Fight in space, fight on the ground!

Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.

Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.

AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.

Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).

All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.

AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.

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Exploding Battleship Dragoon Intro to one of our land maps
Blog RSS Feed Report abuse Latest News: Angels Fall First now on Greenlight !

5 comments by Su[)az][mA on Jan 11th, 2015


We are pleased to announce our Greenlight Page for Angels Fall First is now live! We've worked hard for a ridiculously long time on our game, and we look forward to getting some new media up and pushing on towards a release on Steam.

We would like to do a closed beta during the spring. We'll post details of how to get involved at that time.

Please check out the page via the link below:
To the Greenlight page

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Post comment Comments  (0 - 10 of 33)
Dekaku Apr 29 2015, 10:44am says:

Looked up the AFF page today, and boy, am I glad I did. . . Apparently I missed the whole greenlight campaign on it... Anyway, can't wait to finally get your game... Actually scratch that, I've been waiting half a decade since the UDK AFF:Planetstorm release, so I won't tell you to hurry up. I am just glad that I noticed it before it was released, so I can now get noticed when your game hits EA / Full release.

Keep doing what you're doing, I'll wait as long as you need to make this game happen.

+2 votes     reply to comment
Shoelip Apr 12 2015, 9:10am says:

I wonder if I could make a Huginn in Space Engineers. They did finally add rounded parts.

Guess I should start with something smaller.

+1 vote     reply to comment
fsFarseer Creator
fsFarseer Apr 24 2015, 3:06pm replied:

If you manage to do that, be sure to show us the screenshots!:)

+1 vote   reply to comment
moddlord1 Jan 11 2015, 9:18am says:

Looks amazing! Tracking!!

+1 vote     reply to comment
Pyromacer Jan 6 2015, 8:10pm says:

The best thing I truly noticed about this game is that, when you play there isnt a plot. I thought that was a bad thing, but I found myself creating my own perspective from the UNN side, you are not told who is truly evil in this case and how you are left up to your own decisions to feel sympathy for your enemies.

+1 vote     reply to comment
Pyromacer Jan 4 2015, 5:45pm says:

I played the UDK, I was amazed that it ran smoothly on my barely functioning laptop. The visuals are well optimized, the gameplay is great as there is seemless map transitions. I love the universe, the fact you built so much from the unreal engine still staggers me to this day. I still attempt to figure out how the hell you do such seemless transitions, something which main stream game devs are struggling to do. You people have real talent. You made a universe with great visuals and designs. I wish that this game will become well known. It needs to be well known to show modern game devs what true gaming should be! No streamlining, No Multiple maps! No load times! I will support you in your endeavors.

+1 vote     reply to comment
IvKIr Nov 25 2014, 1:35pm says:

Hey! This is some awesome work with this game, but i have only one question. Is this game gonna hit Linux?

+2 votes     reply to comment
fsFarseer Creator
fsFarseer Dec 2 2014, 8:15am replied:

Honestly it's pretty unlikely in any foreseeable future. Theoretically UnrealEngine can be ported to Linux and I know of at least one case where it's been done (Dungeon Defenders game), but right now we just don't have the manpower to focus on that.

+2 votes   reply to comment
IvKIr Dec 11 2014, 1:28pm replied:

Well, it's not a bad thing, couse UE kinda work good under wine.) Still can't wait for your game. ^^ Even as stand-alone mode it was awesome.

+1 vote     reply to comment
Guest Nov 21 2014, 1:42pm says:

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Dzev Nov 24 2014, 7:52pm replied:

Nope this game have totally different concept. There is objective based PVP missions/scenarios introducing teamwork, on big but limited locations. Idk how is freelancer multiplayer realised but I don't think it anything similar.

Also when we will finally be able to buy it on Steam? Some early acces may be? Because I'm sure how good game is and what I'm want from it.

+1 vote     reply to comment
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Angels Fall First
Developer & Publisher
Strangely Interactive
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First Person Shooter
Single & Multiplayer

Latest tweets from @affdev

fine tuning the bots.... still needs some work :D #screenshotsaturday #gamedev #derpAI

May 23 2015, 10:25pm

@SupahSpankeh No clues, sorry! We still have many things to finish \ fix before a playable alpha

May 23 2015, 1:17am

Fighter targeting an enemy dropship that attached itself to the battleship #screenshotsaturday #gamedev #indiedev

May 23 2015, 1:08am

more lasers, this time in some nebulous...nebula. Can you spot the bug? #screenshotsaturday #gamedev #morebugs

May 16 2015, 9:24pm

shot from the short lived 'near sighted' game mode where you play as a visually impaired pilot #gamedev #bugs #shipit

May 15 2015, 6:32pm

@Kempomeester yup still in dev, thanks for the follow!

May 13 2015, 9:39pm

Space bullethell? Testing out how many large ships can be in a map and still be balanced #gamedev #screenshotsaturday

Apr 25 2015, 8:58pm

Re factored widget, performance++ :D #exciting #gamedev

Apr 19 2015, 5:58pm

Battleship death throes mixed in with debug text :| #gamedev #screenshotsaturday

Apr 11 2015, 6:35pm

@tipul thanks for the follow! We're all eagerly awaiting Enemy Starfighter :D

Apr 8 2015, 6:29am

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Angels Fall First
Angels Fall First
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