
About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.
Designer 2 is the tool Action Forms used to create models for Carnivores 1, 2 and Ice Age. it is an old binary, so make sure to read the included TXT...
How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...
Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...
This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...
Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.
Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.
An introduction to beginner's adventures in modelling and texturing.
In today's post we will give you all some information about our game's 3D Art, and how it's progress is going!
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
A new character is coming to Cinderstone in a new teaser. Alongside a lot of new improvements.
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...
In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...
In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...
In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...
In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...
In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.