The App Game Kit solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all handled by AGK. If you're a fan of our Dark Basic range of products then you will love the AGK. With its easy to code syntax, combined with a fast and reliable gaming engine, creating game apps across multiple devices is now a cinch. You can also code in C++ and call our library of commands. So AGK will suit both hobbyist and professional developer. AGK supports Windows, Mac, iOS, Android (2.3+), MeeGo, Bada and Playbook. Future platforms are planned as we further develop the product. At only $59 it's a very competitive engine.

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Blog RSS Feed Post news Report abuse Latest News: Trapped in the Sky - beta two on itch.io

About Trapped in the Sky with 0 comments by Ched80 on Jun 22nd, 2015

Hello! I'm chuffed to announce that Beta-Two for Trapped in the Sky is available to purchase via itch.io. I'm putting it up for $0.99 since the game is early access and I plan to increase the price as additional content and features make their way into the final version. A link to the itch.io page is at the bottom of this news feed.

So what's in Beta-Two?

Quite a bit. I was planning to put up a new beta each month, but I figured it was better to actually release betas with significant content rather than just because a month had passed. So that's why it's been a while since the first beta.

To summarise the new content I made this short video. I apologise for the creepy voice over, my family were sleeping when I recorded the narration:

New explorable section: The crew's quarters section has been added complete with new objects to loot from. The section is still work-in-progress so the armoury and the canteen have not been finished yet.

Maps are now two-dimensional: In the previous beta, the random-map generator would only create a linear map. In this beta, the map is now two-dimension increasing the number of sections to explore and the number of NPCs to encounter, but also map can be navigated using the lifts so that you can move to a different floor in the prison ship.

Two new weapons: So in addition to the had-gun, I have added an automatic rifle and a shot-gun. Not ground breaking weapons, granted, but I felt they were staple additions that needed to be included to make the enemy NPCs tougher and to give the player some shooting options.

Crafting mechanic added: I've added a simple crafting mechanic, which I'm calling hacking, allowing the player to create unique items from the standard items collected during the game. Recipes for the hacks can only be found by looting so special items cannot be produced right off the bat. In this beta, two hack recipes have been introduced "Vile bullets" (increases bullet damage) and "Bullet lotion" (reduces bullet damage), but there are many more, including unique weapons, in the pipe-line.

Body armour: Not ground breaking, but an important mechanic to help the player. At the moment, the armour lasts forever, but for the next beta I want to introduce breakable items.

New playable crime: The "Murder" plea (giving the player perfect shooting accuracy from the start) has been added, but is only accessible when unlocked. To unlock the crime, you need to complete the game without shooting a single NPC.

Looting has been changed: The looting system has been restricted so that items can only be found in appropriate objects. No longer can you find 5 fuel containers in a cloth bed or a toilet. This means you will need to search for specific sections to get the items you need to repair the ship, or to craft the hack you want.

New shader: The main dynamic shadow shader has been adjusted to blur the shadow lines the further they are from the player. I'm not 100% happy with the effect and I plan to improve it for the next beta.

In addition to these bits, a number of elements have been adjusted or fixed as reported in the change log.

The full, but simplified, change log:

  • Added floors to the map, making them 2D.
  • Added lifts to move between floors.
  • Added damage wobble when hit by bullet or section is damaged.
  • Added crew quarters section and a number of additional objects.
  • Added 3 alternative overlays.
  • Added 2 weapons: Automatic Rifle and Shotgun.
  • Added 2 Hacks: Vile Bullets & Bullet Lotion.
  • Added basic Armour mechanic.
  • Added 6 repair items: Power Cell, Compensator, Gaffa Tape, Injector, Meter & Actuator.
  • Added melting shader to game over screen.
  • Added lifts to escape section.
  • Added pre-damage sound to add atmosphere.
  • Added Murder class as an unlockable.
  • Added 5 Objects: Trunk, Chair x 2, Table x 2
  • Adjusted map to show icons correctly.
  • Adjusted loot drops to restrict where items can be found.
  • Adjusted shaders to include shadow bluring.
  • Adjusted reloading to include shotgun style reloading.
  • Adjusted how player collision is performed to easily add object collision.
  • Adjusted A.I to react to lower player sounds.
  • Fixed Objects not occuding light.
  • Fixed sparks decal not loading.
  • Fixed rotational snapping when using the 360 controller.

Itch.io link

Trapped in the Sky on itch.io

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Post comment Comments
moronicmisfit
moronicmisfit Mar 15 2014, 11:13am says:

AGK is the best program you can buy for Developing Iphone, Android, PC and others. Its fast, compiles faster than any other Game Development systems, trust me , I own them all!

It is under 60 bucks, makes games that run very fast, has built in physics engine so it does most of the work for you,

Go to The Game Creator site and see for yourself, its amazing what this program can do!

And I would have rated it a 10 if I could, but this site limits new members to 8?

I dont understand this rule, because its a false rating, but I dont make the website here, i just visit it.

Nice site here!, bad rating system, sorry, i call em as I see em!

+2 votes     reply to comment
ckidwell
ckidwell Dec 6 2013, 11:50pm says:

I've coded 5 games in AGK and one of them is featured here on Desura ; it works quite well and is very well suited to 2D games.

+3 votes     reply to comment
Ched80
Ched80 Apr 21 2013, 6:43am says:

Love this "engine"! A joy to code in, supported by a fantastically personal company and possibly the best forum members in the world!

+3 votes     reply to comment
obsequies
obsequies Dec 19 2012, 10:22am says:

don't download this program, its seriously hard to uninstall..its almost malware and is useless

-1 votes     reply to comment
moronicmisfit
moronicmisfit Mar 15 2014, 11:07am replied:

Could not be simpler to install, you click the AGK.EXE, run AGK, load the 100 or so demo games and programs that comes with it, and click run?

now was that so hard???

And AGK compiles on a PC in about 3 seconds and runs, GameMaker takes like 20 and most others do also, Try Monkey X, like 35 seconds for a PC version to compile, Now in all fairness its HTML5 version of your game is about 10 seconds to run on Monkey X.

And AGK now has one click deploy for Droid Games!

I would have rated it 10 in my other post, but being new I could only go as high as 8 here??.

+2 votes     reply to comment
MissJoJo
MissJoJo Sep 3 2013, 2:11am replied:

This simply isn't true, I found very easy to uninstall the free version when I bought the full version.
It's been simple to uninstall the old versions when an update's released as well.

+3 votes     reply to comment
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Simplicity in making games is wonderful.
Would get 10 if it had lesser bugs and more up to date beta fixes.
Wath can I say more then I love agk tier 1.

Mar 15 2014, 3:00pm by Team_Space_Kitten

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