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Blog RSS Feed Report abuse Latest Blog: Trapped in the Sky - Progress

0 comments by Ched80 on May 24th, 2015

Back into the development of Trapped in the Sky this week following the submission of the demo into the Intel Level Up 2015 competition. No video :(, but I'll save that for when the next beta is available, but in summary

Added a camera wobble when a section is damaged. I plan to expand it so that the wobble is stronger when the section you are in is damaged and i also want to add in some explosion and creaking sound effects to make it feel like the environment is decaying.
Altered the shadow shader slightly to blur the shadows at the edge of the screen - it's slowed the frame rate a little, but the visual effect is worth it and makes the lighting more natural.
Started adding a new section type - the crew quarters - which is similar to the cells except the crew get bigger rooms, the furnishings are nicer, and there is am R&R room and a weapons store.
Altered the looting system so that objects can only be found in logical places. No longer can you have 5 CPUs in a toilet. Instead, hardware can be found in creates, while keys, bullets, etc. can be found on people. The idea being that you need to search the different sections of the ship to get the items you need.
Expanded the map generator to now create multiple floors (the current beta only creates a single storey world). I also added the mechanic for the lifts (so you can access the different floors), but it's current interfering with the exit doors. One step forward....

Not excessive progress I'll give you, but creating a section takes about 3 days while coding a mechanic takes about 1.

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I liked a @YouTube video 10 Easy, Quick Everyday Hairstyles for long hair & hairstyles for medium hair

May 24 2015, 3:33pm

Trapped in the Sky - Progress blog - Ched80 via @IndieDB

May 24 2015, 2:01pm

I liked a @YouTube video Ottawan - Hands up Give me your heart 2000

May 22 2015, 12:28pm

Love the latest entertainment package in these self catering villas!

May 13 2015, 1:17pm

@NiceDiceBaby are you on about the mini 8 bit game machine?

May 11 2015, 2:26pm

RT @NiceDiceBaby: @Ched1980

May 11 2015, 1:03pm

Beta of Trapped in the Sky Windows, Linux, AndroidTab game via @IndieDB

May 11 2015, 10:44am

I submitted my game Trapped in the Sky to Intel's game developer contest, Level Up 2015. Woo #LU2015

May 7 2015, 5:18pm

Me waffling through how I added touchscreen controls to my game:

May 2 2015, 3:28pm

@HobbyGameDev I measure "completeness" by how far I make it through the game before I rage quit and dive back into the code.

Apr 30 2015, 3:15pm

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