Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.



Updated 1 month ago Coming Oct 2014 Single, Multiplayer & Co-Op Arcade

In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS is...



Updated 2 months ago Released Feb 21, 2013 Single Player Arcade

Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst...



Updated 2 months ago Released Sep 9, 2013 Multiplayer Arcade

The enemy of your enemy is your friend. Take the role of one of 4 Armadillos locked away on an island with a rabid Panda and secure your place as the...


Tempest-13C Tempest-13C Indie

Updated 11 months ago Released Apr 14, 2013 Single Player Arcade

In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C...

Will Helm Scream?

Will Helm Scream? Will Helm Scream? Indie

Updated 7 months ago Released Jan 16, 2013 Single Player Stealth

Your former host has outlived his usefullness. Exploit the wits of the adversarial guards and peons as you descend ever deeper into the depths. Developed...

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theironpaw Feb 27 2013, 6:29am says:

I reckon, if there is a future update add social media connections in the credits page that the player can click on and check out your "facebook page, youtube, reddit, website... etc." just in case that someone swipes the download and uploads it to an external website.

The ambulance looks awesome as it rockets down the hallway. I think the audio cue on the ambulance does not make sense, or really strike fear to move out of the way. possibly adding some sound effects as is crashes by or people screaming or horn beeping would encourage the player to move or run out of the way.

adding a very ambient sound track in the background. and sound effects. when you lose. or when a cop approaches you. will be awesome.
It might also be cool that if you had a post game report. eg: you traveled "X" you shocked X" guards. your best time. etc.

Keep up the awesome work. you game is very addicting. hope this feedback is useful.

*sorry for spelling/formatting I typed it in one go.

+3 votes     reply to comment
Wildgrass Mar 11 2013, 12:07am replied:

Thanks for the feedback Iron, we agree with a bunch of the stuff you've pointed out here and will definitely take it into account if we put the game back into active development. At the moment we're busily working upon some other ideas we have, but at the end of that there's quite a chance that we'll revisit CHARGE! in the future.

+2 votes     reply to comment
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Feb 20, 2013
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In the meantime, here's a preview of our new Armadillo character model *finally* T.co . More Critters coming soon!

20hours 20mins ago

In the meantime, we're working on both another massive Alpha update and this months devlog, both should be up this week.

20hours 30mins ago

We're thrilled to say that we'll be at Pax Prime again this year, this time within the mighty Mega-Mini-Booth area! T.co

20hours 30mins ago

RT @UppercutAJ: We have been working on the dynamic Day / Night cycle in Submerged.. T.co

Jul 27 2014, 1:51am

@lizziefashizie That would be awesome!

Jul 22 2014, 2:34am

@lizziefashizie Did they get into contact with you directly? Last year AIE organised everything for us so we're not sure how to apply now.

Jul 22 2014, 2:32am

Our first alpha release is out there for our backers, hope you all enjoy the new goods!

Jul 22 2014, 12:31am

We're putting together our first public alpha release for the game now, for all those who backed us on Alpha Aaardvark and above!

Jul 18 2014, 12:35am

Ninja Pizza Girl is a tale of growing up in a world full of mean rooftop ninjas. Which is pretty much QLD IRL. T.co

Jul 17 2014, 7:58am

@tama_thatsme Probably because Kickstarter isn't a loan. Not defending Yogventures here, but still.

Jul 17 2014, 7:42am

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