Fight in space, fight on the ground!


Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.

Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.

AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.

Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).

All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.

AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.

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Exploding Ranger Exploding core Exploding Battleship
Blog RSS Feed Report abuse Latest News: Angels Fall First now on Greenlight !

5 comments by Su[)az][mA on Jan 11th, 2015

GREENLIGHT PAGE IS NOW LIVE


We are pleased to announce our Greenlight Page for Angels Fall First is now live! We've worked hard for a ridiculously long time on our game, and we look forward to getting some new media up and pushing on towards a release on Steam.

We would like to do a closed beta during the spring. We'll post details of how to get involved at that time.

Please check out the page via the link below:
To the Greenlight page

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Post comment Comments  (0 - 10 of 33)
Dekaku
Dekaku Apr 29 2015 says:

Looked up the AFF page today, and boy, am I glad I did. . . Apparently I missed the whole greenlight campaign on it... Anyway, can't wait to finally get your game... Actually scratch that, I've been waiting half a decade since the UDK AFF:Planetstorm release, so I won't tell you to hurry up. I am just glad that I noticed it before it was released, so I can now get noticed when your game hits EA / Full release.

Keep doing what you're doing, I'll wait as long as you need to make this game happen.

+2 votes     reply to comment
Shoelip
Shoelip Apr 12 2015 says:

I wonder if I could make a Huginn in Space Engineers. They did finally add rounded parts.

Guess I should start with something smaller.

+2 votes     reply to comment
fsFarseer Creator
fsFarseer Apr 24 2015 replied:

If you manage to do that, be sure to show us the screenshots!:)

+1 vote   reply to comment
moddlord1
moddlord1 Jan 11 2015 says:

Looks amazing! Tracking!!

+1 vote     reply to comment
Pyromacer
Pyromacer Jan 6 2015 says:

The best thing I truly noticed about this game is that, when you play there isnt a plot. I thought that was a bad thing, but I found myself creating my own perspective from the UNN side, you are not told who is truly evil in this case and how you are left up to your own decisions to feel sympathy for your enemies.

+1 vote     reply to comment
Pyromacer
Pyromacer Jan 4 2015 says:

I played the UDK, I was amazed that it ran smoothly on my barely functioning laptop. The visuals are well optimized, the gameplay is great as there is seemless map transitions. I love the universe, the fact you built so much from the unreal engine still staggers me to this day. I still attempt to figure out how the hell you do such seemless transitions, something which main stream game devs are struggling to do. You people have real talent. You made a universe with great visuals and designs. I wish that this game will become well known. It needs to be well known to show modern game devs what true gaming should be! No streamlining, No Multiple maps! No load times! I will support you in your endeavors.

+1 vote     reply to comment
IvKIr
IvKIr Nov 25 2014 says:

Hey! This is some awesome work with this game, but i have only one question. Is this game gonna hit Linux?

+2 votes     reply to comment
fsFarseer Creator
fsFarseer Dec 2 2014 replied:

Honestly it's pretty unlikely in any foreseeable future. Theoretically UnrealEngine can be ported to Linux and I know of at least one case where it's been done (Dungeon Defenders game), but right now we just don't have the manpower to focus on that.

+2 votes   reply to comment
IvKIr
IvKIr Dec 11 2014 replied:

Well, it's not a bad thing, couse UE kinda work good under wine.) Still can't wait for your game. ^^ Even as stand-alone mode it was awesome.

+1 vote     reply to comment
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Dzev
Dzev Nov 24 2014 replied:

Nope this game have totally different concept. There is objective based PVP missions/scenarios introducing teamwork, on big but limited locations. Idk how is freelancer multiplayer realised but I don't think it anything similar.

Also when we will finally be able to buy it on Steam? Some early acces may be? Because I'm sure how good game is and what I'm want from it.

+1 vote     reply to comment
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Angels Fall First
Platform
Windows
Developer & Publisher
Strangely Interactive
Contact
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Official Page
Affuniverse.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @affdev

@badpotion thanks! Hyperburner looks pretty awesome too

Aug 10 2015

Flyby of the Huginn battleship during online test session, things are shaping up nicely! #screenshotsaturday #gamedev T.co

Aug 8 2015

Shot from tonights internal play session, turns out someone on the team is an ace pilot #screenshotsaturday T.co

Aug 2 2015

RT @DarkFactionZA: Seems legit?! #GamersGuide #gamers T.co

Jul 25 2015

@ZakkonZoom @ThePhiMa After asking some of the guys, it looks like they're axis locked sprites with a 'shit ton' of bloom :)

Jul 21 2015

You can never have enough beam weapons in space :D #screenshotsaturday #gamedev T.co

Jul 18 2015

RT @70sscifiart: thevaultofretroscifi: Paul Lehr, Seedling Stars T.co #scifi #art T.co

Jul 13 2015

@nerdtimeblog thanks!

Jul 12 2015

Underside shot from one of the banged up assault fighters #screenshotsaturday #gamedev #tooblue? T.co

Jul 11 2015

Match warm up. Make sure to stretch those legs to avoid injury during the battle #screenshotsaturday #gamedev #ouch T.co

Jun 20 2015

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Angels Fall First
Angels Fall First
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