001 Game Creator is a completely free, easy-to-use object-oriented program that allows you to bring your unique game ideas and concepts to life, with simple point-and-click scripting, and a powerful customisability of tiles, characters, monsters, items, magic and plenty more. You can choose to make your own resources or use those provided for you.

More information on the 001 Game Creator is also found on our Website and our Lively Forums!

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Blog RSS Feed Report abuse Latest News: Game Update - October 5th, 2014

About Dungeons & Zombies!!! with 0 comments by Wonderland12 on Oct 5th, 2014


Well, after last month sucking, and the surgery before that I had for a hernia and wisdom teeth removal, I am finally back in the game, quite literally.

It turns out the engine (Engine 001) I’m using and the new Dell computer I have aren’t exactly buddies. This is as far as me and Mike, the creator of the engine, could figure out. Unfortunately there isn’t much I can do there though, and this is a workaround. To fix that issue I mentioned last time, I simply had to disable the new lighting system and use the engine’s old one. No big loss there that I’ve seen. In fact, I can’t tell the difference, so that can be considered fixed.

I don’t know if I’m an idiot and didn’t notice before or if this computer handles the game even worse, because the performance was awful when I testing the game a couple weeks ago… like 5 FPS awful in some cases. It isn’t exactly a graphically-intense game, and I of course want it to work on as many (Windows – Engine 001 doesn’t yet support Linux or Mac) computers as possible. This led me to spending some time splitting the world map up into five parts. From a gameplay standpoint, the original single, huge map was pretty cool, but terribly running. From my standpoint, it performs better this new way and is easier to work on. I can also put more things in the maps without worrying so much about frame rate.

I’ve also started work on the magic system (of which there will be more than spells for combat), but I don’t have much to show since it’s basically a prototype for a single spell – Fire Missile, which is very much what it sounds like. You learn spells from reading scrolls, and of course you have to watch your MP. I can’t decide whether I want the MP to regenerate over time, how fast if it does, or if you need to carry some potions around. I’ll let you know when I decide.

paused

I did tinker with the general combat system a bit, and the results are hilariously flawed, and will need more tinkering. Basically, combat didn’t have any weight to it before. You smacked your enemy and they stood as stiff as a board with their health tickering down. That isn’t any fun. Now you smack your enemy and they go flying literally miles away like they’re sliding on ice. Like I said, it needs more tinker.

On top of all this, I’ve done a few fixes to old scripts that didn’t work and worked on some other systems (of which they’re so insignificant I might as well not waste your time rambling about them). A lot of it was simply getting back the work I did that didn’t get backed up. It’s been decently productive, but I don’t have much time anymore for the game so don’t expect it any time soon. Thanks for your continued support and interest, and feedback is of course encouraged!

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Post comment Comments  (10 - 20 of 31)
Podolski
Podolski Feb 24 2012, 11:48am says:

LOVE THIS ENGINE, so amazing. My Game will be released on my companys page Baton Studios, check it out!

+3 votes     reply to comment
Stalker101DM
Stalker101DM Dec 19 2011, 1:24pm says:

Can you make a local multiplayer for this engine? if yes, plz tell me, that would be very helpful.

+2 votes     reply to comment
TheLP
TheLP Dec 19 2011, 3:04pm replied:

If you mean splitscreen then yes.

+2 votes     reply to comment
Justin123991
Justin123991 Aug 6 2011, 1:28pm says:

Is there anyway that I could make a friendly NPC follow me? Because im gonna make a Zombie survival game and I wanted to make a group of survivors follow your character.

+2 votes     reply to comment
Tabula_Rasa Creator
Tabula_Rasa Sep 9 2011, 1:13pm replied:

Use the Join/Leave Party event under a trigger of some sort. Note that you have to create a party member under the "Player and Party" in order to do this.

+2 votes   reply to comment
Justin123991
Justin123991 Aug 1 2011, 3:14pm says:

Can you make a online multiplayer game with this?

+2 votes     reply to comment
Tabula_Rasa Creator
Tabula_Rasa Aug 3 2011, 6:30pm replied:

No.
Moddb.com
Sorry.
:)

+2 votes   reply to comment
Soultempleguardian
Soultempleguardian Jul 8 2011, 1:14pm says:

Is it possible to create card games with this? Likes of yu-gi-oh for instance?

+2 votes     reply to comment
Tabula_Rasa Creator
Tabula_Rasa Jul 9 2011, 12:40am replied:

It's possible, but not simple. Expect to be working from the blank template and asking a lot of questions about triggers, custom events, interfaces, collections, and tables.

+2 votes   reply to comment
TheLP
TheLP Jul 8 2011, 2:40pm replied:

I really hope so, I was planning on creating a casino for my game. Perhaps the forums might have the answer.

+2 votes     reply to comment
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Platforms
Windows, Mac
Company
Team001
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Official Page
Engine001.com
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Creative Commons
Release Date
Released Dec 31, 2003
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Highest Rated (7 agree) 10/10

Brilliant! One of the most flexiable programs available for any gamers to use! This system provides a preset of essential tools like scripting, codes, graphical resources, and etc. to create games in minutes. Additionally, Game Creator 001 continues to release new updates for new features that will keep game creators busy from new ideas!

Serrafina, Member since November 1, 2007.

Jun 2 2011, 8:40pm by serrafina

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