Fight in space, fight on the ground!


Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.

Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.

AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.

Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).

All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.

AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.

Image RSS Feed Latest Screens
Defending the station Missile Run Space explosions
Blog RSS Feed Report abuse Latest News: August Update - Spaceships and engine update!

1 comment by gilliesau on Aug 5th, 2014

August Update


We've been hard at work and over the past few months we managed to tick some major milestones off our to-do list. The first of which is, we are now an officially registered company by the name of Strangely Interactive! What this means is that we are now able to cross another major task off our list, moving from UDK to the a full Unreal Engine 3 license.

This may not sound like much, since UDK is basically the same as UE3, however the important part of this transition is the debugging capabilities. We can now dive right into the engine source, debug any potential problem and fix it efficiently if we need to.
Having the source access also means the more performance-intensive tasks (like pathfinding, ship physics etc.) can now be fully moved to native code, without relying on the relatively slow Unreal Script. In addition to this, it opens the possibility of closer integration with custom tools, speeding up the development of some features significantly.

We've also been hard at work refining our ship controls. We've come up with something we've internally dubbed 'Freeaim'. Fighters have been the first to receive the reworked controls and we've included some shots below showing it in action.

As always thanks for the continued support, and look out for more updates!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 18)
Guest
Guest Aug 3 2014, 7:18am says:

Really Really excited for this game, please keep us posted!

+2 votes     reply to comment
Kesatsu
Kesatsu Jul 5 2014, 2:47am says:

The concept and design of this game looks phenomenal! Would definitely play this game! No questions about it! :)

+4 votes     reply to comment
Neo3602
Neo3602 Jul 4 2014, 12:14am says:

This game looks amazing, I will gladly pay what ever the planned price of this game is going to be.

+2 votes     reply to comment
Morbo512
Morbo512 Jun 16 2014, 4:31pm says:

A trailer has been released on their Youtube
Youtube.com
Does this mean release soon? I really hope so, the early UT3 mod version was a blast and I can't wait to see how much it's changed.

+2 votes     reply to comment
Guest
Guest Mar 30 2014, 11:29pm says:

I'm so damned glad this is still going.

This is one of the most amazing game concepts I have seen

+6 votes     reply to comment
Piemanlives
Piemanlives Feb 24 2014, 1:55am says:

Wait, what the hell happened to the Second Anterean War? Is that defunct or in limbo or something>

+1 vote     reply to comment
Guest
Guest Jun 13 2014, 9:56pm replied:

This comment is currently awaiting admin approval, join now to view.

fsFarseer
fsFarseer Mar 10 2014, 7:59am replied:

Mostly in limbo at the moment. 2AW is treeform's (http://www.indiedb.com/members/treeform) child and he's been doing various things with it over the years, including a fairly recent webGL mockup version. Best go ask him for details. It's possible 2AW will return in some form sometime, but for now this project is the main focus (not without treef's ongoing help as a server admin of course).

+1 vote     reply to comment
Shoelip
Shoelip Mar 2 2014, 3:45pm replied:

You know, I was trying to think of a game to feature on my not particularly popular Youtube channel, and this came to mind as something I hadn't thought of in a while. Glad to see it in'st completely dead.

+1 vote     reply to comment
Chompster
Chompster Feb 22 2014, 2:46am replied:

Alright that's great, good to know thanks :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Angels Fall First
Platform
Windows
Developer & Publisher
Strangely Interactive
Contact
Send Message
Official Page
Affuniverse.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @affdev

Bit of a pile up this morning, allow extra time to reach your objective! #screenshotsaturday #indiedev #derptanks T.co

Sep 13 2014, 8:19pm

@DeadVidiota Good luck :)

Sep 13 2014, 9:19am

@DeadVidiota You can use the models from the homeworld mod, but youll need to include a url to our site as required by the saxxy rules

Sep 13 2014, 9:17am

@DeadVidiota just gotta run it by the other team members (they're scattered in different timezones)

Sep 12 2014, 9:09pm

We made it past 100 followers, thanks everyone! Does mean we're doing social media right? :D

Sep 12 2014, 9:08pm

@CasimmVancouver thanks for the ff!

Sep 12 2014, 7:36pm

@DeadVidiota have you done any source filmmaker stuff before? I thought the saxxys were just tf2 stuff

Sep 11 2014, 7:16pm

The view moments before getting torn to pieces by giant battleship lazors #gamedev #screenshotsaturday T.co

Sep 5 2014, 9:32pm

Space always looks better when its exploding #screenshotsaturday #gamedev #unrealengine T.co

Aug 29 2014, 6:33pm

Fighting through the interior of a space habitat #screenshotsaturday #gamedev #indiedev T.co

Aug 23 2014, 6:30pm

Embed Buttons

Promote Angels Fall First on your homepage or blog by selecting a button and using the HTML code provided (more).

Angels Fall First
Angels Fall First
Statistics
Rank
2,013 of 24,114
Last Update
5 days ago
Watchers
141 members