Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.
Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.
AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.
Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).
All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.
AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.
We are pleased to announce our Greenlight Page for Angels Fall First is now live! We've worked hard for a ridiculously long time on our game, and we look forward to getting some new media up and pushing on towards a release on Steam.
We would like to do a closed beta during the spring. We'll post details of how to get involved at that time.
Latest tweets from @affdev
@badpotion thanks! Hyperburner looks pretty awesome too
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