Fight in space, fight on the ground!

Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.

Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.

AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.

Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).

All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.

AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.

Image RSS Feed Latest Screens
Dragoon Intro to one of our land maps Shot of some weapon mods
Blog RSS Feed Report abuse Latest News: Angels Fall First now on Greenlight !

5 comments by Su[)az][mA on Jan 11th, 2015


We are pleased to announce our Greenlight Page for Angels Fall First is now live! We've worked hard for a ridiculously long time on our game, and we look forward to getting some new media up and pushing on towards a release on Steam.

We would like to do a closed beta during the spring. We'll post details of how to get involved at that time.

Please check out the page via the link below:
To the Greenlight page

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 30)
moddlord1 Jan 11 2015, 9:18am says:

Looks amazing! Tracking!!

+1 vote     reply to comment
Pyromacer Jan 6 2015, 8:10pm says:

The best thing I truly noticed about this game is that, when you play there isnt a plot. I thought that was a bad thing, but I found myself creating my own perspective from the UNN side, you are not told who is truly evil in this case and how you are left up to your own decisions to feel sympathy for your enemies.

+1 vote     reply to comment
Pyromacer Jan 4 2015, 5:45pm says:

I played the UDK, I was amazed that it ran smoothly on my barely functioning laptop. The visuals are well optimized, the gameplay is great as there is seemless map transitions. I love the universe, the fact you built so much from the unreal engine still staggers me to this day. I still attempt to figure out how the hell you do such seemless transitions, something which main stream game devs are struggling to do. You people have real talent. You made a universe with great visuals and designs. I wish that this game will become well known. It needs to be well known to show modern game devs what true gaming should be! No streamlining, No Multiple maps! No load times! I will support you in your endeavors.

+1 vote     reply to comment
IvKIr Nov 25 2014, 1:35pm says:

Hey! This is some awesome work with this game, but i have only one question. Is this game gonna hit Linux?

+2 votes     reply to comment
fsFarseer Creator
fsFarseer Dec 2 2014, 8:15am replied:

Honestly it's pretty unlikely in any foreseeable future. Theoretically UnrealEngine can be ported to Linux and I know of at least one case where it's been done (Dungeon Defenders game), but right now we just don't have the manpower to focus on that.

+2 votes   reply to comment
IvKIr Dec 11 2014, 1:28pm replied:

Well, it's not a bad thing, couse UE kinda work good under wine.) Still can't wait for your game. ^^ Even as stand-alone mode it was awesome.

+1 vote     reply to comment
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Dzev Nov 24 2014, 7:52pm replied:

Nope this game have totally different concept. There is objective based PVP missions/scenarios introducing teamwork, on big but limited locations. Idk how is freelancer multiplayer realised but I don't think it anything similar.

Also when we will finally be able to buy it on Steam? Some early acces may be? Because I'm sure how good game is and what I'm want from it.

+1 vote     reply to comment
RedComrade Nov 18 2014, 5:21pm says:

Steam GreenLight? Or later?

+1 vote     reply to comment
Dzev Nov 24 2014, 7:53pm replied:

In comments devs said they are already got Steamworks.

+1 vote     reply to comment
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Angels Fall First
Developer & Publisher
Strangely Interactive
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First Person Shooter
Single & Multiplayer

Latest tweets from @affdev

A little too close to giant lasers for comfort #screenshotsaturday #gamedev

Feb 28 2015, 9:05pm

I am not a very effective soldier :( #screenshotsaturday #gamedev #bugs

Feb 14 2015, 6:57pm

@Gamitect Thank you :)

Feb 13 2015, 5:43pm

@gdevnet awesome, thanks guys :D

Feb 11 2015, 7:19pm

@MagnusTPedersen Thanks Magnus! We can't wait to get it out there and have people start playing it

Feb 8 2015, 6:57am

@messofanego The one on the guys shoulder? That's his rocket launcher :) The one in the menu screen is a tank :D

Feb 8 2015, 6:56am

@Pietro_70 Here's one we prepared earlier :D It gives a nice overview of the game

Feb 8 2015, 6:46am

Watching the bots fly about shooting each other, I should probably get back to work! #screenshotsaturday #indiedev

Feb 7 2015, 7:50pm

A couple of capital ships slugging it out, AISN side...not doing so well! #screenshotsaturday #gamedev

Jan 31 2015, 6:23pm

@Etalyx dev at would be the one to use :) thanks for the follow!

Jan 19 2015, 3:37pm

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Angels Fall First
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