Fight in space, fight on the ground!


Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.

Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.

AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.

Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).

All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.

AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.

Image RSS Feed Latest Screens
Intro to one of our land maps Shot of some weapon mods Defending the station
Blog RSS Feed Report abuse Latest News: August Update - Spaceships and engine update!

1 comment by gilliesau on Aug 5th, 2014

August Update


We've been hard at work and over the past few months we managed to tick some major milestones off our to-do list. The first of which is, we are now an officially registered company by the name of Strangely Interactive! What this means is that we are now able to cross another major task off our list, moving from UDK to the a full Unreal Engine 3 license.

This may not sound like much, since UDK is basically the same as UE3, however the important part of this transition is the debugging capabilities. We can now dive right into the engine source, debug any potential problem and fix it efficiently if we need to.
Having the source access also means the more performance-intensive tasks (like pathfinding, ship physics etc.) can now be fully moved to native code, without relying on the relatively slow Unreal Script. In addition to this, it opens the possibility of closer integration with custom tools, speeding up the development of some features significantly.

We've also been hard at work refining our ship controls. We've come up with something we've internally dubbed 'Freeaim'. Fighters have been the first to receive the reworked controls and we've included some shots below showing it in action.

As always thanks for the continued support, and look out for more updates!

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Post comment Comments  (0 - 10 of 27)
IvKIr
IvKIr Nov 25 2014, 1:35pm says:

Hey! This is some awesome work with this game, but i have only one question. Is this game gonna hit Linux?

+2 votes     reply to comment
fsFarseer Creator
fsFarseer Dec 2 2014, 8:15am replied:

Honestly it's pretty unlikely in any foreseeable future. Theoretically UnrealEngine can be ported to Linux and I know of at least one case where it's been done (Dungeon Defenders game), but right now we just don't have the manpower to focus on that.

+2 votes   reply to comment
IvKIr
IvKIr Dec 11 2014, 1:28pm replied:

Well, it's not a bad thing, couse UE kinda work good under wine.) Still can't wait for your game. ^^ Even as stand-alone mode it was awesome.

+1 vote     reply to comment
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Guest Nov 21 2014, 1:42pm says:

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Dzev
Dzev Nov 24 2014, 7:52pm replied:

Nope this game have totally different concept. There is objective based PVP missions/scenarios introducing teamwork, on big but limited locations. Idk how is freelancer multiplayer realised but I don't think it anything similar.

Also when we will finally be able to buy it on Steam? Some early acces may be? Because I'm sure how good game is and what I'm want from it.

+1 vote     reply to comment
RedComrade
RedComrade Nov 18 2014, 5:21pm says:

Steam GreenLight? Or later?

+1 vote     reply to comment
Dzev
Dzev Nov 24 2014, 7:53pm replied:

In comments devs said they are already got Steamworks.

+1 vote     reply to comment
Xankar
Xankar Oct 16 2014, 3:00pm says:

Any news on when players will be able to play?

+4 votes     reply to comment
DJ_Barney
DJ_Barney Sep 20 2014, 12:33pm says:

Keep going guys ! I've been hypothesising about seamless transitions between huge ships making a mix of infantry and ship combat since early space games. The game Breed did some of this in a limited form, with the concept taken further by space battles in Battlefront 2. Looking forward to this release :)

+2 votes     reply to comment
Guest
Guest Aug 3 2014, 7:18am says:

Really Really excited for this game, please keep us posted!

+2 votes     reply to comment
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Angels Fall First
Platform
Windows
Developer & Publisher
Strangely Interactive
Contact
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Official Page
Affuniverse.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @affdev

More guns and mods, this time with person for scale! #screenshotsaturday #gamedev T.co

Dec 12 2014, 6:50pm

short clip of some of the weapons and their assorted modifications, text not included with mods :D #indiedev #gamedev T.co

Dec 12 2014, 3:35am

Better late than never! Explosion in space seen from the inside of a station #screenshotsaturday #gamedev #indiedev T.co

Nov 23 2014, 12:25am

Boarding an enemy cap ship from the USN dropship #screenshotsaturday #gamedev #indiedev T.co

Nov 7 2014, 5:09pm

Incen grenades funnelling infantry to their doom #screenshotsaturday #indiedev #gamedev T.co

Oct 25 2014, 6:38pm

Vid of our last test session, sounds have been given some love :) T.co #gamedev #indiedev

Oct 13 2014, 3:41pm

On the bridge hunting through a nebula, I feel a star trek moment coming on.. #screenshotsaturday #indiedev #KHAAAAAN T.co

Oct 11 2014, 7:34pm

Incoming for spawn over on of our land maps #screenshotsaturday #gamedev #indiedev #wip T.co

Sep 20 2014, 10:16pm

Bit of a pile up this morning, allow extra time to reach your objective! #screenshotsaturday #indiedev #derptanks T.co

Sep 13 2014, 8:19pm

@DeadVidiota Good luck :)

Sep 13 2014, 9:19am

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Angels Fall First
Angels Fall First
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